A Simulation Tool for Industrial Ecology: Creating a Board Game.

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Title: A Simulation Tool for Industrial Ecology: Creating a Board Game.
Authors: Cushman-Roisin, Benoit, Rice III, Norman J., Moldaver, Michael A.
Source: Journal of Industrial Ecology. Fall99, Vol. 3 Issue 4, p131-144. 14p.
Subjects: Industrial ecology, Automobile industry
Abstract: This article presents a board game that was developed for use as a simulation tool in teaching the basic concepts of industrial ecology (IE).The game, with the automobile industry as its theme, includes realistic numbers and displays a variety of IE principles. The objectives of the simulation, however, transcend the automobile industry and apply to other manufacturing industries.They include: pollution prevention, design for environment (in several forms, including design for disassembly), environmental management, and life-cycle assessment. The game has already been played by engineering and business professors, graduate students in environmental engineering, government representatives, and industry executives. A statistical analysis performed on pre- and postgame questionnaires indicates that the game is an effective teaching tool. [ABSTRACT FROM AUTHOR]
Copyright of Journal of Industrial Ecology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Engineering Source
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DbLabel: Engineering Source
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  Data: A Simulation Tool for Industrial Ecology: Creating a Board Game.
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  Data: This article presents a board game that was developed for use as a simulation tool in teaching the basic concepts of industrial ecology (IE).The game, with the automobile industry as its theme, includes realistic numbers and displays a variety of IE principles. The objectives of the simulation, however, transcend the automobile industry and apply to other manufacturing industries.They include: pollution prevention, design for environment (in several forms, including design for disassembly), environmental management, and life-cycle assessment. The game has already been played by engineering and business professors, graduate students in environmental engineering, government representatives, and industry executives. A statistical analysis performed on pre- and postgame questionnaires indicates that the game is an effective teaching tool. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Journal of Industrial Ecology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.1162/108819899569601
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      – Code: eng
        Text: English
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        PageCount: 14
        StartPage: 131
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      – SubjectFull: Industrial ecology
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      – SubjectFull: Automobile industry
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      – TitleFull: A Simulation Tool for Industrial Ecology: Creating a Board Game.
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            NameFull: Cushman-Roisin, Benoit
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            NameFull: Rice III, Norman J.
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            NameFull: Moldaver, Michael A.
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            – D: 01
              M: 10
              Text: Fall99
              Type: published
              Y: 1999
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