PASCAL: physics augmented space canvases for animating locomotion.
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| Title: | PASCAL: physics augmented space canvases for animating locomotion. |
|---|---|
| Authors: | Guangzheng Fei1 guangzfei@gmail.com, Won-Sook Lee, Zijun Xin, Huikai Dong, Joslin, Chris |
| Source: | Computer Animation & Virtual Worlds. Mar/Apr2010, Vol. 21 Issue 2, p81-89. 9p. 3 Illustrations, 5 Diagrams. |
| Subjects: | Pascal (Computer program language), Computer-generated imagery, Three-dimensional imaging, Virtual machine systems, Physics, Animators |
| Abstract: | We describe an animation creation system called PASCAL that supports sketch-based modeling and physics augmented locomotion simultaneously. The system uses sketches and reconfigurable space canvases as basic modeling primitives and uses physics to improve the expressiveness and efficiency of several animation techniques to obtain controllable and plausible locomotion animation. The usability evaluation of the system was conducted both with professional and novice animators. Copyright © 2009 John Wiley & Sons, Ltd. [ABSTRACT FROM AUTHOR] |
| Copyright of Computer Animation & Virtual Worlds is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: egs DbLabel: Engineering Source An: 48946435 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: PASCAL: physics augmented space canvases for animating locomotion. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Guangzheng+Fei%22">Guangzheng Fei</searchLink><relatesTo>1</relatesTo><i> guangzfei@gmail.com</i><br /><searchLink fieldCode="AR" term="%22Won-Sook+Lee%22">Won-Sook Lee</searchLink><br /><searchLink fieldCode="AR" term="%22Zijun+Xin%22">Zijun Xin</searchLink><br /><searchLink fieldCode="AR" term="%22Huikai+Dong%22">Huikai Dong</searchLink><br /><searchLink fieldCode="AR" term="%22Joslin%2C+Chris%22">Joslin, Chris</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Computer+Animation+%26+Virtual+Worlds%22">Computer Animation & Virtual Worlds</searchLink>. Mar/Apr2010, Vol. 21 Issue 2, p81-89. 9p. 3 Illustrations, 5 Diagrams. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Pascal+%28Computer+program+language%29%22">Pascal (Computer program language)</searchLink><br /><searchLink fieldCode="DE" term="%22Computer-generated+imagery%22">Computer-generated imagery</searchLink><br /><searchLink fieldCode="DE" term="%22Three-dimensional+imaging%22">Three-dimensional imaging</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+machine+systems%22">Virtual machine systems</searchLink><br /><searchLink fieldCode="DE" term="%22Physics%22">Physics</searchLink><br /><searchLink fieldCode="DE" term="%22Animators%22">Animators</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: We describe an animation creation system called PASCAL that supports sketch-based modeling and physics augmented locomotion simultaneously. The system uses sketches and reconfigurable space canvases as basic modeling primitives and uses physics to improve the expressiveness and efficiency of several animation techniques to obtain controllable and plausible locomotion animation. The usability evaluation of the system was conducted both with professional and novice animators. Copyright © 2009 John Wiley & Sons, Ltd. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Computer Animation & Virtual Worlds is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1002/cav.323 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 9 StartPage: 81 Subjects: – SubjectFull: Pascal (Computer program language) Type: general – SubjectFull: Computer-generated imagery Type: general – SubjectFull: Three-dimensional imaging Type: general – SubjectFull: Virtual machine systems Type: general – SubjectFull: Physics Type: general – SubjectFull: Animators Type: general Titles: – TitleFull: PASCAL: physics augmented space canvases for animating locomotion. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Guangzheng Fei – PersonEntity: Name: NameFull: Won-Sook Lee – PersonEntity: Name: NameFull: Zijun Xin – PersonEntity: Name: NameFull: Huikai Dong – PersonEntity: Name: NameFull: Joslin, Chris IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 03 Text: Mar/Apr2010 Type: published Y: 2010 Identifiers: – Type: issn-print Value: 15464261 Numbering: – Type: volume Value: 21 – Type: issue Value: 2 Titles: – TitleFull: Computer Animation & Virtual Worlds Type: main |
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