Physics-driven Multi Dimensional Keyframe Animation for Artist-directable Interactive Character.

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Title: Physics-driven Multi Dimensional Keyframe Animation for Artist-directable Interactive Character.
Authors: Mitake, Hironori1, Asano, Kazuyuki1, Aoki, Takafumi1, Marc, Salvati1, Sato, Makoto1, Hasegawa, Shoichi2
Source: Computer Graphics Forum. Apr2009, Vol. 28 Issue 2, p279-287. 9p. 8 Diagrams, 1 Chart, 1 Graph.
Subjects: Interactive computer graphics, Computer-aided imagery software, Virtual reality software, Computer graphics software, Three-dimensional imaging, Photorealism, Computer graphics research, Computer software
Abstract: Various forms of art and entertainment involve many different characters, and advances in human interfaces have necessitated physical interactions in order to develop an improved sense of reality. In this paper we propose a method for generating the motions of characters using multidimensional keyframe animation in parallel with real-time physical simulation. The method generates characters capable of physical interaction, and also allows animators to use traditional methods for designing character motion. We have implemented the system and confirmed its effectiveness experimentally. [ABSTRACT FROM AUTHOR]
Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Engineering Source
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DbLabel: Engineering Source
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PubType: Academic Journal
PubTypeId: academicJournal
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  Data: Physics-driven Multi Dimensional Keyframe Animation for Artist-directable Interactive Character.
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  Data: <searchLink fieldCode="JN" term="%22Computer+Graphics+Forum%22">Computer Graphics Forum</searchLink>. Apr2009, Vol. 28 Issue 2, p279-287. 9p. 8 Diagrams, 1 Chart, 1 Graph.
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  Data: <searchLink fieldCode="DE" term="%22Interactive+computer+graphics%22">Interactive computer graphics</searchLink><br /><searchLink fieldCode="DE" term="%22Computer-aided+imagery+software%22">Computer-aided imagery software</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+reality+software%22">Virtual reality software</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+graphics+software%22">Computer graphics software</searchLink><br /><searchLink fieldCode="DE" term="%22Three-dimensional+imaging%22">Three-dimensional imaging</searchLink><br /><searchLink fieldCode="DE" term="%22Photorealism%22">Photorealism</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+graphics+research%22">Computer graphics research</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+software%22">Computer software</searchLink>
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  Data: Various forms of art and entertainment involve many different characters, and advances in human interfaces have necessitated physical interactions in order to develop an improved sense of reality. In this paper we propose a method for generating the motions of characters using multidimensional keyframe animation in parallel with real-time physical simulation. The method generates characters capable of physical interaction, and also allows animators to use traditional methods for designing character motion. We have implemented the system and confirmed its effectiveness experimentally. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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      – Type: doi
        Value: 10.1111/j.1467-8659.2009.01367.x
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      – Code: eng
        Text: English
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        PageCount: 9
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      – SubjectFull: Interactive computer graphics
        Type: general
      – SubjectFull: Computer-aided imagery software
        Type: general
      – SubjectFull: Virtual reality software
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      – SubjectFull: Computer graphics software
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      – SubjectFull: Three-dimensional imaging
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      – SubjectFull: Photorealism
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      – SubjectFull: Computer graphics research
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      – SubjectFull: Computer software
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      – TitleFull: Physics-driven Multi Dimensional Keyframe Animation for Artist-directable Interactive Character.
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            NameFull: Mitake, Hironori
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            NameFull: Asano, Kazuyuki
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            NameFull: Marc, Salvati
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            NameFull: Sato, Makoto
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              M: 04
              Text: Apr2009
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              Y: 2009
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