Shadowing Dynamic Scenes with Arbitrary BRDFs.
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| Title: | Shadowing Dynamic Scenes with Arbitrary BRDFs. |
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| Authors: | Nowrouzezahrai, Derek1, Kalogerakis, Evangelos1, Fiume, Eugene1 |
| Source: | Computer Graphics Forum. Apr2009, Vol. 28 Issue 2, p249-258. 10p. 1 Color Photograph, 8 Diagrams, 1 Chart, 4 Graphs. |
| Subjects: | Lighting software, Shades & shadows, Distribution (Probability theory), Computer graphics software, Computer graphics research, Heuristic programming, Computer software |
| Abstract: | We present a real-time relighting and shadowing method for dynamic scenes with varying lighting, view and BRDFs. Our approach is based on a compact representation of reflectance data that allows for changing the BRDF at run-time and a data-driven method for accurately synthesizing self-shadows on articulated and deformable geometries. Unlike previous self-shadowing approaches, we do not rely on local blocking heuristics. We do not fit a model to the BRDF-weighted visibility, but rather only to the visibility that changes during animation. In this manner, our model is more compact than previous techniques and requires less computation both during fitting and at run-time. Our reflectance product operators can re-integrate arbitrary low-frequency view-dependent BRDF effects on-the-fly and are compatible with all previous dynamic visibility generation techniques as well as our own data-driven visibility model. We apply our reflectance product operators to three different visibility generation models, and our data-driven model can achieve framerates well over 300Hz. [ABSTRACT FROM AUTHOR] |
| Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: egs DbLabel: Engineering Source An: 37138294 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Shadowing Dynamic Scenes with Arbitrary BRDFs. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Nowrouzezahrai%2C+Derek%22">Nowrouzezahrai, Derek</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Kalogerakis%2C+Evangelos%22">Kalogerakis, Evangelos</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Fiume%2C+Eugene%22">Fiume, Eugene</searchLink><relatesTo>1</relatesTo> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Computer+Graphics+Forum%22">Computer Graphics Forum</searchLink>. Apr2009, Vol. 28 Issue 2, p249-258. 10p. 1 Color Photograph, 8 Diagrams, 1 Chart, 4 Graphs. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Lighting+software%22">Lighting software</searchLink><br /><searchLink fieldCode="DE" term="%22Shades+%26+shadows%22">Shades & shadows</searchLink><br /><searchLink fieldCode="DE" term="%22Distribution+%28Probability+theory%29%22">Distribution (Probability theory)</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+graphics+software%22">Computer graphics software</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+graphics+research%22">Computer graphics research</searchLink><br /><searchLink fieldCode="DE" term="%22Heuristic+programming%22">Heuristic programming</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+software%22">Computer software</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: We present a real-time relighting and shadowing method for dynamic scenes with varying lighting, view and BRDFs. Our approach is based on a compact representation of reflectance data that allows for changing the BRDF at run-time and a data-driven method for accurately synthesizing self-shadows on articulated and deformable geometries. Unlike previous self-shadowing approaches, we do not rely on local blocking heuristics. We do not fit a model to the BRDF-weighted visibility, but rather only to the visibility that changes during animation. In this manner, our model is more compact than previous techniques and requires less computation both during fitting and at run-time. Our reflectance product operators can re-integrate arbitrary low-frequency view-dependent BRDF effects on-the-fly and are compatible with all previous dynamic visibility generation techniques as well as our own data-driven visibility model. We apply our reflectance product operators to three different visibility generation models, and our data-driven model can achieve framerates well over 300Hz. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1111/j.1467-8659.2009.01364.x Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 10 StartPage: 249 Subjects: – SubjectFull: Lighting software Type: general – SubjectFull: Shades & shadows Type: general – SubjectFull: Distribution (Probability theory) Type: general – SubjectFull: Computer graphics software Type: general – SubjectFull: Computer graphics research Type: general – SubjectFull: Heuristic programming Type: general – SubjectFull: Computer software Type: general Titles: – TitleFull: Shadowing Dynamic Scenes with Arbitrary BRDFs. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Nowrouzezahrai, Derek – PersonEntity: Name: NameFull: Kalogerakis, Evangelos – PersonEntity: Name: NameFull: Fiume, Eugene IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 04 Text: Apr2009 Type: published Y: 2009 Identifiers: – Type: issn-print Value: 01677055 Numbering: – Type: volume Value: 28 – Type: issue Value: 2 Titles: – TitleFull: Computer Graphics Forum Type: main |
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