Playing with the Past.
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| Title: | Playing with the Past. |
|---|---|
| Authors: | JØRGENSEN, DOLLY (AUTHOR) |
| Source: | Discover. Spring2026, Vol. 47 Issue 2, p44-48. 5p. 1 Color Photograph, 4 Cartoon or Caricatures. |
| Subjects: | Extinct animals, Augmented reality, Sound system installation, Science education, Museums, Nature conservation, Wildlife conservation |
| Abstract: | The article focuses on how museums use playful and interactive exhibits to engage visitors with the stories of extinct animals, fostering reflection on extinction and conservation. Examples include the Royal Ontario Museum’s mirrored Carolina parakeet display, the French media company Saola’s REViVRE augmented reality (AR) experience at the National Museum of Natural History in Paris, and the Smithsonian’s Skin & Bones AR app, all of which animate extinct species to create immersive learning. Sound installations, such as the last Kaua'i 'ō'ō bird’s recorded song at the British Library and the thylacine’s hunting sounds at the Royal Belgian Institute of Natural Sciences, further evoke emotional connections. These approaches combine education with imaginative play to encourage visitors to consider the causes and consequences of extinction and inspire efforts to protect existing wildlife. [Extracted from the article] |
| Copyright of Discover is the property of Discover Magazine, Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
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| FullText | Links: – Type: pdflink Text: Availability: 1 |
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| Header | DbId: egs DbLabel: Engineering Source An: 192653187 AccessLevel: 6 PubType: Periodical PubTypeId: serialPeriodical PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Playing with the Past. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22JØRGENSEN%2C+DOLLY%22">JØRGENSEN, DOLLY</searchLink> (AUTHOR) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Discover%22">Discover</searchLink>. Spring2026, Vol. 47 Issue 2, p44-48. 5p. 1 Color Photograph, 4 Cartoon or Caricatures. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Extinct+animals%22">Extinct animals</searchLink><br /><searchLink fieldCode="DE" term="%22Augmented+reality%22">Augmented reality</searchLink><br /><searchLink fieldCode="DE" term="%22Sound+system+installation%22">Sound system installation</searchLink><br /><searchLink fieldCode="DE" term="%22Science+education%22">Science education</searchLink><br /><searchLink fieldCode="DE" term="%22Museums%22">Museums</searchLink><br /><searchLink fieldCode="DE" term="%22Nature+conservation%22">Nature conservation</searchLink><br /><searchLink fieldCode="DE" term="%22Wildlife+conservation%22">Wildlife conservation</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: The article focuses on how museums use playful and interactive exhibits to engage visitors with the stories of extinct animals, fostering reflection on extinction and conservation. Examples include the Royal Ontario Museum’s mirrored Carolina parakeet display, the French media company Saola’s REViVRE augmented reality (AR) experience at the National Museum of Natural History in Paris, and the Smithsonian’s Skin & Bones AR app, all of which animate extinct species to create immersive learning. Sound installations, such as the last Kaua'i 'ō'ō bird’s recorded song at the British Library and the thylacine’s hunting sounds at the Royal Belgian Institute of Natural Sciences, further evoke emotional connections. These approaches combine education with imaginative play to encourage visitors to consider the causes and consequences of extinction and inspire efforts to protect existing wildlife. [Extracted from the article] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Discover is the property of Discover Magazine, Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=egs&AN=192653187 |
| RecordInfo | BibRecord: BibEntity: Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 5 StartPage: 44 Subjects: – SubjectFull: Extinct animals Type: general – SubjectFull: Augmented reality Type: general – SubjectFull: Sound system installation Type: general – SubjectFull: Science education Type: general – SubjectFull: Museums Type: general – SubjectFull: Nature conservation Type: general – SubjectFull: Wildlife conservation Type: general Titles: – TitleFull: Playing with the Past. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: JØRGENSEN, DOLLY IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 04 Text: Spring2026 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 02747529 Numbering: – Type: volume Value: 47 – Type: issue Value: 2 Titles: – TitleFull: Discover Type: main |
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