Fidelity of Immersive Representations of Luminous Atmospheres in VR HMDs: Comparing Real Daylit Iconic Interiors and their 360° images.
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| Title: | Fidelity of Immersive Representations of Luminous Atmospheres in VR HMDs: Comparing Real Daylit Iconic Interiors and their 360° images. |
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| Authors: | Atié, Michèle1 (AUTHOR) Michele.atie@crenau.archi.fr, Spur, Maxim1 (AUTHOR), Drozd, Céline1 (AUTHOR), Vigier, Toinon2 (AUTHOR), Siret, Daniel1 (AUTHOR) |
| Source: | Leukos. Apr2026, Vol. 22 Issue 3, p339-369. 31p. |
| Subjects: | Head-mounted displays, Daylighting, Image processing, Lighting design, Immersive design, Architectural education, Stereoscopy, Sensory perception |
| Abstract: | In recent years, immersive head-mounted displays (HMDs) have seen increasing use in wide swathes of research and industry domains. In architectural education, lighting design shows particular interest in immersive technologies. While HMDs offer the potential to visualize various daylit environments, the fidelity of the luminous atmosphere of photographic scenes projected in virtual reality (VR) remains less explored. This study aims to evaluate the fidelity of immersive representations in VR HMDs by comparing subjective impressions of daylit iconic buildings with those experienced in VR through 360° stereoscopic photographs. This comparison supports impression evaluation and lighting decisions in daylight design and education. A challenge addressed is assessing the impact of the choice of tone-mapping operators (TMOs) on the subjective impressions in VR. Experiments were conducted in seven iconic buildings involving 225 participants, rating 70 different impressions divided into five aspects. Sixty-three participants evaluated the same scenes in the VR HMD, using three different TMOs. The results indicate that VR HMDs are a reasonable tool to replicate subjective impressions of luminous atmospheres. However, challenges emerge from limitations, such as the headset's weight, restricted field of view, and the static nature of the image. Significant differences were observed in bodily sensations, possibly attributed to the headset's weight, and in spatial impressions, due to its restricted field of view. Other atmospheric impressions were less accurately reproduced, likely impacted by the static nature of the image projection. Finally, the study highlights how the choice of TMO influences impressions of light, such as "alternating light and dark." [ABSTRACT FROM AUTHOR] |
| Copyright of Leukos is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
| FullText | Text: Availability: 0 |
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| Header | DbId: egs DbLabel: Engineering Source An: 192783894 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Fidelity of Immersive Representations of Luminous Atmospheres in VR HMDs: Comparing Real Daylit Iconic Interiors and their 360° images. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Atié%2C+Michèle%22">Atié, Michèle</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> Michele.atie@crenau.archi.fr</i><br /><searchLink fieldCode="AR" term="%22Spur%2C+Maxim%22">Spur, Maxim</searchLink><relatesTo>1</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Drozd%2C+Céline%22">Drozd, Céline</searchLink><relatesTo>1</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Vigier%2C+Toinon%22">Vigier, Toinon</searchLink><relatesTo>2</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Siret%2C+Daniel%22">Siret, Daniel</searchLink><relatesTo>1</relatesTo> (AUTHOR) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Leukos%22">Leukos</searchLink>. Apr2026, Vol. 22 Issue 3, p339-369. 31p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Head-mounted+displays%22">Head-mounted displays</searchLink><br /><searchLink fieldCode="DE" term="%22Daylighting%22">Daylighting</searchLink><br /><searchLink fieldCode="DE" term="%22Image+processing%22">Image processing</searchLink><br /><searchLink fieldCode="DE" term="%22Lighting+design%22">Lighting design</searchLink><br /><searchLink fieldCode="DE" term="%22Immersive+design%22">Immersive design</searchLink><br /><searchLink fieldCode="DE" term="%22Architectural+education%22">Architectural education</searchLink><br /><searchLink fieldCode="DE" term="%22Stereoscopy%22">Stereoscopy</searchLink><br /><searchLink fieldCode="DE" term="%22Sensory+perception%22">Sensory perception</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: In recent years, immersive head-mounted displays (HMDs) have seen increasing use in wide swathes of research and industry domains. In architectural education, lighting design shows particular interest in immersive technologies. While HMDs offer the potential to visualize various daylit environments, the fidelity of the luminous atmosphere of photographic scenes projected in virtual reality (VR) remains less explored. This study aims to evaluate the fidelity of immersive representations in VR HMDs by comparing subjective impressions of daylit iconic buildings with those experienced in VR through 360° stereoscopic photographs. This comparison supports impression evaluation and lighting decisions in daylight design and education. A challenge addressed is assessing the impact of the choice of tone-mapping operators (TMOs) on the subjective impressions in VR. Experiments were conducted in seven iconic buildings involving 225 participants, rating 70 different impressions divided into five aspects. Sixty-three participants evaluated the same scenes in the VR HMD, using three different TMOs. The results indicate that VR HMDs are a reasonable tool to replicate subjective impressions of luminous atmospheres. However, challenges emerge from limitations, such as the headset's weight, restricted field of view, and the static nature of the image. Significant differences were observed in bodily sensations, possibly attributed to the headset's weight, and in spatial impressions, due to its restricted field of view. Other atmospheric impressions were less accurately reproduced, likely impacted by the static nature of the image projection. Finally, the study highlights how the choice of TMO influences impressions of light, such as "alternating light and dark." [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Leukos is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/15502724.2025.2549001 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 31 StartPage: 339 Subjects: – SubjectFull: Head-mounted displays Type: general – SubjectFull: Daylighting Type: general – SubjectFull: Image processing Type: general – SubjectFull: Lighting design Type: general – SubjectFull: Immersive design Type: general – SubjectFull: Architectural education Type: general – SubjectFull: Stereoscopy Type: general – SubjectFull: Sensory perception Type: general Titles: – TitleFull: Fidelity of Immersive Representations of Luminous Atmospheres in VR HMDs: Comparing Real Daylit Iconic Interiors and their 360° images. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Atié, Michèle – PersonEntity: Name: NameFull: Spur, Maxim – PersonEntity: Name: NameFull: Drozd, Céline – PersonEntity: Name: NameFull: Vigier, Toinon – PersonEntity: Name: NameFull: Siret, Daniel IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 04 Text: Apr2026 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 15502724 Numbering: – Type: volume Value: 22 – Type: issue Value: 3 Titles: – TitleFull: Leukos Type: main |
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