Reshadable Impostors with Level‐of‐Detail for Real‐Time Distant Objects Rendering.

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Title: Reshadable Impostors with Level‐of‐Detail for Real‐Time Distant Objects Rendering.
Authors: Wu, X.1 (AUTHOR), Zeng, Z.2 (AUTHOR), Zhu, J.1 (AUTHOR) zhujunqiu@mail.sdu.edu.cn, Wang, L.1 (AUTHOR) luwang_hcivr@sdu.edu.cn
Source: Computer Graphics Forum. Jul2025, Vol. 44 Issue 4, p1-9. 9p.
Subjects: Rendering (Computer graphics), Surface properties, Abstraction (Computer science)
Abstract: We propose a new image‐based representation for real‐time distant objects rendering: Reshadable Impostors with Level‐of‐Detail (RiLoD). By storing compact geometric and material information captured from a few reference views, RiLoD enables reliable forward mapping to generate target views under dynamic lighting and edited material attributes. In addition, it supports seamless transitions across different levels of detail. To support reshading and LoD simultaneously while maintaining a minimal memory footprint and bandwidth requirement, our key design is a compact yet efficient representation that encodes and compresses the necessary material and geometric information in each reference view. To further improve the visual fidelity, we use a reliable forward mapping technique combined with a hole‐filling filtering strategy to ensure geometric completeness and shading consistency. We demonstrate the practicality of RiLoD by integrating it into a modern real‐time renderer. RiLoD delivers fast performance across a variety of test scenes, supports smooth transitions between levels of detail as the camera moves closer or farther, and avoids the typical artifacts of impostor techniques that result from neglecting the underlying geometry. [ABSTRACT FROM AUTHOR]
Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: We propose a new image‐based representation for real‐time distant objects rendering: Reshadable Impostors with Level‐of‐Detail (RiLoD). By storing compact geometric and material information captured from a few reference views, RiLoD enables reliable forward mapping to generate target views under dynamic lighting and edited material attributes. In addition, it supports seamless transitions across different levels of detail. To support reshading and LoD simultaneously while maintaining a minimal memory footprint and bandwidth requirement, our key design is a compact yet efficient representation that encodes and compresses the necessary material and geometric information in each reference view. To further improve the visual fidelity, we use a reliable forward mapping technique combined with a hole‐filling filtering strategy to ensure geometric completeness and shading consistency. We demonstrate the practicality of RiLoD by integrating it into a modern real‐time renderer. RiLoD delivers fast performance across a variety of test scenes, supports smooth transitions between levels of detail as the camera moves closer or farther, and avoids the typical artifacts of impostor techniques that result from neglecting the underlying geometry. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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      – Type: doi
        Value: 10.1111/cgf.70183
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      – Code: eng
        Text: English
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        PageCount: 9
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      – SubjectFull: Rendering (Computer graphics)
        Type: general
      – SubjectFull: Surface properties
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      – SubjectFull: Abstraction (Computer science)
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            – D: 01
              M: 07
              Text: Jul2025
              Type: published
              Y: 2025
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