Adaptive Caustic Maps Using Deferred Shading.
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| Title: | Adaptive Caustic Maps Using Deferred Shading. |
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| Authors: | Wyman, Chris1 cwyman@cs.uiowa.edu, Nichols, Greg1 gbnichol@cs.uiowa.edu |
| Source: | Computer Graphics Forum. Apr2009, Vol. 28 Issue 2, p309-318. 10p. 5 Color Photographs, 1 Black and White Photograph, 3 Diagrams, 1 Chart, 5 Graphs. |
| Subjects: | Caustics (Optics), Computer graphics software, Rendering (Computer graphics), Computer graphics research, Three-dimensional imaging, Photorealism, Computer software |
| Abstract: | Caustic maps provide an interactive image-space method to render caustics, the focusing of light via reflection and refraction. Unfortunately, caustic mapping suffers problems similar to shadow mapping: aliasing from poor sampling and map projection as well as temporal incoherency from frame-to-frame sampling variations. To reduce these problems, researchers have suggested methods ranging from caustic blurring to building a multiresolution caustic map. Yet these all require a fixed photon sampling, precluding the use of importance-based photon densities. This paper introduces adaptive caustic maps. Instead of densely sampling photons via a rasterization pass, we adaptively emit photons using a deferred shading pass. We describe deferred rendering for refractive surfaces, which speeds rendering of refractive geometry up to 25% and with adaptive sampling speeds caustic rendering up to 200%. These benefits are particularly noticable for complex geometry or using millions of photons. While developed for a GPU rasterizer, adaptive caustic map creation can be performed by any renderer that individually traces photons, e.g., a GPU ray tracer. [ABSTRACT FROM AUTHOR] |
| Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
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| Header | DbId: egs DbLabel: Engineering Source An: 37138288 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Adaptive Caustic Maps Using Deferred Shading. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Wyman%2C+Chris%22">Wyman, Chris</searchLink><relatesTo>1</relatesTo><i> cwyman@cs.uiowa.edu</i><br /><searchLink fieldCode="AR" term="%22Nichols%2C+Greg%22">Nichols, Greg</searchLink><relatesTo>1</relatesTo><i> gbnichol@cs.uiowa.edu</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Computer+Graphics+Forum%22">Computer Graphics Forum</searchLink>. Apr2009, Vol. 28 Issue 2, p309-318. 10p. 5 Color Photographs, 1 Black and White Photograph, 3 Diagrams, 1 Chart, 5 Graphs. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Caustics+%28Optics%29%22">Caustics (Optics)</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+graphics+software%22">Computer graphics software</searchLink><br /><searchLink fieldCode="DE" term="%22Rendering+%28Computer+graphics%29%22">Rendering (Computer graphics)</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+graphics+research%22">Computer graphics research</searchLink><br /><searchLink fieldCode="DE" term="%22Three-dimensional+imaging%22">Three-dimensional imaging</searchLink><br /><searchLink fieldCode="DE" term="%22Photorealism%22">Photorealism</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+software%22">Computer software</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Caustic maps provide an interactive image-space method to render caustics, the focusing of light via reflection and refraction. Unfortunately, caustic mapping suffers problems similar to shadow mapping: aliasing from poor sampling and map projection as well as temporal incoherency from frame-to-frame sampling variations. To reduce these problems, researchers have suggested methods ranging from caustic blurring to building a multiresolution caustic map. Yet these all require a fixed photon sampling, precluding the use of importance-based photon densities. This paper introduces adaptive caustic maps. Instead of densely sampling photons via a rasterization pass, we adaptively emit photons using a deferred shading pass. We describe deferred rendering for refractive surfaces, which speeds rendering of refractive geometry up to 25% and with adaptive sampling speeds caustic rendering up to 200%. These benefits are particularly noticable for complex geometry or using millions of photons. While developed for a GPU rasterizer, adaptive caustic map creation can be performed by any renderer that individually traces photons, e.g., a GPU ray tracer. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1111/j.1467-8659.2009.01370.x Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 10 StartPage: 309 Subjects: – SubjectFull: Caustics (Optics) Type: general – SubjectFull: Computer graphics software Type: general – SubjectFull: Rendering (Computer graphics) Type: general – SubjectFull: Computer graphics research Type: general – SubjectFull: Three-dimensional imaging Type: general – SubjectFull: Photorealism Type: general – SubjectFull: Computer software Type: general Titles: – TitleFull: Adaptive Caustic Maps Using Deferred Shading. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Wyman, Chris – PersonEntity: Name: NameFull: Nichols, Greg IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 04 Text: Apr2009 Type: published Y: 2009 Identifiers: – Type: issn-print Value: 01677055 Numbering: – Type: volume Value: 28 – Type: issue Value: 2 Titles: – TitleFull: Computer Graphics Forum Type: main |
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