Design of a Mobile AR-Based English Contextual Teaching System and Cognitive Analysis of Interactive Behavior.

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Title: Design of a Mobile AR-Based English Contextual Teaching System and Cognitive Analysis of Interactive Behavior.
Authors: Gao, Fang1 bloodygaofang@126.com
Source: International Journal of Interactive Mobile Technologies. 2025, Vol. 19 Issue 18, p131-145. 15p.
Subjects: Contextual learning, Cognitive analysis, English language, Mobile apps, Social interaction, Augmented reality
Abstract: With the proliferation of mobile smart terminals and the maturation of augmented reality (AR) technology, the field of education has been undergoing a transformation toward immersive and contextualized learning. In contrast, conventional English instruction remains constrained by static textbooks and abstract explanations, which have proven inadequate for constructing authentic language application scenarios. To address this gap, mobile AR-based English contextual teaching has emerged as a promising solution by converting linguistic knowledge into perceptible virtual contexts through the integration of real and virtual techniques. Despite its potential, existing studies reveal significant limitations. A number of investigations have focused solely on resource development without a comprehensive system architecture, while others have incorporated interaction analysis but lacked a foundation in cognitive theory. Moreover, assessment methods have primarily relied on simplistic feedback mechanisms, with limited incorporation of dynamic data tracking. To overcome these challenges, a mobile AR-based English contextual teaching system was designed, accompanied by an in-depth cognitive analysis of group interactive behavior. A hybrid context generation framework was constructed, functional modules for a mobile application were developed, and the mechanisms through which group interaction influences language cognition were examined. This study provides a systematic approach for the deep integration of technology and English education and offers a theoretical basis for optimizing contextual teaching strategies. [ABSTRACT FROM AUTHOR]
Copyright of International Journal of Interactive Mobile Technologies is the property of International Journal of Interactive Mobile Technologies and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Engineering Source
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  Data: Design of a Mobile AR-Based English Contextual Teaching System and Cognitive Analysis of Interactive Behavior.
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  Data: <searchLink fieldCode="AR" term="%22Gao%2C+Fang%22">Gao, Fang</searchLink><relatesTo>1</relatesTo><i> bloodygaofang@126.com</i>
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  Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Interactive+Mobile+Technologies%22">International Journal of Interactive Mobile Technologies</searchLink>. 2025, Vol. 19 Issue 18, p131-145. 15p.
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  Data: <searchLink fieldCode="DE" term="%22Contextual+learning%22">Contextual learning</searchLink><br /><searchLink fieldCode="DE" term="%22Cognitive+analysis%22">Cognitive analysis</searchLink><br /><searchLink fieldCode="DE" term="%22English+language%22">English language</searchLink><br /><searchLink fieldCode="DE" term="%22Mobile+apps%22">Mobile apps</searchLink><br /><searchLink fieldCode="DE" term="%22Social+interaction%22">Social interaction</searchLink><br /><searchLink fieldCode="DE" term="%22Augmented+reality%22">Augmented reality</searchLink>
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  Label: Abstract
  Group: Ab
  Data: With the proliferation of mobile smart terminals and the maturation of augmented reality (AR) technology, the field of education has been undergoing a transformation toward immersive and contextualized learning. In contrast, conventional English instruction remains constrained by static textbooks and abstract explanations, which have proven inadequate for constructing authentic language application scenarios. To address this gap, mobile AR-based English contextual teaching has emerged as a promising solution by converting linguistic knowledge into perceptible virtual contexts through the integration of real and virtual techniques. Despite its potential, existing studies reveal significant limitations. A number of investigations have focused solely on resource development without a comprehensive system architecture, while others have incorporated interaction analysis but lacked a foundation in cognitive theory. Moreover, assessment methods have primarily relied on simplistic feedback mechanisms, with limited incorporation of dynamic data tracking. To overcome these challenges, a mobile AR-based English contextual teaching system was designed, accompanied by an in-depth cognitive analysis of group interactive behavior. A hybrid context generation framework was constructed, functional modules for a mobile application were developed, and the mechanisms through which group interaction influences language cognition were examined. This study provides a systematic approach for the deep integration of technology and English education and offers a theoretical basis for optimizing contextual teaching strategies. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of International Journal of Interactive Mobile Technologies is the property of International Journal of Interactive Mobile Technologies and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.3991/ijim.v19i18.58073
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        Text: English
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        PageCount: 15
        StartPage: 131
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      – SubjectFull: Contextual learning
        Type: general
      – SubjectFull: Cognitive analysis
        Type: general
      – SubjectFull: English language
        Type: general
      – SubjectFull: Mobile apps
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      – SubjectFull: Social interaction
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      – SubjectFull: Augmented reality
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              Text: 2025
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