Design and evaluation of a versatile text input device for virtual and immersive workspaces.
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| Title: | Design and evaluation of a versatile text input device for virtual and immersive workspaces. |
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| Authors: | Brun, Damien1 (AUTHOR) damien_brun@uqac.ca, Gouin-Vallerand, Charles2 (AUTHOR), George, Sébastien3 (AUTHOR) |
| Source: | Human-Computer Interaction. 2025, Vol. 40 Issue 6, p364-409. 46p. |
| Subjects: | Computer input design, Mixed reality, Environmental psychology, Digital technology |
| Abstract: | While headsets dedicated to mixed reality are increasingly considered to virtualize workspaces in the office, the keyboard remains mostly unchanged and nevertheless is still envisioned as an interface for common professional activities heavily demanding in text entry. However, unlike headsets, a keyboard is intrinsically limited to immobile context during its use, due to the need for physical support. In this article, we investigate a radical change in the structural shape of the keyboard, switching from the plane to a cube, allowing users to fully benefit from their whole environment by entering text in a much wider variety of contexts. We designed a cubic layout based on the QWERTY and results from two user studies to define the best holding position as well as fingers preferences and reachability to the cubic shape. Then, we conducted two subsequent user studies and one longitudinal case study to compare and evaluate typing skill transfer from the keyboard, learning curve, fingers usage, usability, and workload in various contexts. The cubic-shaped text entry device finally showed its versatility with users having similar performances while standing with a mixed-reality headset or sitting in front of a laptop, and an input speed from an expert reaching 55.1 wpm. [ABSTRACT FROM AUTHOR] |
| Copyright of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
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| Header | DbId: egs DbLabel: Engineering Source An: 187860352 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Design and evaluation of a versatile text input device for virtual and immersive workspaces. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Brun%2C+Damien%22">Brun, Damien</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> damien_brun@uqac.ca</i><br /><searchLink fieldCode="AR" term="%22Gouin-Vallerand%2C+Charles%22">Gouin-Vallerand, Charles</searchLink><relatesTo>2</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22George%2C+Sébastien%22">George, Sébastien</searchLink><relatesTo>3</relatesTo> (AUTHOR) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Human-Computer+Interaction%22">Human-Computer Interaction</searchLink>. 2025, Vol. 40 Issue 6, p364-409. 46p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+input+design%22">Computer input design</searchLink><br /><searchLink fieldCode="DE" term="%22Mixed+reality%22">Mixed reality</searchLink><br /><searchLink fieldCode="DE" term="%22Environmental+psychology%22">Environmental psychology</searchLink><br /><searchLink fieldCode="DE" term="%22Digital+technology%22">Digital technology</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: While headsets dedicated to mixed reality are increasingly considered to virtualize workspaces in the office, the keyboard remains mostly unchanged and nevertheless is still envisioned as an interface for common professional activities heavily demanding in text entry. However, unlike headsets, a keyboard is intrinsically limited to immobile context during its use, due to the need for physical support. In this article, we investigate a radical change in the structural shape of the keyboard, switching from the plane to a cube, allowing users to fully benefit from their whole environment by entering text in a much wider variety of contexts. We designed a cubic layout based on the QWERTY and results from two user studies to define the best holding position as well as fingers preferences and reachability to the cubic shape. Then, we conducted two subsequent user studies and one longitudinal case study to compare and evaluate typing skill transfer from the keyboard, learning curve, fingers usage, usability, and workload in various contexts. The cubic-shaped text entry device finally showed its versatility with users having similar performances while standing with a mixed-reality headset or sitting in front of a laptop, and an input speed from an expert reaching 55.1 wpm. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/07370024.2024.2352705 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 46 StartPage: 364 Subjects: – SubjectFull: Computer input design Type: general – SubjectFull: Mixed reality Type: general – SubjectFull: Environmental psychology Type: general – SubjectFull: Digital technology Type: general Titles: – TitleFull: Design and evaluation of a versatile text input device for virtual and immersive workspaces. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Brun, Damien – PersonEntity: Name: NameFull: Gouin-Vallerand, Charles – PersonEntity: Name: NameFull: George, Sébastien IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 11 Text: 2025 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 07370024 Numbering: – Type: volume Value: 40 – Type: issue Value: 6 Titles: – TitleFull: Human-Computer Interaction Type: main |
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