Unlocking immersive education: the emergence of the meta-governance framework.

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Title: Unlocking immersive education: the emergence of the meta-governance framework.
Authors: Jabbouri, Rachid1 (AUTHOR) rachid.jabbouri@gmail.com, Issa, Helmi2 (AUTHOR) helmi.issa@bsb-education.com, Dakroub, Roy3 (AUTHOR) Roy_Dakroub@epam.com, Ankit, Ahmed1 (AUTHOR) a.ankit@hbmsu.ac.ae
Source: Information Technology & People. 2025, Vol. 38 Issue 4, p2069-2093. 25p.
Subjects: Technological obsolescence, Shared virtual environments, Educational technology, Resource allocation, Qualitative research
Abstract: Purpose: With the rapid diffusion of the metaverse into all aspects of businesses and the education industry, scholars have predominantly focused on examining its projected benefits and harms, yet have overlooked to empirically explore its unpredictable nature, which offers an exciting realm of unexplored challenges and opportunities. Design/methodology/approach: This research adopts a qualitative research design in the form of 24 interviews from a single EdTech to investigate the possibility of unexpected developments resulting from the integration of the metaverse into its solutions. Findings: Three noteworthy observations have emerged from the analysis: technological obsolescence, resource allocation imbalance, and monoculturalism. Originality/value: This research pioneers an empirical exploration of the latent outcomes stemming from metaverse adoption within EdTechs, while also introducing a novel theoretical framework termed "meta-governance," which extends the Edu-Metaverse ecosystem. [ABSTRACT FROM AUTHOR]
Copyright of Information Technology & People is the property of Emerald Publishing Limited and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Engineering Source
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  Data: <searchLink fieldCode="DE" term="%22Technological+obsolescence%22">Technological obsolescence</searchLink><br /><searchLink fieldCode="DE" term="%22Shared+virtual+environments%22">Shared virtual environments</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+technology%22">Educational technology</searchLink><br /><searchLink fieldCode="DE" term="%22Resource+allocation%22">Resource allocation</searchLink><br /><searchLink fieldCode="DE" term="%22Qualitative+research%22">Qualitative research</searchLink>
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  Data: Purpose: With the rapid diffusion of the metaverse into all aspects of businesses and the education industry, scholars have predominantly focused on examining its projected benefits and harms, yet have overlooked to empirically explore its unpredictable nature, which offers an exciting realm of unexplored challenges and opportunities. Design/methodology/approach: This research adopts a qualitative research design in the form of 24 interviews from a single EdTech to investigate the possibility of unexpected developments resulting from the integration of the metaverse into its solutions. Findings: Three noteworthy observations have emerged from the analysis: technological obsolescence, resource allocation imbalance, and monoculturalism. Originality/value: This research pioneers an empirical exploration of the latent outcomes stemming from metaverse adoption within EdTechs, while also introducing a novel theoretical framework termed "meta-governance," which extends the Edu-Metaverse ecosystem. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Information Technology & People is the property of Emerald Publishing Limited and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.1108/ITP-10-2023-1070
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        Text: English
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      – SubjectFull: Shared virtual environments
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      – SubjectFull: Educational technology
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      – SubjectFull: Resource allocation
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            – D: 01
              M: 05
              Text: 2025
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