Lucid Mapping: Information Landscaping and Three-Dimensional Writing Spaces.

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Bibliographic Details
Title: Lucid Mapping: Information Landscaping and Three-Dimensional Writing Spaces.
Authors: Kirschenbaum, Matthew
Source: Leonardo. 1999, Vol. 32 Issue 4, p261. 8p. 7 Black and White Photographs.
Subjects: Computer graphics, VRML (Computer program language)
Abstract: This paper documents an interactive graphics installation entitled Lucid Mapping and Codex Transformissions in the Z-Buffer. Lucid Mapping uses the Virtual Reality Modeling Language to explore textual and narrative possibilities within three-dimensional (3D) electronic environments. The author describes the creative rationale and technical design of the work and places it within the context of other applications of 3D text and typography in the digital arts and the scientific visualization communities. The author also considers the implications of 3D textual environments on visual language and communication, and discriminates among a range of different visual/ rhetorical strategies that such environments can sustain. [ABSTRACT FROM AUTHOR]
Copyright of Leonardo is the property of MIT Press and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: This paper documents an interactive graphics installation entitled Lucid Mapping and Codex Transformissions in the Z-Buffer. Lucid Mapping uses the Virtual Reality Modeling Language to explore textual and narrative possibilities within three-dimensional (3D) electronic environments. The author describes the creative rationale and technical design of the work and places it within the context of other applications of 3D text and typography in the digital arts and the scientific visualization communities. The author also considers the implications of 3D textual environments on visual language and communication, and discriminates among a range of different visual/ rhetorical strategies that such environments can sustain. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Leonardo is the property of MIT Press and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.1162/002409499553406
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        Text: English
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        PageCount: 8
        StartPage: 261
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      – SubjectFull: Computer graphics
        Type: general
      – SubjectFull: VRML (Computer program language)
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              Text: 1999
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