Interactive, Multiresolution Image-Space Rendering for Dynamic Area Lighting.

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Bibliographic Details
Title: Interactive, Multiresolution Image-Space Rendering for Dynamic Area Lighting.
Authors: Nichols, Greg1, Penmatsa, Rajeev1, Wyman, Chris1
Source: Computer Graphics Forum. Jun2010, Vol. 29 Issue 4, p1279-1288. 10p. 2 Color Photographs, 1 Black and White Photograph, 2 Illustrations, 5 Diagrams, 2 Graphs.
Subjects: Real-time rendering (Computer graphics), Interactive computer graphics, Digital image processing, Special effects in lighting, Optical resolution, Shades & shadows
Abstract: Area lights add tremendous realism, but rendering them interactively proves challenging. Integrating visibility is costly, even with current shadowing techniques, and existing methods frequently ignore illumination variations at unoccluded points due to changing radiance over the light's surface. We extend recent image-space work that reduces costs by gathering illumination in a multiresolution fashion, rendering varying frequencies at corresponding resolutions. To compute visibility, we eschew shadow maps and instead rely on a coarse screen-space voxelization, which effectively provides a cheap layered depth image for binary visibility queries via ray marching. Our technique requires no precomputation and runs at interactive rates, allowing scenes with large area lights, including dynamic content such as video screens. [ABSTRACT FROM AUTHOR]
Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Engineering Source
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  Data: <searchLink fieldCode="JN" term="%22Computer+Graphics+Forum%22">Computer Graphics Forum</searchLink>. Jun2010, Vol. 29 Issue 4, p1279-1288. 10p. 2 Color Photographs, 1 Black and White Photograph, 2 Illustrations, 5 Diagrams, 2 Graphs.
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  Data: <searchLink fieldCode="DE" term="%22Real-time+rendering+%28Computer+graphics%29%22">Real-time rendering (Computer graphics)</searchLink><br /><searchLink fieldCode="DE" term="%22Interactive+computer+graphics%22">Interactive computer graphics</searchLink><br /><searchLink fieldCode="DE" term="%22Digital+image+processing%22">Digital image processing</searchLink><br /><searchLink fieldCode="DE" term="%22Special+effects+in+lighting%22">Special effects in lighting</searchLink><br /><searchLink fieldCode="DE" term="%22Optical+resolution%22">Optical resolution</searchLink><br /><searchLink fieldCode="DE" term="%22Shades+%26+shadows%22">Shades & shadows</searchLink>
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  Data: Area lights add tremendous realism, but rendering them interactively proves challenging. Integrating visibility is costly, even with current shadowing techniques, and existing methods frequently ignore illumination variations at unoccluded points due to changing radiance over the light's surface. We extend recent image-space work that reduces costs by gathering illumination in a multiresolution fashion, rendering varying frequencies at corresponding resolutions. To compute visibility, we eschew shadow maps and instead rely on a coarse screen-space voxelization, which effectively provides a cheap layered depth image for binary visibility queries via ray marching. Our technique requires no precomputation and runs at interactive rates, allowing scenes with large area lights, including dynamic content such as video screens. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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      – Type: doi
        Value: 10.1111/j.1467-8659.2010.01723.x
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      – Code: eng
        Text: English
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        PageCount: 10
        StartPage: 1279
    Subjects:
      – SubjectFull: Real-time rendering (Computer graphics)
        Type: general
      – SubjectFull: Interactive computer graphics
        Type: general
      – SubjectFull: Digital image processing
        Type: general
      – SubjectFull: Special effects in lighting
        Type: general
      – SubjectFull: Optical resolution
        Type: general
      – SubjectFull: Shades & shadows
        Type: general
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      – TitleFull: Interactive, Multiresolution Image-Space Rendering for Dynamic Area Lighting.
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            NameFull: Nichols, Greg
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              M: 06
              Text: Jun2010
              Type: published
              Y: 2010
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