Efficient lip-synch tool for 3D cartoon animation.
Saved in:
| Title: | Efficient lip-synch tool for 3D cartoon animation. |
|---|---|
| Authors: | Kawamoto, Shin-ichi1 shinichi.kawamoto@atr.jp, Yotsukura, Tatsuo, Anjyo, Ken, Nakamura, Satoshi |
| Source: | Computer Animation & Virtual Worlds. Aug2008, Vol. 19 Issue 3/4, p247-257. 11p. 12 Color Photographs. |
| Subjects: | Computer-aided imagery software, Speech processing systems, 3-D films, Computer drawing, Cartooning techniques, Interpolation spaces, Face, Lips |
| Abstract: | We propose a set of algorithms to efficiently make speech animation for 3D cartoon characters. Our prototype system is based on blendshapes, a linear interpolation technique, which is widely used in facial animation practice. In our system, a few base target shapes of the character, prerecorded voice, and its transcription are required as input. We describe a simple technique that amplifies the target shapes from few inputs using a generic database of viseme mouth shapes. We also introduce additional lip-synch editing parameters that allow designers to quickly tune the lip movements. Based on these, we implement our prototype system as a Maya plug-in. The demonstration movies created with this system illustrate well the practicality of our approach. Copyright © 2008 John Wiley & Sons, Ltd. [ABSTRACT FROM AUTHOR] |
| Copyright of Computer Animation & Virtual Worlds is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
|---|---|
| Header | DbId: egs DbLabel: Engineering Source An: 34113234 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: Efficient lip-synch tool for 3D cartoon animation. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Kawamoto%2C+Shin-ichi%22">Kawamoto, Shin-ichi</searchLink><relatesTo>1</relatesTo><i> shinichi.kawamoto@atr.jp</i><br /><searchLink fieldCode="AR" term="%22Yotsukura%2C+Tatsuo%22">Yotsukura, Tatsuo</searchLink><br /><searchLink fieldCode="AR" term="%22Anjyo%2C+Ken%22">Anjyo, Ken</searchLink><br /><searchLink fieldCode="AR" term="%22Nakamura%2C+Satoshi%22">Nakamura, Satoshi</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Computer+Animation+%26+Virtual+Worlds%22">Computer Animation & Virtual Worlds</searchLink>. Aug2008, Vol. 19 Issue 3/4, p247-257. 11p. 12 Color Photographs. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Computer-aided+imagery+software%22">Computer-aided imagery software</searchLink><br /><searchLink fieldCode="DE" term="%22Speech+processing+systems%22">Speech processing systems</searchLink><br /><searchLink fieldCode="DE" term="%223-D+films%22">3-D films</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+drawing%22">Computer drawing</searchLink><br /><searchLink fieldCode="DE" term="%22Cartooning+techniques%22">Cartooning techniques</searchLink><br /><searchLink fieldCode="DE" term="%22Interpolation+spaces%22">Interpolation spaces</searchLink><br /><searchLink fieldCode="DE" term="%22Face%22">Face</searchLink><br /><searchLink fieldCode="DE" term="%22Lips%22">Lips</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: We propose a set of algorithms to efficiently make speech animation for 3D cartoon characters. Our prototype system is based on blendshapes, a linear interpolation technique, which is widely used in facial animation practice. In our system, a few base target shapes of the character, prerecorded voice, and its transcription are required as input. We describe a simple technique that amplifies the target shapes from few inputs using a generic database of viseme mouth shapes. We also introduce additional lip-synch editing parameters that allow designers to quickly tune the lip movements. Based on these, we implement our prototype system as a Maya plug-in. The demonstration movies created with this system illustrate well the practicality of our approach. Copyright © 2008 John Wiley & Sons, Ltd. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Computer Animation & Virtual Worlds is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=egs&AN=34113234 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1002/cav.250 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 11 StartPage: 247 Subjects: – SubjectFull: Computer-aided imagery software Type: general – SubjectFull: Speech processing systems Type: general – SubjectFull: 3-D films Type: general – SubjectFull: Computer drawing Type: general – SubjectFull: Cartooning techniques Type: general – SubjectFull: Interpolation spaces Type: general – SubjectFull: Face Type: general – SubjectFull: Lips Type: general Titles: – TitleFull: Efficient lip-synch tool for 3D cartoon animation. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Kawamoto, Shin-ichi – PersonEntity: Name: NameFull: Yotsukura, Tatsuo – PersonEntity: Name: NameFull: Anjyo, Ken – PersonEntity: Name: NameFull: Nakamura, Satoshi IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 08 Text: Aug2008 Type: published Y: 2008 Identifiers: – Type: issn-print Value: 15464261 Numbering: – Type: volume Value: 19 – Type: issue Value: 3/4 Titles: – TitleFull: Computer Animation & Virtual Worlds Type: main |
| ResultId | 1 |