Shadowing Dynamic Scenes with Arbitrary BRDFs.

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Bibliographic Details
Title: Shadowing Dynamic Scenes with Arbitrary BRDFs.
Authors: Nowrouzezahrai, Derek1, Kalogerakis, Evangelos1, Fiume, Eugene1
Source: Computer Graphics Forum. Apr2009, Vol. 28 Issue 2, p249-258. 10p. 1 Color Photograph, 8 Diagrams, 1 Chart, 4 Graphs.
Subjects: Lighting software, Shades & shadows, Distribution (Probability theory), Computer graphics software, Computer graphics research, Heuristic programming, Computer software
Abstract: We present a real-time relighting and shadowing method for dynamic scenes with varying lighting, view and BRDFs. Our approach is based on a compact representation of reflectance data that allows for changing the BRDF at run-time and a data-driven method for accurately synthesizing self-shadows on articulated and deformable geometries. Unlike previous self-shadowing approaches, we do not rely on local blocking heuristics. We do not fit a model to the BRDF-weighted visibility, but rather only to the visibility that changes during animation. In this manner, our model is more compact than previous techniques and requires less computation both during fitting and at run-time. Our reflectance product operators can re-integrate arbitrary low-frequency view-dependent BRDF effects on-the-fly and are compatible with all previous dynamic visibility generation techniques as well as our own data-driven visibility model. We apply our reflectance product operators to three different visibility generation models, and our data-driven model can achieve framerates well over 300Hz. [ABSTRACT FROM AUTHOR]
Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: Shadowing Dynamic Scenes with Arbitrary BRDFs.
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  Data: <searchLink fieldCode="JN" term="%22Computer+Graphics+Forum%22">Computer Graphics Forum</searchLink>. Apr2009, Vol. 28 Issue 2, p249-258. 10p. 1 Color Photograph, 8 Diagrams, 1 Chart, 4 Graphs.
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  Data: <searchLink fieldCode="DE" term="%22Lighting+software%22">Lighting software</searchLink><br /><searchLink fieldCode="DE" term="%22Shades+%26+shadows%22">Shades & shadows</searchLink><br /><searchLink fieldCode="DE" term="%22Distribution+%28Probability+theory%29%22">Distribution (Probability theory)</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+graphics+software%22">Computer graphics software</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+graphics+research%22">Computer graphics research</searchLink><br /><searchLink fieldCode="DE" term="%22Heuristic+programming%22">Heuristic programming</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+software%22">Computer software</searchLink>
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  Data: We present a real-time relighting and shadowing method for dynamic scenes with varying lighting, view and BRDFs. Our approach is based on a compact representation of reflectance data that allows for changing the BRDF at run-time and a data-driven method for accurately synthesizing self-shadows on articulated and deformable geometries. Unlike previous self-shadowing approaches, we do not rely on local blocking heuristics. We do not fit a model to the BRDF-weighted visibility, but rather only to the visibility that changes during animation. In this manner, our model is more compact than previous techniques and requires less computation both during fitting and at run-time. Our reflectance product operators can re-integrate arbitrary low-frequency view-dependent BRDF effects on-the-fly and are compatible with all previous dynamic visibility generation techniques as well as our own data-driven visibility model. We apply our reflectance product operators to three different visibility generation models, and our data-driven model can achieve framerates well over 300Hz. [ABSTRACT FROM AUTHOR]
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  Label:
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  Data: <i>Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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      – Type: doi
        Value: 10.1111/j.1467-8659.2009.01364.x
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      – Code: eng
        Text: English
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        PageCount: 10
        StartPage: 249
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      – SubjectFull: Lighting software
        Type: general
      – SubjectFull: Shades & shadows
        Type: general
      – SubjectFull: Distribution (Probability theory)
        Type: general
      – SubjectFull: Computer graphics software
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      – SubjectFull: Computer graphics research
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      – SubjectFull: Heuristic programming
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      – SubjectFull: Computer software
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      – TitleFull: Shadowing Dynamic Scenes with Arbitrary BRDFs.
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            NameFull: Nowrouzezahrai, Derek
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            NameFull: Kalogerakis, Evangelos
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              M: 04
              Text: Apr2009
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              Y: 2009
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