eNVyMyCar: A Multiplayer Car Racing Game for Teaching Computer Graphics.

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Title: eNVyMyCar: A Multiplayer Car Racing Game for Teaching Computer Graphics.
Authors: Ganovelli, F.1 F.Ganovelli@isti.cnr.it, Corsini, M.1 M.Corsini@isti.cnr.it
Source: Computer Graphics Forum. Dec2009, Vol. 28 Issue 8, p2025-2032. 8p. 1 Color Photograph, 3 Illustrations, 1 Diagram.
Subjects: Computer graphics education, Video games, Racing automobiles, Multiplayer games, Synchronization, Teaching
Abstract: The development of a computer game is widely used as a way of conveying concepts regarding Computer Science. There are several reasons for this: it stimulates creativity, it provides an immediate sense of achievement (when the code works), it typically covers all the aspects of an introductory course, and it is easy to find ideas just by looking around and finding stimulation from one's environment and from fellow students. In this paper we present eNVyMyCar, a framework for the collaborative/competitive development of a computer game, and report the experience of its use in two Computer Graphics courses held in 2007. We developed a multiplayer car racing game where the student's task is just to implement the rendering of the scene, while all the other aspects, communication and synchronization are implemented in the framework and are transparent to the developer. The innovative feature of our framework is that all on-line users can see the views produced by their fellow students. This motivates students to improve their work by comparing it with other students and picking up ideas from them. It also gives students an opportunity to show off to their classmates. [ABSTRACT FROM AUTHOR]
Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Engineering Source
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  Data: eNVyMyCar: A Multiplayer Car Racing Game for Teaching Computer Graphics.
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  Data: <searchLink fieldCode="AR" term="%22Ganovelli%2C+F%2E%22">Ganovelli, F.</searchLink><relatesTo>1</relatesTo><i> F.Ganovelli@isti.cnr.it</i><br /><searchLink fieldCode="AR" term="%22Corsini%2C+M%2E%22">Corsini, M.</searchLink><relatesTo>1</relatesTo><i> M.Corsini@isti.cnr.it</i>
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  Data: <searchLink fieldCode="JN" term="%22Computer+Graphics+Forum%22">Computer Graphics Forum</searchLink>. Dec2009, Vol. 28 Issue 8, p2025-2032. 8p. 1 Color Photograph, 3 Illustrations, 1 Diagram.
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  Data: <searchLink fieldCode="DE" term="%22Computer+graphics+education%22">Computer graphics education</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink><br /><searchLink fieldCode="DE" term="%22Racing+automobiles%22">Racing automobiles</searchLink><br /><searchLink fieldCode="DE" term="%22Multiplayer+games%22">Multiplayer games</searchLink><br /><searchLink fieldCode="DE" term="%22Synchronization%22">Synchronization</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching%22">Teaching</searchLink>
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  Label: Abstract
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  Data: The development of a computer game is widely used as a way of conveying concepts regarding Computer Science. There are several reasons for this: it stimulates creativity, it provides an immediate sense of achievement (when the code works), it typically covers all the aspects of an introductory course, and it is easy to find ideas just by looking around and finding stimulation from one's environment and from fellow students. In this paper we present eNVyMyCar, a framework for the collaborative/competitive development of a computer game, and report the experience of its use in two Computer Graphics courses held in 2007. We developed a multiplayer car racing game where the student's task is just to implement the rendering of the scene, while all the other aspects, communication and synchronization are implemented in the framework and are transparent to the developer. The innovative feature of our framework is that all on-line users can see the views produced by their fellow students. This motivates students to improve their work by comparing it with other students and picking up ideas from them. It also gives students an opportunity to show off to their classmates. [ABSTRACT FROM AUTHOR]
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  Label:
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  Data: <i>Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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      – Type: doi
        Value: 10.1111/j.1467-8659.2009.01425.x
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      – Code: eng
        Text: English
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      Pagination:
        PageCount: 8
        StartPage: 2025
    Subjects:
      – SubjectFull: Computer graphics education
        Type: general
      – SubjectFull: Video games
        Type: general
      – SubjectFull: Racing automobiles
        Type: general
      – SubjectFull: Multiplayer games
        Type: general
      – SubjectFull: Synchronization
        Type: general
      – SubjectFull: Teaching
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      – TitleFull: eNVyMyCar: A Multiplayer Car Racing Game for Teaching Computer Graphics.
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              M: 12
              Text: Dec2009
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              Y: 2009
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