Deformed tiling and blending: application to the correction of distortions implied by texture mapping.
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| Title: | Deformed tiling and blending: application to the correction of distortions implied by texture mapping. |
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| Authors: | Wendling, Q.1 (AUTHOR), Ravaglia, J.1 (AUTHOR), Sauvage, B.1 (AUTHOR) |
| Source: | Computer Graphics Forum. May2025, Vol. 44 Issue 2, p1-10. 10p. |
| Subjects: | Texture mapping, Parameterization, Computer graphics, Three-dimensional modeling |
| Abstract: | The prevailing model in virtual 3D scenes is a 3D surface, which a texture is mapped onto, through a parameterization from the texture plane. We focus on accounting for the parameterization during the texture creation process, to control the deformations and remove the cuts induced by the mapping. We rely on the tiling and blending, a real‐time and parallel algorithm that generates an arbitrary large texture from a small input example. Our first contribution is to enhance the tiling and blending with a deformation field, which controls smooth spatial variations in the texture plane. Our second contribution is to derive, from a parameterized triangle mesh, a deformation field to compensate for texture distortions and to control for the texture orientation. Our third contribution is a technique to enforce texture continuity across the cuts, thanks to a proper tile selection. This opens the door to interactive sessions with artistic control, and real‐time rendering with improved visual quality. [ABSTRACT FROM AUTHOR] |
| Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
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| Header | DbId: egs DbLabel: Engineering Source An: 186773073 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Deformed tiling and blending: application to the correction of distortions implied by texture mapping. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Wendling%2C+Q%2E%22">Wendling, Q.</searchLink><relatesTo>1</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Ravaglia%2C+J%2E%22">Ravaglia, J.</searchLink><relatesTo>1</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Sauvage%2C+B%2E%22">Sauvage, B.</searchLink><relatesTo>1</relatesTo> (AUTHOR) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Computer+Graphics+Forum%22">Computer Graphics Forum</searchLink>. May2025, Vol. 44 Issue 2, p1-10. 10p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Texture+mapping%22">Texture mapping</searchLink><br /><searchLink fieldCode="DE" term="%22Parameterization%22">Parameterization</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+graphics%22">Computer graphics</searchLink><br /><searchLink fieldCode="DE" term="%22Three-dimensional+modeling%22">Three-dimensional modeling</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: The prevailing model in virtual 3D scenes is a 3D surface, which a texture is mapped onto, through a parameterization from the texture plane. We focus on accounting for the parameterization during the texture creation process, to control the deformations and remove the cuts induced by the mapping. We rely on the tiling and blending, a real‐time and parallel algorithm that generates an arbitrary large texture from a small input example. Our first contribution is to enhance the tiling and blending with a deformation field, which controls smooth spatial variations in the texture plane. Our second contribution is to derive, from a parameterized triangle mesh, a deformation field to compensate for texture distortions and to control for the texture orientation. Our third contribution is a technique to enforce texture continuity across the cuts, thanks to a proper tile selection. This opens the door to interactive sessions with artistic control, and real‐time rendering with improved visual quality. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=egs&AN=186773073 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1111/cgf.70011 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 10 StartPage: 1 Subjects: – SubjectFull: Texture mapping Type: general – SubjectFull: Parameterization Type: general – SubjectFull: Computer graphics Type: general – SubjectFull: Three-dimensional modeling Type: general Titles: – TitleFull: Deformed tiling and blending: application to the correction of distortions implied by texture mapping. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Wendling, Q. – PersonEntity: Name: NameFull: Ravaglia, J. – PersonEntity: Name: NameFull: Sauvage, B. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 05 Text: May2025 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 01677055 Numbering: – Type: volume Value: 44 – Type: issue Value: 2 Titles: – TitleFull: Computer Graphics Forum Type: main |
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