Anisotropic Radiance-Cache Splatting for Efficiently Computing High-Quality Global Illumination with Lightcuts.

Saved in:
Bibliographic Details
Title: Anisotropic Radiance-Cache Splatting for Efficiently Computing High-Quality Global Illumination with Lightcuts.
Authors: Herzog, Robert1, Myszkowski, Karol1, Seidel, Hans-Peter1
Source: Computer Graphics Forum. Apr2009, Vol. 28 Issue 2, p259-268. 10p. 6 Color Photographs, 1 Black and White Photograph, 3 Diagrams, 1 Chart.
Subjects: Lighting software, Image quality in imaging systems, Computer graphics software, Computer graphics research, Photorealism, Three-dimensional imaging, Computer software
Abstract: Computing global illumination in complex scenes is even with todays computational power a demanding task. In this work we propose a novel irradiance caching scheme that combines the advantages of two state-of-the-art algorithms for high-quality global illumination rendering: lightcuts, an adaptive and hierarchical instant-radiosity based algorithm and the widely used (ir)radiance caching algorithm for sparse sampling and interpolation of (ir)radiance in object space. Our adaptive radiance caching algorithm is based on anisotropic cache splatting, which adapts the cache footprints not only to the magnitude of the illumination gradient computed with light-cuts but also to its orientation allowing larger interpolation errors along the direction of coherent illumination while reducing the error along the illumination gradient. Since lightcuts computes the direct and indirect lighting seamlessly, we use a two-layer radiance cache, to store and control the interpolation of direct and indirect lighting individually with different error criteria. In multiple iterations our method detects cache interpolation errors above the visibility threshold of a pixel and reduces the anisotropic cache footprints accordingly. We achieve significantly better image quality while also speeding up the computation costs by one to two orders of magnitude with respect to the well-known photon mapping with (ir)radiance caching procedure. [ABSTRACT FROM AUTHOR]
Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Engineering Source
FullText Links:
  – Type: pdflink
Text:
  Availability: 0
Header DbId: egs
DbLabel: Engineering Source
An: 37138293
AccessLevel: 6
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: Anisotropic Radiance-Cache Splatting for Efficiently Computing High-Quality Global Illumination with Lightcuts.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Herzog%2C+Robert%22">Herzog, Robert</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Myszkowski%2C+Karol%22">Myszkowski, Karol</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Seidel%2C+Hans-Peter%22">Seidel, Hans-Peter</searchLink><relatesTo>1</relatesTo>
– Name: TitleSource
  Label: Source
  Group: Src
  Data: <searchLink fieldCode="JN" term="%22Computer+Graphics+Forum%22">Computer Graphics Forum</searchLink>. Apr2009, Vol. 28 Issue 2, p259-268. 10p. 6 Color Photographs, 1 Black and White Photograph, 3 Diagrams, 1 Chart.
– Name: Subject
  Label: Subjects
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Lighting+software%22">Lighting software</searchLink><br /><searchLink fieldCode="DE" term="%22Image+quality+in+imaging+systems%22">Image quality in imaging systems</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+graphics+software%22">Computer graphics software</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+graphics+research%22">Computer graphics research</searchLink><br /><searchLink fieldCode="DE" term="%22Photorealism%22">Photorealism</searchLink><br /><searchLink fieldCode="DE" term="%22Three-dimensional+imaging%22">Three-dimensional imaging</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+software%22">Computer software</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Computing global illumination in complex scenes is even with todays computational power a demanding task. In this work we propose a novel irradiance caching scheme that combines the advantages of two state-of-the-art algorithms for high-quality global illumination rendering: lightcuts, an adaptive and hierarchical instant-radiosity based algorithm and the widely used (ir)radiance caching algorithm for sparse sampling and interpolation of (ir)radiance in object space. Our adaptive radiance caching algorithm is based on anisotropic cache splatting, which adapts the cache footprints not only to the magnitude of the illumination gradient computed with light-cuts but also to its orientation allowing larger interpolation errors along the direction of coherent illumination while reducing the error along the illumination gradient. Since lightcuts computes the direct and indirect lighting seamlessly, we use a two-layer radiance cache, to store and control the interpolation of direct and indirect lighting individually with different error criteria. In multiple iterations our method detects cache interpolation errors above the visibility threshold of a pixel and reduces the anisotropic cache footprints accordingly. We achieve significantly better image quality while also speeding up the computation costs by one to two orders of magnitude with respect to the well-known photon mapping with (ir)radiance caching procedure. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=egs&AN=37138293
RecordInfo BibRecord:
  BibEntity:
    Identifiers:
      – Type: doi
        Value: 10.1111/j.1467-8659.2009.01365.x
    Languages:
      – Code: eng
        Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 10
        StartPage: 259
    Subjects:
      – SubjectFull: Lighting software
        Type: general
      – SubjectFull: Image quality in imaging systems
        Type: general
      – SubjectFull: Computer graphics software
        Type: general
      – SubjectFull: Computer graphics research
        Type: general
      – SubjectFull: Photorealism
        Type: general
      – SubjectFull: Three-dimensional imaging
        Type: general
      – SubjectFull: Computer software
        Type: general
    Titles:
      – TitleFull: Anisotropic Radiance-Cache Splatting for Efficiently Computing High-Quality Global Illumination with Lightcuts.
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Herzog, Robert
      – PersonEntity:
          Name:
            NameFull: Myszkowski, Karol
      – PersonEntity:
          Name:
            NameFull: Seidel, Hans-Peter
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 04
              Text: Apr2009
              Type: published
              Y: 2009
          Identifiers:
            – Type: issn-print
              Value: 01677055
          Numbering:
            – Type: volume
              Value: 28
            – Type: issue
              Value: 2
          Titles:
            – TitleFull: Computer Graphics Forum
              Type: main
ResultId 1