Computer game engines for developing first-person virtual environments.
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| Title: | Computer game engines for developing first-person virtual environments. |
|---|---|
| Authors: | Trenholme, David1, Smith, Shamus P.1 shamus.smith@durham.ac.uk |
| Source: | Virtual Reality. Aug2008, Vol. 12 Issue 3, p181-187. 7p. 1 Chart. |
| Subjects: | Virtual reality, Computer game programming, Computer software development, Application software, Computer engineering |
| Abstract: | Building realistic virtual environments is a complex, expensive and time consuming process. Although virtual environment development toolkits are available, many only provide a subset of the tools needed to build complete virtual worlds. One alternative is the reuse of computer game technology. The current generation of computer games present realistic virtual worlds featuring user friendly interaction and the simulation of real world phenomena. Using computer games as the basis for virtual environment development has a number of advantages. Computer games are robust and extensively tested, both for usability and performance, work on off-the-shelf systems and can be easily disseminated, for example via online communities. Additionally, a number of computer game developers provide tools, documentation and source code, either with the game itself or separately available, so that end-users can create new content. This short report overviews several currently available game engines that are suitable for prototyping virtual environments. [ABSTRACT FROM AUTHOR] |
| Copyright of Virtual Reality is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: egs DbLabel: Engineering Source An: 34178698 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Computer game engines for developing first-person virtual environments. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Trenholme%2C+David%22">Trenholme, David</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Smith%2C+Shamus+P%2E%22">Smith, Shamus P.</searchLink><relatesTo>1</relatesTo><i> shamus.smith@durham.ac.uk</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Virtual+Reality%22">Virtual Reality</searchLink>. Aug2008, Vol. 12 Issue 3, p181-187. 7p. 1 Chart. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+game+programming%22">Computer game programming</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+software+development%22">Computer software development</searchLink><br /><searchLink fieldCode="DE" term="%22Application+software%22">Application software</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+engineering%22">Computer engineering</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Building realistic virtual environments is a complex, expensive and time consuming process. Although virtual environment development toolkits are available, many only provide a subset of the tools needed to build complete virtual worlds. One alternative is the reuse of computer game technology. The current generation of computer games present realistic virtual worlds featuring user friendly interaction and the simulation of real world phenomena. Using computer games as the basis for virtual environment development has a number of advantages. Computer games are robust and extensively tested, both for usability and performance, work on off-the-shelf systems and can be easily disseminated, for example via online communities. Additionally, a number of computer game developers provide tools, documentation and source code, either with the game itself or separately available, so that end-users can create new content. This short report overviews several currently available game engines that are suitable for prototyping virtual environments. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Virtual Reality is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=egs&AN=34178698 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1007/s10055-008-0092-z Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 7 StartPage: 181 Subjects: – SubjectFull: Virtual reality Type: general – SubjectFull: Computer game programming Type: general – SubjectFull: Computer software development Type: general – SubjectFull: Application software Type: general – SubjectFull: Computer engineering Type: general Titles: – TitleFull: Computer game engines for developing first-person virtual environments. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Trenholme, David – PersonEntity: Name: NameFull: Smith, Shamus P. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 08 Text: Aug2008 Type: published Y: 2008 Identifiers: – Type: issn-print Value: 13594338 Numbering: – Type: volume Value: 12 – Type: issue Value: 3 Titles: – TitleFull: Virtual Reality Type: main |
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