Virtual Reality Digitization of Driving Learning Simulators: Optimization via Fuzzy Compensation.

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Title: Virtual Reality Digitization of Driving Learning Simulators: Optimization via Fuzzy Compensation.
Authors: Wang, Shuai1, Cui, Bingsheng2 18047071182@163.com
Source: Jordan Journal of Mechanical & Industrial Engineering. Apr2026, Vol. 20 Issue 2, p293-306. 14p.
Subjects: Automobile driving simulators, Fuzzy algorithms, Motion sickness, Mathematical optimization, Algorithms, Virtual reality, Motion perception (Vision)
Abstract (English): Virtual reality technology has significant potential in enhancing the realism and interactivity of driving simulators. However, traditional simulators often have problems such as motion perception distortion and high hardware requirements. To address the above issues, a VR digitalization method for driving simulators based on a washout algorithm optimized by fuzzy compensation is proposed. By integrating a fuzzy controller, it dynamically adjusts the filter parameters and gain weights within the framework of the washing algorithm, thereby enhancing the fidelity of motion prompts and reducing perceptual conflicts. The experimental results show that when the banquet method is subjected to an instantaneous acceleration of 1.7 G on a rough road surface, the output position error is only 12.7 mm, the acceleration accuracy reaches 99.7% under a vertical resultant force of 0.5kN, and the maximum processor occupancy rate during operation is only 58%. The above results indicate that this method not only enhances the realism of the simulation but also maintains low computational and hardware requirements, and effectively alleviates motion sickness in the simulator through adaptive motion perception adjustment. [ABSTRACT FROM AUTHOR]
Abstract (Arabic): يركز المقال على تطوير وتقييم تقنية رقمية للواقع الافتراضي (الواقع الافتراضي) لمحاكيات تعلم القيادة، والتي تدمج خوارزمية غسل محسّنة بواسطة تعويض ضبابي لتعزيز واقعية الحركة وتقليل دوار المحاكاة. تقوم خوارزمية الغسل بمحاكاة الإدراك الدهليزي البشري من خلال ترشيح إشارات الحركة، بينما يقوم المتحكم الضبابي بضبط معلمات المرشح وأوزان الكسب بشكل ديناميكي في الوقت الحقيقي لمعالجة تقلبات الإدخال غير الخطية وقيود المنصة. تُظهر النتائج التجريبية أن هذه الطريقة تحقق أخطاء أقل في الموضع والوضعية، ودقة أعلى في التسارع، وتقليل زمن استجابة الجهاز (بمتوسط 5.3 مللي ثانية)، وانخفاض في احتلال المعالج (بحد أقصى 58%) مقارنةً بأساليب المحاكاة التقليدية القائمة على التحجيم غير الخطي والمحاكاة الحسية للتسارع، مع الحفاظ على استهلاك طاقة أقل. أظهرت اختبارات التطبيق مع طلاب القيادة تحسناً في نتائج التعلم باستخدام محاكي الواقع الافتراضي المقترح. وتقترح الدراسة أعمالاً مستقبلية لدمج التعلم التكيفي لقواعد الضبابي والتكامل مع نماذج ديناميكيات المركبات لتعزيز استقرار النظام وواقعيته بشكل أكبر. [Extracted from the article]
Copyright of Jordan Journal of Mechanical & Industrial Engineering is the property of Hashemite University and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Engineering Source
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PubType: Academic Journal
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IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: Virtual Reality Digitization of Driving Learning Simulators: Optimization via Fuzzy Compensation.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Wang%2C+Shuai%22">Wang, Shuai</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Cui%2C+Bingsheng%22">Cui, Bingsheng</searchLink><relatesTo>2</relatesTo><i> 18047071182@163.com</i>
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  Data: <searchLink fieldCode="JN" term="%22Jordan+Journal+of+Mechanical+%26+Industrial+Engineering%22">Jordan Journal of Mechanical & Industrial Engineering</searchLink>. Apr2026, Vol. 20 Issue 2, p293-306. 14p.
