Game-Based Personalized Learning in the Metaverse Computer Virtual Laboratory: Improving User Experience with a Learning Material Recommender System.

Saved in:
Bibliographic Details
Title: Game-Based Personalized Learning in the Metaverse Computer Virtual Laboratory: Improving User Experience with a Learning Material Recommender System.
Authors: Arif, Yunifa Miftachul1,2 (AUTHOR) yunif4@ti.uin-malang.ac.id, Nurhayati, Hani1 (AUTHOR), Karami, Ahmad Fahmi1 (AUTHOR), Ayunda, Nisa3 (AUTHOR), Subiyakto, A'ang4 (AUTHOR), Samala, Agariadne Dwinggo5 (AUTHOR), Criollo-C, Santiago6 (AUTHOR)
Source: International Journal of Human-Computer Interaction. Oct2025, Vol. 41 Issue 19, p12095-12112. 18p.
Subjects: Recommender systems, Computer science education, User experience, Gamification, Educational outcomes, Laboratories, Individualized instruction, Shared virtual environments
Abstract: Assembly learning is an important component in computer education in terms of emphasizing the understanding of computer components and their functions. This study explores the evolving learning methodologies and media to convey this knowledge, especially in today's era of advanced technology characterized by online interactions. However, the real difficulty in the learning process is guiding students to relevant learning resources. Therefore, this study proposes the integration of Multi-Criteria Recommender System (MCRS) in metaverse, so that we can use the pretest as a reference and make appropriate learning material recommendations. The purpose of integrating the recommendation system into the virtual learning environment is to improve the computer assembly learning process so that students get the right materials and the best learning outcomes. The test results show that the recommender system can generate appropriate learning material recommendations for players, and the Metaverse-based Computer Virtual Laboratory (MCVL) also received a good usability rating. [ABSTRACT FROM AUTHOR]
Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Engineering Source
Full text is not displayed to guests.
FullText Links:
  – Type: pdflink
Text:
  Availability: 1
Header DbId: egs
DbLabel: Engineering Source
An: 188157068
AccessLevel: 6
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: Game-Based Personalized Learning in the Metaverse Computer Virtual Laboratory: Improving User Experience with a Learning Material Recommender System.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Arif%2C+Yunifa+Miftachul%22">Arif, Yunifa Miftachul</searchLink><relatesTo>1,2</relatesTo> (AUTHOR)<i> yunif4@ti.uin-malang.ac.id</i><br /><searchLink fieldCode="AR" term="%22Nurhayati%2C+Hani%22">Nurhayati, Hani</searchLink><relatesTo>1</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Karami%2C+Ahmad+Fahmi%22">Karami, Ahmad Fahmi</searchLink><relatesTo>1</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Ayunda%2C+Nisa%22">Ayunda, Nisa</searchLink><relatesTo>3</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Subiyakto%2C+A'ang%22">Subiyakto, A'ang</searchLink><relatesTo>4</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Samala%2C+Agariadne+Dwinggo%22">Samala, Agariadne Dwinggo</searchLink><relatesTo>5</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Criollo-C%2C+Santiago%22">Criollo-C, Santiago</searchLink><relatesTo>6</relatesTo> (AUTHOR)
– Name: TitleSource
  Label: Source
  Group: Src
  Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Human-Computer+Interaction%22">International Journal of Human-Computer Interaction</searchLink>. Oct2025, Vol. 41 Issue 19, p12095-12112. 18p.
– Name: Subject
  Label: Subjects
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Recommender+systems%22">Recommender systems</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+science+education%22">Computer science education</searchLink><br /><searchLink fieldCode="DE" term="%22User+experience%22">User experience</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+outcomes%22">Educational outcomes</searchLink><br /><searchLink fieldCode="DE" term="%22Laboratories%22">Laboratories</searchLink><br /><searchLink fieldCode="DE" term="%22Individualized+instruction%22">Individualized instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Shared+virtual+environments%22">Shared virtual environments</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Assembly learning is an important component in computer education in terms of emphasizing the understanding of computer components and their functions. This study explores the evolving learning methodologies and media to convey this knowledge, especially in today's era of advanced technology characterized by online interactions. However, the real difficulty in the learning process is guiding students to relevant learning resources. Therefore, this study proposes the integration of Multi-Criteria Recommender System (MCRS) in metaverse, so that we can use the pretest as a reference and make appropriate learning material recommendations. The purpose of integrating the recommendation system into the virtual learning environment is to improve the computer assembly learning process so that students get the right materials and the best learning outcomes. The test results show that the recommender system can generate appropriate learning material recommendations for players, and the Metaverse-based Computer Virtual Laboratory (MCVL) also received a good usability rating. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=egs&AN=188157068
RecordInfo BibRecord:
  BibEntity:
    Identifiers:
      – Type: doi
        Value: 10.1080/10447318.2025.2452215
    Languages:
      – Code: eng
        Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 18
        StartPage: 12095
    Subjects:
      – SubjectFull: Recommender systems
        Type: general
      – SubjectFull: Computer science education
        Type: general
      – SubjectFull: User experience
        Type: general
      – SubjectFull: Gamification
        Type: general
      – SubjectFull: Educational outcomes
        Type: general
      – SubjectFull: Laboratories
        Type: general
      – SubjectFull: Individualized instruction
        Type: general
      – SubjectFull: Shared virtual environments
        Type: general
    Titles:
      – TitleFull: Game-Based Personalized Learning in the Metaverse Computer Virtual Laboratory: Improving User Experience with a Learning Material Recommender System.
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Arif, Yunifa Miftachul
      – PersonEntity:
          Name:
            NameFull: Nurhayati, Hani
      – PersonEntity:
          Name:
            NameFull: Karami, Ahmad Fahmi
      – PersonEntity:
          Name:
            NameFull: Ayunda, Nisa
      – PersonEntity:
          Name:
            NameFull: Subiyakto, A'ang
      – PersonEntity:
          Name:
            NameFull: Samala, Agariadne Dwinggo
      – PersonEntity:
          Name:
            NameFull: Criollo-C, Santiago
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 10
              Text: Oct2025
              Type: published
              Y: 2025
          Identifiers:
            – Type: issn-print
              Value: 10447318
          Numbering:
            – Type: volume
              Value: 41
            – Type: issue
              Value: 19
          Titles:
            – TitleFull: International Journal of Human-Computer Interaction
              Type: main
ResultId 1