Immersive authoring of Tangible Augmented Reality content: A user study

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Title: Immersive authoring of Tangible Augmented Reality content: A user study
Authors: Lee, Gun A.1, Kim, Gerard J.2 gjkim@korea.ac.kr
Source: Journal of Visual Languages & Computing. Apr2009, Vol. 20 Issue 2, p61-79. 19p.
Subjects: Interactive multimedia authoring programs, Website authoring programs, Multimedia (Art), Icons (Computer graphics)
Abstract: Abstract: Immersive authoring refers to the style of programming or developing content from within the targetexecutable environment. Immersive authoring is important for fields such as augmented reality (AR) in which interaction usability and user perception of the target content must be checked first hand, in situ. In addition, the interaction efficiency and usability of the authoring tools itself is equally important forease of authoring. In this paper, we propose design principles and describe an implementation of animmersive authoring system for AR. More importantly, we present a formal user study demonstrating its benefits and weaknesses. In particular, our results demonstrate that, compared to using the traditional 2D desktop development method, immersive authoring gained significant efficiency in specifying spatial arrangements and behavior tasks, a major component of AR content authoring. However, it was not so successful for abstract tasks such as logical programming. Based on this result, we suggest that a comprehensive AR authoring tool should include such immersive authoring functionality to help, particularly non-technical media artists, create effective contents based on the characteristics of the underlying media and interaction style. [Copyright &y& Elsevier]
Copyright of Journal of Visual Languages & Computing is the property of Academic Press Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: Immersive authoring of Tangible Augmented Reality content: A user study
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  Data: <searchLink fieldCode="DE" term="%22Interactive+multimedia+authoring+programs%22">Interactive multimedia authoring programs</searchLink><br /><searchLink fieldCode="DE" term="%22Website+authoring+programs%22">Website authoring programs</searchLink><br /><searchLink fieldCode="DE" term="%22Multimedia+%28Art%29%22">Multimedia (Art)</searchLink><br /><searchLink fieldCode="DE" term="%22Icons+%28Computer+graphics%29%22">Icons (Computer graphics)</searchLink>
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  Data: Abstract: Immersive authoring refers to the style of programming or developing content from within the targetexecutable environment. Immersive authoring is important for fields such as augmented reality (AR) in which interaction usability and user perception of the target content must be checked first hand, in situ. In addition, the interaction efficiency and usability of the authoring tools itself is equally important forease of authoring. In this paper, we propose design principles and describe an implementation of animmersive authoring system for AR. More importantly, we present a formal user study demonstrating its benefits and weaknesses. In particular, our results demonstrate that, compared to using the traditional 2D desktop development method, immersive authoring gained significant efficiency in specifying spatial arrangements and behavior tasks, a major component of AR content authoring. However, it was not so successful for abstract tasks such as logical programming. Based on this result, we suggest that a comprehensive AR authoring tool should include such immersive authoring functionality to help, particularly non-technical media artists, create effective contents based on the characteristics of the underlying media and interaction style. [Copyright &y& Elsevier]
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  Data: <i>Copyright of Journal of Visual Languages & Computing is the property of Academic Press Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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      – SubjectFull: Interactive multimedia authoring programs
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      – SubjectFull: Website authoring programs
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      – SubjectFull: Multimedia (Art)
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