Interactive Learning through Mobile GBL: A Decade of Research Insights.
Saved in:
| Title: | Interactive Learning through Mobile GBL: A Decade of Research Insights. |
|---|---|
| Authors: | Timor, Agus Rahmad1 agus@poltekessitebapadang.ac.id, Ganefri1 ganefri@unp.ac.id, Irfan, Dedy1 dedy_irf@ft.unp.ac.id |
| Source: | International Journal of Interactive Mobile Technologies. 2025, Vol. 19 Issue 21, p163-183. 21p. |
| Subjects: | Interactive learning, Mobile computing, Individualized instruction, Bibliometrics, Gamification, Educational outcomes, Education research, Scholarly publishing |
| Abstract: | This bibliometric analysis investigates mobile technology integration in game-based learning (GBL) through 1,067 Scopus-indexed documents (2015--2024). Following PRISMA guidelines, we map publication trends, influential contributors, and thematic patterns in mobile GBL research. The analysis revealed a consistent annual growth rate of 1.75% in mobile GBL research, underscoring its increasing significance. Key findings highlight the pivotal role of journals such as Computers and Education and the effectiveness of mobile GBL in improving learning outcomes through interactivity, personalization, and contextual relevance. The study advocates for broader adoption of mobile GBL and further research to fully harness its transformative potential in education. [ABSTRACT FROM AUTHOR] |
| Copyright of International Journal of Interactive Mobile Technologies is the property of International Journal of Interactive Mobile Technologies and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
|---|---|
| Header | DbId: egs DbLabel: Engineering Source An: 189174425 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: Interactive Learning through Mobile GBL: A Decade of Research Insights. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Timor%2C+Agus+Rahmad%22">Timor, Agus Rahmad</searchLink><relatesTo>1</relatesTo><i> agus@poltekessitebapadang.ac.id</i><br /><searchLink fieldCode="AR" term="%22Ganefri%22">Ganefri</searchLink><relatesTo>1</relatesTo><i> ganefri@unp.ac.id</i><br /><searchLink fieldCode="AR" term="%22Irfan%2C+Dedy%22">Irfan, Dedy</searchLink><relatesTo>1</relatesTo><i> dedy_irf@ft.unp.ac.id</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Interactive+Mobile+Technologies%22">International Journal of Interactive Mobile Technologies</searchLink>. 2025, Vol. 19 Issue 21, p163-183. 21p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Interactive+learning%22">Interactive learning</searchLink><br /><searchLink fieldCode="DE" term="%22Mobile+computing%22">Mobile computing</searchLink><br /><searchLink fieldCode="DE" term="%22Individualized+instruction%22">Individualized instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Bibliometrics%22">Bibliometrics</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+outcomes%22">Educational outcomes</searchLink><br /><searchLink fieldCode="DE" term="%22Education+research%22">Education research</searchLink><br /><searchLink fieldCode="DE" term="%22Scholarly+publishing%22">Scholarly publishing</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: This bibliometric analysis investigates mobile technology integration in game-based learning (GBL) through 1,067 Scopus-indexed documents (2015--2024). Following PRISMA guidelines, we map publication trends, influential contributors, and thematic patterns in mobile GBL research. The analysis revealed a consistent annual growth rate of 1.75% in mobile GBL research, underscoring its increasing significance. Key findings highlight the pivotal role of journals such as Computers and Education and the effectiveness of mobile GBL in improving learning outcomes through interactivity, personalization, and contextual relevance. The study advocates for broader adoption of mobile GBL and further research to fully harness its transformative potential in education. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of International Journal of Interactive Mobile Technologies is the property of International Journal of Interactive Mobile Technologies and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=egs&AN=189174425 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.3991/ijim.v19i21.56963 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 21 StartPage: 163 Subjects: – SubjectFull: Interactive learning Type: general – SubjectFull: Mobile computing Type: general – SubjectFull: Individualized instruction Type: general – SubjectFull: Bibliometrics Type: general – SubjectFull: Gamification Type: general – SubjectFull: Educational outcomes Type: general – SubjectFull: Education research Type: general – SubjectFull: Scholarly publishing Type: general Titles: – TitleFull: Interactive Learning through Mobile GBL: A Decade of Research Insights. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Timor, Agus Rahmad – PersonEntity: Name: NameFull: Ganefri – PersonEntity: Name: NameFull: Irfan, Dedy IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 11 Text: 2025 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 18657923 Numbering: – Type: volume Value: 19 – Type: issue Value: 21 Titles: – TitleFull: International Journal of Interactive Mobile Technologies Type: main |
| ResultId | 1 |