APA (7th ed.) Citation

Prahm, C., Eckstein, K., Bressler, M., Wang, Z., Li, X., Suzuki, T., . . . Kuzuoka, H. (2025). PhantomAR: Gamified mixed reality system for alleviating phantom limb pain in upper limb amputees—design, implementation, and clinical usability evaluation. Journal of NeuroEngineering & Rehabilitation (JNER), 22(1), 1. https://doi.org/10.1186/s12984-025-01554-7

Chicago Style (17th ed.) Citation

Prahm, Cosima, Korbinian Eckstein, Michael Bressler, Zhixing Wang, Xiaotong Li, Takashige Suzuki, Adrien Daigeler, Jonas Kolbenschlag, and Hideaki Kuzuoka. "PhantomAR: Gamified Mixed Reality System for Alleviating Phantom Limb Pain in Upper Limb Amputees—design, Implementation, and Clinical Usability Evaluation." Journal of NeuroEngineering & Rehabilitation (JNER) 22, no. 1 (2025): 1. https://doi.org/10.1186/s12984-025-01554-7.

MLA (9th ed.) Citation

Prahm, Cosima, et al. "PhantomAR: Gamified Mixed Reality System for Alleviating Phantom Limb Pain in Upper Limb Amputees—design, Implementation, and Clinical Usability Evaluation." Journal of NeuroEngineering & Rehabilitation (JNER), vol. 22, no. 1, 2025, p. 1, https://doi.org/10.1186/s12984-025-01554-7.

Warning: These citations may not always be 100% accurate.