Real‐Time Rendering Framework for Holography.
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| Title: | Real‐Time Rendering Framework for Holography. |
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| Authors: | Fricke, Sascha1,2 (AUTHOR) Fricke@cg.cs.tu-bs.de, Castillo, Susana1,2 (AUTHOR) Castillo@cg.cs.tu-bs.de, Eisemann, Martin1 (AUTHOR) Eisemann@cg.cs.tu-bs.de, Magnor, Marcus1,2,3 (AUTHOR) Magnor@cg.cs.tu-bs.de |
| Source: | Computer Graphics Forum. May2025, Vol. 44 Issue 2, p1-12. 12p. |
| Subjects: | Holography, Spatial light modulators, Depth maps (Digital image processing), Ray tracing |
| Abstract: | With the advent of holographic near‐eye displays, the need for rendering algorithms that output holograms instead of color images emerged. These holograms usually encode phase maps that alter the phase of coherent light sources such that images result from diffraction effects. While common approaches rely on translating the output of traditional rendering systems to holograms in a post processing step, we instead developed a rendering system that can directly output a phase map to a Spatial Light Modulator (SLM). Our hardware‐ray‐traced sparse point distribution, and depth mapping enable rapid hologram generation, allowing for high‐quality time‐multiplexed holography for real‐time content. Additionally, our system is compatible with foveated rendering which enables further performance optimizations. [ABSTRACT FROM AUTHOR] |
| Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
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| Header | DbId: egs DbLabel: Engineering Source An: 186773118 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Real‐Time Rendering Framework for Holography. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Fricke%2C+Sascha%22">Fricke, Sascha</searchLink><relatesTo>1,2</relatesTo> (AUTHOR)<i> Fricke@cg.cs.tu-bs.de</i><br /><searchLink fieldCode="AR" term="%22Castillo%2C+Susana%22">Castillo, Susana</searchLink><relatesTo>1,2</relatesTo> (AUTHOR)<i> Castillo@cg.cs.tu-bs.de</i><br /><searchLink fieldCode="AR" term="%22Eisemann%2C+Martin%22">Eisemann, Martin</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> Eisemann@cg.cs.tu-bs.de</i><br /><searchLink fieldCode="AR" term="%22Magnor%2C+Marcus%22">Magnor, Marcus</searchLink><relatesTo>1,2,3</relatesTo> (AUTHOR)<i> Magnor@cg.cs.tu-bs.de</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Computer+Graphics+Forum%22">Computer Graphics Forum</searchLink>. May2025, Vol. 44 Issue 2, p1-12. 12p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Holography%22">Holography</searchLink><br /><searchLink fieldCode="DE" term="%22Spatial+light+modulators%22">Spatial light modulators</searchLink><br /><searchLink fieldCode="DE" term="%22Depth+maps+%28Digital+image+processing%29%22">Depth maps (Digital image processing)</searchLink><br /><searchLink fieldCode="DE" term="%22Ray+tracing%22">Ray tracing</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: With the advent of holographic near‐eye displays, the need for rendering algorithms that output holograms instead of color images emerged. These holograms usually encode phase maps that alter the phase of coherent light sources such that images result from diffraction effects. While common approaches rely on translating the output of traditional rendering systems to holograms in a post processing step, we instead developed a rendering system that can directly output a phase map to a Spatial Light Modulator (SLM). Our hardware‐ray‐traced sparse point distribution, and depth mapping enable rapid hologram generation, allowing for high‐quality time‐multiplexed holography for real‐time content. Additionally, our system is compatible with foveated rendering which enables further performance optimizations. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1111/cgf.70058 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 12 StartPage: 1 Subjects: – SubjectFull: Holography Type: general – SubjectFull: Spatial light modulators Type: general – SubjectFull: Depth maps (Digital image processing) Type: general – SubjectFull: Ray tracing Type: general Titles: – TitleFull: Real‐Time Rendering Framework for Holography. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Fricke, Sascha – PersonEntity: Name: NameFull: Castillo, Susana – PersonEntity: Name: NameFull: Eisemann, Martin – PersonEntity: Name: NameFull: Magnor, Marcus IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 05 Text: May2025 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 01677055 Numbering: – Type: volume Value: 44 – Type: issue Value: 2 Titles: – TitleFull: Computer Graphics Forum Type: main |
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