Application of multimedia network technology in the teaching system of badminton sports in universities.
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| Title: | Application of multimedia network technology in the teaching system of badminton sports in universities. |
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| Authors: | He, Quantao1 (AUTHOR) hequantao@szu.edu.cn, Su, Shuijun2 (AUTHOR) sushuijun@gdou.edu.cn, Liu, Weijun3 (AUTHOR) liuweijun@email.xhcom.edu.cn, Zhou, Chaohuo4 (AUTHOR) fuzhongxh@21cn.com |
| Source: | Multimedia Tools & Applications. Sep2025, Vol. 84 Issue 31, p37961-37974. 14p. |
| Subjects: | Badminton (Game), Multimedia systems, College sports, Effective teaching, Multimedia communications, Student engagement |
| Abstract: | At present, badminton sports teaching in colleges and universities faces the problem of poor teaching effect, and it is urgent to seek improvement strategies. To this end, this paper explores the effectiveness of applying multimedia and network technology to badminton teaching. By collecting sports videos of professional athletes in badminton games and using PR software to crop the videos into 360*360 pixel pictures, this paper uses quadratic discriminant analysis to classify badminton technical movements (such as forehand hitting, backhand hitting, smash and lob), and tests the technical recognition effect. The study designed a split-class experiment and randomly divided the students into an experimental group and a control group. The experimental group received multimedia network technology-assisted teaching within 30 days, while the control group received traditional teaching. Through comparative evaluation, it was found that the students in the experimental group were significantly better than the control group in terms of badminton technology mastery and classroom efficiency, and the average score of the technical evaluation was about 6 points higher. The results show that multimedia network technology can effectively enhance students' interest in learning badminton technology and master skills, thereby improving the overall teaching quality. [ABSTRACT FROM AUTHOR] |
| Copyright of Multimedia Tools & Applications is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
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| Header | DbId: egs DbLabel: Engineering Source An: 188021221 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Application of multimedia network technology in the teaching system of badminton sports in universities. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22He%2C+Quantao%22">He, Quantao</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> hequantao@szu.edu.cn</i><br /><searchLink fieldCode="AR" term="%22Su%2C+Shuijun%22">Su, Shuijun</searchLink><relatesTo>2</relatesTo> (AUTHOR)<i> sushuijun@gdou.edu.cn</i><br /><searchLink fieldCode="AR" term="%22Liu%2C+Weijun%22">Liu, Weijun</searchLink><relatesTo>3</relatesTo> (AUTHOR)<i> liuweijun@email.xhcom.edu.cn</i><br /><searchLink fieldCode="AR" term="%22Zhou%2C+Chaohuo%22">Zhou, Chaohuo</searchLink><relatesTo>4</relatesTo> (AUTHOR)<i> fuzhongxh@21cn.com</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Multimedia+Tools+%26+Applications%22">Multimedia Tools & Applications</searchLink>. Sep2025, Vol. 84 Issue 31, p37961-37974. 14p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Badminton+%28Game%29%22">Badminton (Game)</searchLink><br /><searchLink fieldCode="DE" term="%22Multimedia+systems%22">Multimedia systems</searchLink><br /><searchLink fieldCode="DE" term="%22College+sports%22">College sports</searchLink><br /><searchLink fieldCode="DE" term="%22Effective+teaching%22">Effective teaching</searchLink><br /><searchLink fieldCode="DE" term="%22Multimedia+communications%22">Multimedia communications</searchLink><br /><searchLink fieldCode="DE" term="%22Student+engagement%22">Student engagement</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: At present, badminton sports teaching in colleges and universities faces the problem of poor teaching effect, and it is urgent to seek improvement strategies. To this end, this paper explores the effectiveness of applying multimedia and network technology to badminton teaching. By collecting sports videos of professional athletes in badminton games and using PR software to crop the videos into 360*360 pixel pictures, this paper uses quadratic discriminant analysis to classify badminton technical movements (such as forehand hitting, backhand hitting, smash and lob), and tests the technical recognition effect. The study designed a split-class experiment and randomly divided the students into an experimental group and a control group. The experimental group received multimedia network technology-assisted teaching within 30 days, while the control group received traditional teaching. Through comparative evaluation, it was found that the students in the experimental group were significantly better than the control group in terms of badminton technology mastery and classroom efficiency, and the average score of the technical evaluation was about 6 points higher. The results show that multimedia network technology can effectively enhance students' interest in learning badminton technology and master skills, thereby improving the overall teaching quality. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Multimedia Tools & Applications is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1007/s11042-024-20158-2 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 14 StartPage: 37961 Subjects: – SubjectFull: Badminton (Game) Type: general – SubjectFull: Multimedia systems Type: general – SubjectFull: College sports Type: general – SubjectFull: Effective teaching Type: general – SubjectFull: Multimedia communications Type: general – SubjectFull: Student engagement Type: general Titles: – TitleFull: Application of multimedia network technology in the teaching system of badminton sports in universities. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: He, Quantao – PersonEntity: Name: NameFull: Su, Shuijun – PersonEntity: Name: NameFull: Liu, Weijun – PersonEntity: Name: NameFull: Zhou, Chaohuo IsPartOfRelationships: – BibEntity: Dates: – D: 25 M: 09 Text: Sep2025 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 13807501 Numbering: – Type: volume Value: 84 – Type: issue Value: 31 Titles: – TitleFull: Multimedia Tools & Applications Type: main |
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