Monocular RGB 6D object pose estimation for augmented reality: a survey.
Saved in:
| Title: | Monocular RGB 6D object pose estimation for augmented reality: a survey. |
|---|---|
| Authors: | Aguirrezabal, Pablo1,2 (AUTHOR) pablo.aguirrezabal@tecnalia.com, Aguinaga, Iker2,3 (AUTHOR) iaguinaga@ceit.es, Alvarez-Gila, Aitor4 (AUTHOR) aitor.alvarez@tecnalia.com |
| Source: | Virtual Reality. Jun2026, Vol. 30 Issue 2, p1-26. 26p. |
| Subjects: | Pose estimation (Computer vision), Augmented reality, Deep learning |
| Abstract: | Accurate determination of the 6D pose of an object is important in Augmented Reality (AR) to align and anchor virtual elements within the real world. Achieving seamless and proper alignment of virtual objects within RGB image sequences enables AR to provide spatial value. For this purpose, the estimation of the 6D pose is one of the most relevant techniques, yet it remains a significant challenge. While there has been significant research in the field of 6D object estimation from RGB images, many challenges remain unresolved. Our analysis offers a thorough examination of modern methods based on deep learning due to their ability to deliver state-of-the-art results in 6D pose estimation, while addressing challenges such as changes in lighting, occlusions, background clutter and other environmental factors. We also consider the standard datasets and metrics to compare performance, perform a qualitative analysis from different perspectives and summarize the main technical challenges and trends in this topic, always from an application-oriented perspective in the context of AR. [ABSTRACT FROM AUTHOR] |
| Copyright of Virtual Reality is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
|
Full text is not displayed to guests.
Login for full access.
|
|
| FullText | Links: – Type: pdflink Text: Availability: 1 |
|---|---|
| Header | DbId: egs DbLabel: Engineering Source An: 191658285 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: Monocular RGB 6D object pose estimation for augmented reality: a survey. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Aguirrezabal%2C+Pablo%22">Aguirrezabal, Pablo</searchLink><relatesTo>1,2</relatesTo> (AUTHOR)<i> pablo.aguirrezabal@tecnalia.com</i><br /><searchLink fieldCode="AR" term="%22Aguinaga%2C+Iker%22">Aguinaga, Iker</searchLink><relatesTo>2,3</relatesTo> (AUTHOR)<i> iaguinaga@ceit.es</i><br /><searchLink fieldCode="AR" term="%22Alvarez-Gila%2C+Aitor%22">Alvarez-Gila, Aitor</searchLink><relatesTo>4</relatesTo> (AUTHOR)<i> aitor.alvarez@tecnalia.com</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Virtual+Reality%22">Virtual Reality</searchLink>. Jun2026, Vol. 30 Issue 2, p1-26. 26p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Pose+estimation+%28Computer+vision%29%22">Pose estimation (Computer vision)</searchLink><br /><searchLink fieldCode="DE" term="%22Augmented+reality%22">Augmented reality</searchLink><br /><searchLink fieldCode="DE" term="%22Deep+learning%22">Deep learning</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Accurate determination of the 6D pose of an object is important in Augmented Reality (AR) to align and anchor virtual elements within the real world. Achieving seamless and proper alignment of virtual objects within RGB image sequences enables AR to provide spatial value. For this purpose, the estimation of the 6D pose is one of the most relevant techniques, yet it remains a significant challenge. While there has been significant research in the field of 6D object estimation from RGB images, many challenges remain unresolved. Our analysis offers a thorough examination of modern methods based on deep learning due to their ability to deliver state-of-the-art results in 6D pose estimation, while addressing challenges such as changes in lighting, occlusions, background clutter and other environmental factors. We also consider the standard datasets and metrics to compare performance, perform a qualitative analysis from different perspectives and summarize the main technical challenges and trends in this topic, always from an application-oriented perspective in the context of AR. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Virtual Reality is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=egs&AN=191658285 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1007/s10055-026-01315-4 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 26 StartPage: 1 Subjects: – SubjectFull: Pose estimation (Computer vision) Type: general – SubjectFull: Augmented reality Type: general – SubjectFull: Deep learning Type: general Titles: – TitleFull: Monocular RGB 6D object pose estimation for augmented reality: a survey. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Aguirrezabal, Pablo – PersonEntity: Name: NameFull: Aguinaga, Iker – PersonEntity: Name: NameFull: Alvarez-Gila, Aitor IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 06 Text: Jun2026 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 13594338 Numbering: – Type: volume Value: 30 – Type: issue Value: 2 Titles: – TitleFull: Virtual Reality Type: main |
| ResultId | 1 |