DBSC-based animation enhanced with feature and motion.
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| Title: | DBSC-based animation enhanced with feature and motion. |
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| Authors: | Quan Chen1 chenquan@pmail.ntu.edu.sg, Feng Tian2, HockSoon Seah3, Zhongke Wu4, Jie Qiu1, Konstantin, Melikhov1 |
| Source: | Computer Animation & Virtual Worlds. Jul2006, Vol. 17 Issue 3/4, p189-198. 10p. 12 Diagrams. |
| Subjects: | Computer-generated imagery, Computer drawing, Interpolation, Motion, Geometric shapes |
| Abstract: | Disk B-spline curve (DBSC) is previously proposed for drawing and animation. To generate inbetweens, linear interpolation is applied between points evenly taken in parametric domain of two DBSCs without incorporating characteristics of shape or motion, which results in distortion and unrealistic motion in animation. In this paper, more information in keyframes is extracted and utilized in inbetween generation. Points with high curvature are computed and corresponded between strokes in interpolation, which preserves features of strokes in animation. In addition, global motion of a character or its various components is estimated and interpolated as well, which retains the shapes during the motion. By applying the information to interpolation, the distortion is eliminated and smoother sequence of animation is achieved. Copyright © 2006 John Wiley & Sons, Ltd. [ABSTRACT FROM AUTHOR] |
| Copyright of Computer Animation & Virtual Worlds is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: egs DbLabel: Engineering Source An: 21299076 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: DBSC-based animation enhanced with feature and motion. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Quan+Chen%22">Quan Chen</searchLink><relatesTo>1</relatesTo><i> chenquan@pmail.ntu.edu.sg</i><br /><searchLink fieldCode="AR" term="%22Feng+Tian%22">Feng Tian</searchLink><relatesTo>2</relatesTo><br /><searchLink fieldCode="AR" term="%22HockSoon+Seah%22">HockSoon Seah</searchLink><relatesTo>3</relatesTo><br /><searchLink fieldCode="AR" term="%22Zhongke+Wu%22">Zhongke Wu</searchLink><relatesTo>4</relatesTo><br /><searchLink fieldCode="AR" term="%22Jie+Qiu%22">Jie Qiu</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Konstantin%2C+Melikhov%22">Konstantin, Melikhov</searchLink><relatesTo>1</relatesTo> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Computer+Animation+%26+Virtual+Worlds%22">Computer Animation & Virtual Worlds</searchLink>. Jul2006, Vol. 17 Issue 3/4, p189-198. 10p. 12 Diagrams. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Computer-generated+imagery%22">Computer-generated imagery</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+drawing%22">Computer drawing</searchLink><br /><searchLink fieldCode="DE" term="%22Interpolation%22">Interpolation</searchLink><br /><searchLink fieldCode="DE" term="%22Motion%22">Motion</searchLink><br /><searchLink fieldCode="DE" term="%22Geometric+shapes%22">Geometric shapes</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Disk B-spline curve (DBSC) is previously proposed for drawing and animation. To generate inbetweens, linear interpolation is applied between points evenly taken in parametric domain of two DBSCs without incorporating characteristics of shape or motion, which results in distortion and unrealistic motion in animation. In this paper, more information in keyframes is extracted and utilized in inbetween generation. Points with high curvature are computed and corresponded between strokes in interpolation, which preserves features of strokes in animation. In addition, global motion of a character or its various components is estimated and interpolated as well, which retains the shapes during the motion. By applying the information to interpolation, the distortion is eliminated and smoother sequence of animation is achieved. Copyright © 2006 John Wiley & Sons, Ltd. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Computer Animation & Virtual Worlds is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1002/cav.122 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 10 StartPage: 189 Subjects: – SubjectFull: Computer-generated imagery Type: general – SubjectFull: Computer drawing Type: general – SubjectFull: Interpolation Type: general – SubjectFull: Motion Type: general – SubjectFull: Geometric shapes Type: general Titles: – TitleFull: DBSC-based animation enhanced with feature and motion. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Quan Chen – PersonEntity: Name: NameFull: Feng Tian – PersonEntity: Name: NameFull: HockSoon Seah – PersonEntity: Name: NameFull: Zhongke Wu – PersonEntity: Name: NameFull: Jie Qiu – PersonEntity: Name: NameFull: Konstantin, Melikhov IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 07 Text: Jul2006 Type: published Y: 2006 Identifiers: – Type: issn-print Value: 15464261 Numbering: – Type: volume Value: 17 – Type: issue Value: 3/4 Titles: – TitleFull: Computer Animation & Virtual Worlds Type: main |
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