Real‐Time Rendering Framework for Holography.

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Title: Real‐Time Rendering Framework for Holography.
Authors: Fricke, Sascha1,2 (AUTHOR) Fricke@cg.cs.tu-bs.de, Castillo, Susana1,2 (AUTHOR) Castillo@cg.cs.tu-bs.de, Eisemann, Martin1 (AUTHOR) Eisemann@cg.cs.tu-bs.de, Magnor, Marcus1,2,3 (AUTHOR) Magnor@cg.cs.tu-bs.de
Source: Computer Graphics Forum. May2025, Vol. 44 Issue 2, p1-12. 12p.
Subjects: Holography, Spatial light modulators, Depth maps (Digital image processing), Ray tracing
Abstract: With the advent of holographic near‐eye displays, the need for rendering algorithms that output holograms instead of color images emerged. These holograms usually encode phase maps that alter the phase of coherent light sources such that images result from diffraction effects. While common approaches rely on translating the output of traditional rendering systems to holograms in a post processing step, we instead developed a rendering system that can directly output a phase map to a Spatial Light Modulator (SLM). Our hardware‐ray‐traced sparse point distribution, and depth mapping enable rapid hologram generation, allowing for high‐quality time‐multiplexed holography for real‐time content. Additionally, our system is compatible with foveated rendering which enables further performance optimizations. [ABSTRACT FROM AUTHOR]
Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: <searchLink fieldCode="AR" term="%22Fricke%2C+Sascha%22">Fricke, Sascha</searchLink><relatesTo>1,2</relatesTo> (AUTHOR)<i> Fricke@cg.cs.tu-bs.de</i><br /><searchLink fieldCode="AR" term="%22Castillo%2C+Susana%22">Castillo, Susana</searchLink><relatesTo>1,2</relatesTo> (AUTHOR)<i> Castillo@cg.cs.tu-bs.de</i><br /><searchLink fieldCode="AR" term="%22Eisemann%2C+Martin%22">Eisemann, Martin</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> Eisemann@cg.cs.tu-bs.de</i><br /><searchLink fieldCode="AR" term="%22Magnor%2C+Marcus%22">Magnor, Marcus</searchLink><relatesTo>1,2,3</relatesTo> (AUTHOR)<i> Magnor@cg.cs.tu-bs.de</i>
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  Data: <searchLink fieldCode="DE" term="%22Holography%22">Holography</searchLink><br /><searchLink fieldCode="DE" term="%22Spatial+light+modulators%22">Spatial light modulators</searchLink><br /><searchLink fieldCode="DE" term="%22Depth+maps+%28Digital+image+processing%29%22">Depth maps (Digital image processing)</searchLink><br /><searchLink fieldCode="DE" term="%22Ray+tracing%22">Ray tracing</searchLink>
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  Data: With the advent of holographic near‐eye displays, the need for rendering algorithms that output holograms instead of color images emerged. These holograms usually encode phase maps that alter the phase of coherent light sources such that images result from diffraction effects. While common approaches rely on translating the output of traditional rendering systems to holograms in a post processing step, we instead developed a rendering system that can directly output a phase map to a Spatial Light Modulator (SLM). Our hardware‐ray‐traced sparse point distribution, and depth mapping enable rapid hologram generation, allowing for high‐quality time‐multiplexed holography for real‐time content. Additionally, our system is compatible with foveated rendering which enables further performance optimizations. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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      – Type: doi
        Value: 10.1111/cgf.70058
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      – Code: eng
        Text: English
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        PageCount: 12
        StartPage: 1
    Subjects:
      – SubjectFull: Holography
        Type: general
      – SubjectFull: Spatial light modulators
        Type: general
      – SubjectFull: Depth maps (Digital image processing)
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      – SubjectFull: Ray tracing
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      – TitleFull: Real‐Time Rendering Framework for Holography.
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            NameFull: Fricke, Sascha
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            NameFull: Castillo, Susana
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            – D: 01
              M: 05
              Text: May2025
              Type: published
              Y: 2025
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