Game-Based Personalized Learning in the Metaverse Computer Virtual Laboratory: Improving User Experience with a Learning Material Recommender System.

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Bibliographic Details
Title: Game-Based Personalized Learning in the Metaverse Computer Virtual Laboratory: Improving User Experience with a Learning Material Recommender System.
Authors: Arif, Yunifa Miftachul1,2 (AUTHOR) yunif4@ti.uin-malang.ac.id, Nurhayati, Hani1 (AUTHOR), Karami, Ahmad Fahmi1 (AUTHOR), Ayunda, Nisa3 (AUTHOR), Subiyakto, A'ang4 (AUTHOR), Samala, Agariadne Dwinggo5 (AUTHOR), Criollo-C, Santiago6 (AUTHOR)
Source: International Journal of Human-Computer Interaction. Oct2025, Vol. 41 Issue 19, p12095-12112. 18p.
Subjects: Recommender systems, Computer science education, User experience, Gamification, Educational outcomes, Laboratories, Individualized instruction, Shared virtual environments
Abstract: Assembly learning is an important component in computer education in terms of emphasizing the understanding of computer components and their functions. This study explores the evolving learning methodologies and media to convey this knowledge, especially in today's era of advanced technology characterized by online interactions. However, the real difficulty in the learning process is guiding students to relevant learning resources. Therefore, this study proposes the integration of Multi-Criteria Recommender System (MCRS) in metaverse, so that we can use the pretest as a reference and make appropriate learning material recommendations. The purpose of integrating the recommendation system into the virtual learning environment is to improve the computer assembly learning process so that students get the right materials and the best learning outcomes. The test results show that the recommender system can generate appropriate learning material recommendations for players, and the Metaverse-based Computer Virtual Laboratory (MCVL) also received a good usability rating. [ABSTRACT FROM AUTHOR]
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Database: Engineering Source
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