Revolution-bump mapping with texture function adjustment according to the geometry of the revolved object.

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Title: Revolution-bump mapping with texture function adjustment according to the geometry of the revolved object.
Authors: Ragragui, Anouar1 a.ragragui@uae.ac.ma, Chahdi, Adnane Ouazzani2, Arbah, Amina2, El Moubtahij, Hicham3, Halli, Akram4, Satori, Khalid2
Source: Journal of Graphic Engineering & Design (JGED). Mar2025, Vol. 16 Issue 1, p51-62. 12p.
Subjects: Texture mapping, Digital maps, Surface texture, Computer graphics, Everyday life
Abstract: Nowadays, 3D computer graphics are firmly anchored in our daily lives, extending across a multitude of distinct fields. Although each field follows its specific objectives, two major objectives are taken into consideration: realism and rendering speed. This is why image-based rendering (IBMR) techniques, such as revolution mapping, are gaining interest. Revolution-bump mapping is an image-based rendering that allows the creation of 3D objects in their entirety and without using polygonal meshes. The objective of the study presented in this paper is to improve the revolution-bump mapping technique as well as its extensions while ensuring that the application of textures on revolved surfaces is realized adequately. This development will allow the creation of pre-existing revolve models, while maintaining the essential rendering speed requirements for real-time rendering. [ABSTRACT FROM AUTHOR]
Copyright of Journal of Graphic Engineering & Design (JGED) is the property of Journal of Graphic Engineering & Design (JGED) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Engineering Source
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DbLabel: Engineering Source
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  Data: Revolution-bump mapping with texture function adjustment according to the geometry of the revolved object.
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  Data: <searchLink fieldCode="AR" term="%22Ragragui%2C+Anouar%22">Ragragui, Anouar</searchLink><relatesTo>1</relatesTo><i> a.ragragui@uae.ac.ma</i><br /><searchLink fieldCode="AR" term="%22Chahdi%2C+Adnane+Ouazzani%22">Chahdi, Adnane Ouazzani</searchLink><relatesTo>2</relatesTo><br /><searchLink fieldCode="AR" term="%22Arbah%2C+Amina%22">Arbah, Amina</searchLink><relatesTo>2</relatesTo><br /><searchLink fieldCode="AR" term="%22El+Moubtahij%2C+Hicham%22">El Moubtahij, Hicham</searchLink><relatesTo>3</relatesTo><br /><searchLink fieldCode="AR" term="%22Halli%2C+Akram%22">Halli, Akram</searchLink><relatesTo>4</relatesTo><br /><searchLink fieldCode="AR" term="%22Satori%2C+Khalid%22">Satori, Khalid</searchLink><relatesTo>2</relatesTo>
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  Data: <searchLink fieldCode="JN" term="%22Journal+of+Graphic+Engineering+%26+Design+%28JGED%29%22">Journal of Graphic Engineering & Design (JGED)</searchLink>. Mar2025, Vol. 16 Issue 1, p51-62. 12p.
– Name: Subject
  Label: Subjects
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  Data: <searchLink fieldCode="DE" term="%22Texture+mapping%22">Texture mapping</searchLink><br /><searchLink fieldCode="DE" term="%22Digital+maps%22">Digital maps</searchLink><br /><searchLink fieldCode="DE" term="%22Surface+texture%22">Surface texture</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+graphics%22">Computer graphics</searchLink><br /><searchLink fieldCode="DE" term="%22Everyday+life%22">Everyday life</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Nowadays, 3D computer graphics are firmly anchored in our daily lives, extending across a multitude of distinct fields. Although each field follows its specific objectives, two major objectives are taken into consideration: realism and rendering speed. This is why image-based rendering (IBMR) techniques, such as revolution mapping, are gaining interest. Revolution-bump mapping is an image-based rendering that allows the creation of 3D objects in their entirety and without using polygonal meshes. The objective of the study presented in this paper is to improve the revolution-bump mapping technique as well as its extensions while ensuring that the application of textures on revolved surfaces is realized adequately. This development will allow the creation of pre-existing revolve models, while maintaining the essential rendering speed requirements for real-time rendering. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Journal of Graphic Engineering & Design (JGED) is the property of Journal of Graphic Engineering & Design (JGED) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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      – Type: doi
        Value: 10.24867/JGED-2025-1-051
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      – Code: eng
        Text: English
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        PageCount: 12
        StartPage: 51
    Subjects:
      – SubjectFull: Texture mapping
        Type: general
      – SubjectFull: Digital maps
        Type: general
      – SubjectFull: Surface texture
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      – SubjectFull: Everyday life
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            NameFull: Ragragui, Anouar
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            – D: 01
              M: 03
              Text: Mar2025
              Type: published
              Y: 2025
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