DBSC-based animation enhanced with feature and motion.

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Title: DBSC-based animation enhanced with feature and motion.
Authors: Quan Chen1 chenquan@pmail.ntu.edu.sg, Feng Tian2, HockSoon Seah3, Zhongke Wu4, Jie Qiu1, Konstantin, Melikhov1
Source: Computer Animation & Virtual Worlds. Jul2006, Vol. 17 Issue 3/4, p189-198. 10p. 12 Diagrams.
Subjects: Computer-generated imagery, Computer drawing, Interpolation, Motion, Geometric shapes
Abstract: Disk B-spline curve (DBSC) is previously proposed for drawing and animation. To generate inbetweens, linear interpolation is applied between points evenly taken in parametric domain of two DBSCs without incorporating characteristics of shape or motion, which results in distortion and unrealistic motion in animation. In this paper, more information in keyframes is extracted and utilized in inbetween generation. Points with high curvature are computed and corresponded between strokes in interpolation, which preserves features of strokes in animation. In addition, global motion of a character or its various components is estimated and interpolated as well, which retains the shapes during the motion. By applying the information to interpolation, the distortion is eliminated and smoother sequence of animation is achieved. Copyright © 2006 John Wiley & Sons, Ltd. [ABSTRACT FROM AUTHOR]
Copyright of Computer Animation & Virtual Worlds is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Engineering Source
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DbLabel: Engineering Source
An: 21299076
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  Data: DBSC-based animation enhanced with feature and motion.
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  Data: <searchLink fieldCode="AR" term="%22Quan+Chen%22">Quan Chen</searchLink><relatesTo>1</relatesTo><i> chenquan@pmail.ntu.edu.sg</i><br /><searchLink fieldCode="AR" term="%22Feng+Tian%22">Feng Tian</searchLink><relatesTo>2</relatesTo><br /><searchLink fieldCode="AR" term="%22HockSoon+Seah%22">HockSoon Seah</searchLink><relatesTo>3</relatesTo><br /><searchLink fieldCode="AR" term="%22Zhongke+Wu%22">Zhongke Wu</searchLink><relatesTo>4</relatesTo><br /><searchLink fieldCode="AR" term="%22Jie+Qiu%22">Jie Qiu</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Konstantin%2C+Melikhov%22">Konstantin, Melikhov</searchLink><relatesTo>1</relatesTo>
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  Data: <searchLink fieldCode="JN" term="%22Computer+Animation+%26+Virtual+Worlds%22">Computer Animation & Virtual Worlds</searchLink>. Jul2006, Vol. 17 Issue 3/4, p189-198. 10p. 12 Diagrams.
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  Data: <searchLink fieldCode="DE" term="%22Computer-generated+imagery%22">Computer-generated imagery</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+drawing%22">Computer drawing</searchLink><br /><searchLink fieldCode="DE" term="%22Interpolation%22">Interpolation</searchLink><br /><searchLink fieldCode="DE" term="%22Motion%22">Motion</searchLink><br /><searchLink fieldCode="DE" term="%22Geometric+shapes%22">Geometric shapes</searchLink>
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  Data: Disk B-spline curve (DBSC) is previously proposed for drawing and animation. To generate inbetweens, linear interpolation is applied between points evenly taken in parametric domain of two DBSCs without incorporating characteristics of shape or motion, which results in distortion and unrealistic motion in animation. In this paper, more information in keyframes is extracted and utilized in inbetween generation. Points with high curvature are computed and corresponded between strokes in interpolation, which preserves features of strokes in animation. In addition, global motion of a character or its various components is estimated and interpolated as well, which retains the shapes during the motion. By applying the information to interpolation, the distortion is eliminated and smoother sequence of animation is achieved. Copyright © 2006 John Wiley & Sons, Ltd. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Computer Animation & Virtual Worlds is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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        Value: 10.1002/cav.122
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      – Code: eng
        Text: English
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        PageCount: 10
        StartPage: 189
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      – SubjectFull: Computer-generated imagery
        Type: general
      – SubjectFull: Computer drawing
        Type: general
      – SubjectFull: Interpolation
        Type: general
      – SubjectFull: Motion
        Type: general
      – SubjectFull: Geometric shapes
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      – TitleFull: DBSC-based animation enhanced with feature and motion.
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            NameFull: Feng Tian
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            NameFull: HockSoon Seah
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            NameFull: Zhongke Wu
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            NameFull: Jie Qiu
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            NameFull: Konstantin, Melikhov
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            – D: 01
              M: 07
              Text: Jul2006
              Type: published
              Y: 2006
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              Value: 17
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              Value: 3/4
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