Bridging The Gap: The Role of Virtual Reality in Enhancing Hands-On Learning and Engagement in Industrial Engineering Education.

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Bibliographic Details
Title: Bridging The Gap: The Role of Virtual Reality in Enhancing Hands-On Learning and Engagement in Industrial Engineering Education.
Authors: Ramashitja, T.1 45857547@mylife.unisa.ac.za, Ramdass, K. R.1, Gouws, P. M.2
Source: South African Journal of Industrial Engineering. 12/15/2025, Vol. 36 Issue 4, p88-100. 13p.
Subjects: Virtual reality, Industrial engineering, Simulation methods & models, Active learning, Student engagement, Experiential learning, Spatial ability
Abstract (English): This study explores how virtual reality (VR) is being introduced into industrial engineering education, with an emphasis on its ability to enhance hands-on learning, student engagement, and the connection between theory and practice. Using a systematic literature review guided by PRISMA standards, the research identifies recurring challenges, including the lack of consistent assessment methods and difficulties in aligning VR with real industrial contexts. To address these issues, the study proposes key design criteria for a framework that promotes experiential learning through realistic simulations, gamified elements, and spatial reasoning. This offers practical guidance for educators and developers. [ABSTRACT FROM AUTHOR]
Abstract (Afrikaans): Hierdie studie verken hoe Virtuele Realiteit (VR) in Bedryfsingenieurswese-onderrig ingevoer word, met 'n fokus op die vermoë om praktiese leer, studentbetrokkenheid en die verbinding tussen teorie en praktyk te verbeter. Deur gebruik te maak van 'n sistematiese literatuuroorsig wat deur PRISMA-standaarde gelei word, identifiseer die navorsing herhalende uitdagings, insluitend die gebrek aan konsekwente assesseringsmetodes en probleme om VR met werklike industriële kontekste in lyn te bring. Om hierdie probleme aan te spreek, stel die studie sleutelontwerpkriteria voor vir 'n raamwerk wat ervaringsleer bevorder deur realistiese simulasies, speletjie gebaseerde elemente en ruimtelike redenasie. Dit bied praktiese leiding vir opvoeders en ontwikkelaars. [ABSTRACT FROM AUTHOR]
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Database: Engineering Source
Description
Abstract:This study explores how virtual reality (VR) is being introduced into industrial engineering education, with an emphasis on its ability to enhance hands-on learning, student engagement, and the connection between theory and practice. Using a systematic literature review guided by PRISMA standards, the research identifies recurring challenges, including the lack of consistent assessment methods and difficulties in aligning VR with real industrial contexts. To address these issues, the study proposes key design criteria for a framework that promotes experiential learning through realistic simulations, gamified elements, and spatial reasoning. This offers practical guidance for educators and developers. [ABSTRACT FROM AUTHOR]
ISSN:1012277X
DOI:10.7166/36-4-3227