Automatically Transforming Virtual RealitySimulations into Project Schedules.

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Bibliographic Details
Title: Automatically Transforming Virtual RealitySimulations into Project Schedules.
Authors: Katsimpalis, Emmanouil1 (AUTHOR) mkatsimp@uwaterloo.ca, Adey, Bryan T.2 (AUTHOR) adey@ibi.baug.ethz.ch, Haas, Carl T.3 (AUTHOR) chaas@uwaterloo.ca
Source: Journal of Construction Engineering & Management. Jun2026, Vol. 152 Issue 6, p1-15. 15p.
Subjects: Virtual reality, Production scheduling, Demolition, Critical path analysis, Computer simulation, Building information modeling, Workflow management systems, Construction management
Geographic Terms: Canada
Abstract: A novel framework is contributed that facilitates a workflow, algorithms, and methods that can be followed to automatically transform desirable results of first-person virtual reality (VR) problem solving simulations into project schedules for some challenging construction and deconstruction situations. VR's strengths for this application include immersive visualization, building information modeling (BIM) integration, physics-based simulation, collaboration, and intuitive interactive controls. Within the framework, an initial ontology, formal definitions, relevant data structures, and simulation script pseudocodes are established. These elements enable the automatic capture during VR simulation sessions of critical task attributes, such as descriptions, predecessor relationships, estimated durations, and resource requirements. This captured information is then processed using defined procedures and pseudocode logic to generate critical path method (CPM) schedules in commercial construction planning and scheduling software. A planning and scheduling workflow integrates these elements to support effective problem solving within the framework, including the capture and comparison of multiple schedule options from the simulations. The efficacy of the framework is demonstrated in the generation and analysis of construction schedules for the dismantling of a portion of a Canada deuterium uranium (CANDU) reactor core. Additional research is required to refine and expand the VR-to-schedule approach to support broader applications acr-oss various construction scenarios. [ABSTRACT FROM AUTHOR]
Copyright of Journal of Construction Engineering & Management is the property of American Society of Civil Engineers and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Engineering Source
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DbLabel: Engineering Source
An: 193068592
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PubType: Academic Journal
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  Data: Automatically Transforming Virtual RealitySimulations into Project Schedules.
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  Data: <searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink><br /><searchLink fieldCode="DE" term="%22Production+scheduling%22">Production scheduling</searchLink><br /><searchLink fieldCode="DE" term="%22Demolition%22">Demolition</searchLink><br /><searchLink fieldCode="DE" term="%22Critical+path+analysis%22">Critical path analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+simulation%22">Computer simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Building+information+modeling%22">Building information modeling</searchLink><br /><searchLink fieldCode="DE" term="%22Workflow+management+systems%22">Workflow management systems</searchLink><br /><searchLink fieldCode="DE" term="%22Construction+management%22">Construction management</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Canada%22">Canada</searchLink>
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  Data: A novel framework is contributed that facilitates a workflow, algorithms, and methods that can be followed to automatically transform desirable results of first-person virtual reality (VR) problem solving simulations into project schedules for some challenging construction and deconstruction situations. VR's strengths for this application include immersive visualization, building information modeling (BIM) integration, physics-based simulation, collaboration, and intuitive interactive controls. Within the framework, an initial ontology, formal definitions, relevant data structures, and simulation script pseudocodes are established. These elements enable the automatic capture during VR simulation sessions of critical task attributes, such as descriptions, predecessor relationships, estimated durations, and resource requirements. This captured information is then processed using defined procedures and pseudocode logic to generate critical path method (CPM) schedules in commercial construction planning and scheduling software. A planning and scheduling workflow integrates these elements to support effective problem solving within the framework, including the capture and comparison of multiple schedule options from the simulations. The efficacy of the framework is demonstrated in the generation and analysis of construction schedules for the dismantling of a portion of a Canada deuterium uranium (CANDU) reactor core. Additional research is required to refine and expand the VR-to-schedule approach to support broader applications acr-oss various construction scenarios. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
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  Data: <i>Copyright of Journal of Construction Engineering & Management is the property of American Society of Civil Engineers and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
  BibEntity:
    Identifiers:
      – Type: doi
        Value: 10.1061/JCEMD4.COENG-17813
    Languages:
      – Code: eng
        Text: English
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      Pagination:
        PageCount: 15
        StartPage: 1
    Subjects:
      – SubjectFull: Virtual reality
        Type: general
      – SubjectFull: Production scheduling
        Type: general
      – SubjectFull: Demolition
        Type: general
      – SubjectFull: Critical path analysis
        Type: general
      – SubjectFull: Computer simulation
        Type: general
      – SubjectFull: Building information modeling
        Type: general
      – SubjectFull: Workflow management systems
        Type: general
      – SubjectFull: Construction management
        Type: general
      – SubjectFull: Canada
        Type: general
    Titles:
      – TitleFull: Automatically Transforming Virtual RealitySimulations into Project Schedules.
        Type: main
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      – PersonEntity:
          Name:
            NameFull: Katsimpalis, Emmanouil
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            NameFull: Adey, Bryan T.
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            NameFull: Haas, Carl T.
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          Dates:
            – D: 01
              M: 06
              Text: Jun2026
              Type: published
              Y: 2026
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              Value: 152
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