Interactive Learning through Mobile GBL: A Decade of Research Insights.

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Title: Interactive Learning through Mobile GBL: A Decade of Research Insights.
Authors: Timor, Agus Rahmad1 agus@poltekessitebapadang.ac.id, Ganefri1 ganefri@unp.ac.id, Irfan, Dedy1 dedy_irf@ft.unp.ac.id
Source: International Journal of Interactive Mobile Technologies. 2025, Vol. 19 Issue 21, p163-183. 21p.
Subjects: Interactive learning, Mobile computing, Individualized instruction, Bibliometrics, Gamification, Educational outcomes, Education research, Scholarly publishing
Abstract: This bibliometric analysis investigates mobile technology integration in game-based learning (GBL) through 1,067 Scopus-indexed documents (2015--2024). Following PRISMA guidelines, we map publication trends, influential contributors, and thematic patterns in mobile GBL research. The analysis revealed a consistent annual growth rate of 1.75% in mobile GBL research, underscoring its increasing significance. Key findings highlight the pivotal role of journals such as Computers and Education and the effectiveness of mobile GBL in improving learning outcomes through interactivity, personalization, and contextual relevance. The study advocates for broader adoption of mobile GBL and further research to fully harness its transformative potential in education. [ABSTRACT FROM AUTHOR]
Copyright of International Journal of Interactive Mobile Technologies is the property of International Journal of Interactive Mobile Technologies and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Engineering Source
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  Data: Interactive Learning through Mobile GBL: A Decade of Research Insights.
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  Data: <searchLink fieldCode="AR" term="%22Timor%2C+Agus+Rahmad%22">Timor, Agus Rahmad</searchLink><relatesTo>1</relatesTo><i> agus@poltekessitebapadang.ac.id</i><br /><searchLink fieldCode="AR" term="%22Ganefri%22">Ganefri</searchLink><relatesTo>1</relatesTo><i> ganefri@unp.ac.id</i><br /><searchLink fieldCode="AR" term="%22Irfan%2C+Dedy%22">Irfan, Dedy</searchLink><relatesTo>1</relatesTo><i> dedy_irf@ft.unp.ac.id</i>
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  Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Interactive+Mobile+Technologies%22">International Journal of Interactive Mobile Technologies</searchLink>. 2025, Vol. 19 Issue 21, p163-183. 21p.
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  Data: <searchLink fieldCode="DE" term="%22Interactive+learning%22">Interactive learning</searchLink><br /><searchLink fieldCode="DE" term="%22Mobile+computing%22">Mobile computing</searchLink><br /><searchLink fieldCode="DE" term="%22Individualized+instruction%22">Individualized instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Bibliometrics%22">Bibliometrics</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+outcomes%22">Educational outcomes</searchLink><br /><searchLink fieldCode="DE" term="%22Education+research%22">Education research</searchLink><br /><searchLink fieldCode="DE" term="%22Scholarly+publishing%22">Scholarly publishing</searchLink>
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  Data: This bibliometric analysis investigates mobile technology integration in game-based learning (GBL) through 1,067 Scopus-indexed documents (2015--2024). Following PRISMA guidelines, we map publication trends, influential contributors, and thematic patterns in mobile GBL research. The analysis revealed a consistent annual growth rate of 1.75% in mobile GBL research, underscoring its increasing significance. Key findings highlight the pivotal role of journals such as Computers and Education and the effectiveness of mobile GBL in improving learning outcomes through interactivity, personalization, and contextual relevance. The study advocates for broader adoption of mobile GBL and further research to fully harness its transformative potential in education. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of International Journal of Interactive Mobile Technologies is the property of International Journal of Interactive Mobile Technologies and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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      – Type: doi
        Value: 10.3991/ijim.v19i21.56963
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      – Code: eng
        Text: English
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        PageCount: 21
        StartPage: 163
    Subjects:
      – SubjectFull: Interactive learning
        Type: general
      – SubjectFull: Mobile computing
        Type: general
      – SubjectFull: Individualized instruction
        Type: general
      – SubjectFull: Bibliometrics
        Type: general
      – SubjectFull: Gamification
        Type: general
      – SubjectFull: Educational outcomes
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      – SubjectFull: Education research
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      – SubjectFull: Scholarly publishing
        Type: general
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      – TitleFull: Interactive Learning through Mobile GBL: A Decade of Research Insights.
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            NameFull: Timor, Agus Rahmad
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            NameFull: Ganefri
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            NameFull: Irfan, Dedy
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            – D: 01
              M: 11
              Text: 2025
              Type: published
              Y: 2025
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