Promoting communication skills in virtual reality-based professional training contexts: a concept mapping-based inquiry communication framework.
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| Title: | Promoting communication skills in virtual reality-based professional training contexts: a concept mapping-based inquiry communication framework. |
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| Authors: | Liu, Chen-Chen1,2 (AUTHOR), Wang, Dan3 (AUTHOR), Hwang, Gwo-Jen4,5,6 (AUTHOR), Tu, Yun-Fang7 (AUTHOR) sandy0692@gmail.com, Wang, Youmei8 (AUTHOR), Su, Yana9 (AUTHOR) |
| Source: | Interactive Learning Environments. Jul2026, Vol. 34 Issue 5, p2875-2900. 26p. |
| Subjects: | Communicative competence, Concept mapping, Nursing education, Professional employee training, Virtual reality, Self-efficacy, Inquiry method (Teaching) |
| Abstract: | Nursing education emphasizes cultivating empathy and professional spirit, with communication skills as a core competency. The effectiveness of training students' communication skills often depends on the construction of the learning environment. Spherical Video-based Virtual Reality (SVVR) offers authentic experiences with low technical and financial barriers, while appropriate scaffolds can further support learners in organizing knowledge and analyzing complex problems. This study proposes a concept mapping-based inquiry communication framework (CM-SVVR) to enhance the SVVR learning environment. A quasi-experimental study was conducted in a university nursing training program, with one class (43 students) using CM-SVVR and another class (39 students) using a conventional SVVR framework (C-SVVR). Results showed that the experimental group outperformed the control group in communication skills, communication tendency, and self-efficacy, with no significant differences in cognitive load or sense of presence. Interviews further indicated that SVVR enhanced engagement, authenticity, and communication while reducing social anxiety, whereas CM-SVVR additionally deepened students' understanding of inquiry communication, improved communication, and boosted self-efficacy. [ABSTRACT FROM AUTHOR] |
| Copyright of Interactive Learning Environments is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
| FullText | Text: Availability: 0 |
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| Header | DbId: egs DbLabel: Engineering Source An: 195034486 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Promoting communication skills in virtual reality-based professional training contexts: a concept mapping-based inquiry communication framework. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Liu%2C+Chen-Chen%22">Liu, Chen-Chen</searchLink><relatesTo>1,2</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Wang%2C+Dan%22">Wang, Dan</searchLink><relatesTo>3</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Hwang%2C+Gwo-Jen%22">Hwang, Gwo-Jen</searchLink><relatesTo>4,5,6</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Tu%2C+Yun-Fang%22">Tu, Yun-Fang</searchLink><relatesTo>7</relatesTo> (AUTHOR)<i> sandy0692@gmail.com</i><br /><searchLink fieldCode="AR" term="%22Wang%2C+Youmei%22">Wang, Youmei</searchLink><relatesTo>8</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Su%2C+Yana%22">Su, Yana</searchLink><relatesTo>9</relatesTo> (AUTHOR) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Interactive+Learning+Environments%22">Interactive Learning Environments</searchLink>. Jul2026, Vol. 34 Issue 5, p2875-2900. 26p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Communicative+competence%22">Communicative competence</searchLink><br /><searchLink fieldCode="DE" term="%22Concept+mapping%22">Concept mapping</searchLink><br /><searchLink fieldCode="DE" term="%22Nursing+education%22">Nursing education</searchLink><br /><searchLink fieldCode="DE" term="%22Professional+employee+training%22">Professional employee training</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink><br /><searchLink fieldCode="DE" term="%22Self-efficacy%22">Self-efficacy</searchLink><br /><searchLink fieldCode="DE" term="%22Inquiry+method+%28Teaching%29%22">Inquiry method (Teaching)</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Nursing education emphasizes cultivating empathy and professional spirit, with communication skills as a core competency. The effectiveness of training students' communication skills often depends on the construction of the learning environment. Spherical Video-based Virtual Reality (SVVR) offers authentic experiences with low technical and financial barriers, while appropriate scaffolds can further support learners in organizing knowledge and analyzing complex problems. This study proposes a concept mapping-based inquiry communication framework (CM-SVVR) to enhance the SVVR learning environment. A quasi-experimental study was conducted in a university nursing training program, with one class (43 students) using CM-SVVR and another class (39 students) using a conventional SVVR framework (C-SVVR). Results showed that the experimental group outperformed the control group in communication skills, communication tendency, and self-efficacy, with no significant differences in cognitive load or sense of presence. Interviews further indicated that SVVR enhanced engagement, authenticity, and communication while reducing social anxiety, whereas CM-SVVR additionally deepened students' understanding of inquiry communication, improved communication, and boosted self-efficacy. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Interactive Learning Environments is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/10494820.2025.2556806 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 26 StartPage: 2875 Subjects: – SubjectFull: Communicative competence Type: general – SubjectFull: Concept mapping Type: general – SubjectFull: Nursing education Type: general – SubjectFull: Professional employee training Type: general – SubjectFull: Virtual reality Type: general – SubjectFull: Self-efficacy Type: general – SubjectFull: Inquiry method (Teaching) Type: general Titles: – TitleFull: Promoting communication skills in virtual reality-based professional training contexts: a concept mapping-based inquiry communication framework. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Liu, Chen-Chen – PersonEntity: Name: NameFull: Wang, Dan – PersonEntity: Name: NameFull: Hwang, Gwo-Jen – PersonEntity: Name: NameFull: Tu, Yun-Fang – PersonEntity: Name: NameFull: Wang, Youmei – PersonEntity: Name: NameFull: Su, Yana IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 07 Text: Jul2026 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 10494820 Numbering: – Type: volume Value: 34 – Type: issue Value: 5 Titles: – TitleFull: Interactive Learning Environments Type: main |
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