– Name: Subject
  Label: Subjects
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Automobile+driving+simulators%22">Automobile driving simulators</searchLink><br /><searchLink fieldCode="DE" term="%22Fuzzy+algorithms%22">Fuzzy algorithms</searchLink><br /><searchLink fieldCode="DE" term="%22Motion+sickness%22">Motion sickness</searchLink><br /><searchLink fieldCode="DE" term="%22Mathematical+optimization%22">Mathematical optimization</searchLink><br /><searchLink fieldCode="DE" term="%22Algorithms%22">Algorithms</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink><br /><searchLink fieldCode="DE" term="%22Motion+perception+%28Vision%29%22">Motion perception (Vision)</searchLink>
– Name: Abstract
  Label: Abstract (English)
  Group: Ab
  Data: Virtual reality technology has significant potential in enhancing the realism and interactivity of driving simulators. However, traditional simulators often have problems such as motion perception distortion and high hardware requirements. To address the above issues, a VR digitalization method for driving simulators based on a washout algorithm optimized by fuzzy compensation is proposed. By integrating a fuzzy controller, it dynamically adjusts the filter parameters and gain weights within the framework of the washing algorithm, thereby enhancing the fidelity of motion prompts and reducing perceptual conflicts. The experimental results show that when the banquet method is subjected to an instantaneous acceleration of 1.7 G on a rough road surface, the output position error is only 12.7 mm, the acceleration accuracy reaches 99.7% under a vertical resultant force of 0.5kN, and the maximum processor occupancy rate during operation is only 58%. The above results indicate that this method not only enhances the realism of the simulation but also maintains low computational and hardware requirements, and effectively alleviates motion sickness in the simulator through adaptive motion perception adjustment. [ABSTRACT FROM AUTHOR]
– Name: Abstract
  Label: Abstract (Arabic)
  Group: Ab
  Data: يركز المقال على تطوير وتقييم تقنية رقمية للواقع الافتراضي (الواقع الافتراضي) لمحاكيات تعلم القيادة، والتي تدمج خوارزمية غسل محسّنة بواسطة تعويض ضبابي لتعزيز واقعية الحركة وتقليل دوار المحاكاة. تقوم خوارزمية الغسل بمحاكاة الإدراك الدهليزي البشري من خلال ترشيح إشارات الحركة، بينما يقوم المتحكم الضبابي بضبط معلمات المرشح وأوزان الكسب بشكل ديناميكي في الوقت الحقيقي لمعالجة تقلبات الإدخال غير الخطية وقيود المنصة. تُظهر النتائج التجريبية أن هذه الطريقة تحقق أخطاء أقل في الموضع والوضعية، ودقة أعلى في التسارع، وتقليل زمن استجابة الجهاز (بمتوسط 5.3 مللي ثانية)، وانخفاض في احتلال المعالج (بحد أقصى 58%) مقارنةً بأساليب المحاكاة التقليدية القائمة على التحجيم غير الخطي والمحاكاة الحسية للتسارع، مع الحفاظ على استهلاك طاقة أقل. أظهرت اختبارات التطبيق مع طلاب القيادة تحسناً في نتائج التعلم باستخدام محاكي الواقع الافتراضي المقترح. وتقترح الدراسة أعمالاً مستقبلية لدمج التعلم التكيفي لقواعد الضبابي والتكامل مع نماذج ديناميكيات المركبات لتعزيز استقرار النظام وواقعيته بشكل أكبر. [Extracted from the article]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Jordan Journal of Mechanical & Industrial Engineering is the property of Hashemite University and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
  BibEntity:
    Identifiers:
      – Type: doi
        Value: 10.59038/jjmie/200215
    Languages:
      – Code: eng
        Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 14
        StartPage: 293
    Subjects:
      – SubjectFull: Automobile driving simulators
        Type: general
      – SubjectFull: Fuzzy algorithms
        Type: general
      – SubjectFull: Motion sickness
        Type: general
      – SubjectFull: Mathematical optimization
        Type: general
      – SubjectFull: Algorithms
        Type: general
      – SubjectFull: Virtual reality
        Type: general
      – SubjectFull: Motion perception (Vision)
        Type: general
    Titles:
      – TitleFull: Virtual Reality Digitization of Driving Learning Simulators: Optimization via Fuzzy Compensation.
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            NameFull: Wang, Shuai
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            NameFull: Cui, Bingsheng
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            – D: 01
              M: 04
              Text: Apr2026
              Type: published
              Y: 2026
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