A Simulation Tool for Industrial Ecology: Creating a Board Game.
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| Title: | A Simulation Tool for Industrial Ecology: Creating a Board Game. |
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| Authors: | Cushman-Roisin, Benoit, Rice III, Norman J., Moldaver, Michael A. |
| Source: | Journal of Industrial Ecology. Fall99, Vol. 3 Issue 4, p131-144. 14p. |
| Subjects: | Industrial ecology, Automobile industry |
| Abstract: | This article presents a board game that was developed for use as a simulation tool in teaching the basic concepts of industrial ecology (IE).The game, with the automobile industry as its theme, includes realistic numbers and displays a variety of IE principles. The objectives of the simulation, however, transcend the automobile industry and apply to other manufacturing industries.They include: pollution prevention, design for environment (in several forms, including design for disassembly), environmental management, and life-cycle assessment. The game has already been played by engineering and business professors, graduate students in environmental engineering, government representatives, and industry executives. A statistical analysis performed on pre- and postgame questionnaires indicates that the game is an effective teaching tool. [ABSTRACT FROM AUTHOR] |
| Copyright of Journal of Industrial Ecology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: egs DbLabel: Engineering Source An: 5337519 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: A Simulation Tool for Industrial Ecology: Creating a Board Game. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Cushman-Roisin%2C+Benoit%22">Cushman-Roisin, Benoit</searchLink><br /><searchLink fieldCode="AR" term="%22Rice+III%2C+Norman+J%2E%22">Rice III, Norman J.</searchLink><br /><searchLink fieldCode="AR" term="%22Moldaver%2C+Michael+A%2E%22">Moldaver, Michael A.</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Journal+of+Industrial+Ecology%22">Journal of Industrial Ecology</searchLink>. Fall99, Vol. 3 Issue 4, p131-144. 14p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Industrial+ecology%22">Industrial ecology</searchLink><br /><searchLink fieldCode="DE" term="%22Automobile+industry%22">Automobile industry</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: This article presents a board game that was developed for use as a simulation tool in teaching the basic concepts of industrial ecology (IE).The game, with the automobile industry as its theme, includes realistic numbers and displays a variety of IE principles. The objectives of the simulation, however, transcend the automobile industry and apply to other manufacturing industries.They include: pollution prevention, design for environment (in several forms, including design for disassembly), environmental management, and life-cycle assessment. The game has already been played by engineering and business professors, graduate students in environmental engineering, government representatives, and industry executives. A statistical analysis performed on pre- and postgame questionnaires indicates that the game is an effective teaching tool. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Journal of Industrial Ecology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=egs&AN=5337519 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1162/108819899569601 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 14 StartPage: 131 Subjects: – SubjectFull: Industrial ecology Type: general – SubjectFull: Automobile industry Type: general Titles: – TitleFull: A Simulation Tool for Industrial Ecology: Creating a Board Game. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Cushman-Roisin, Benoit – PersonEntity: Name: NameFull: Rice III, Norman J. – PersonEntity: Name: NameFull: Moldaver, Michael A. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 10 Text: Fall99 Type: published Y: 1999 Identifiers: – Type: issn-print Value: 10881980 Numbering: – Type: volume Value: 3 – Type: issue Value: 4 Titles: – TitleFull: Journal of Industrial Ecology Type: main |
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