A Learning Program Which Plays Partnership Dominoes.
Saved in:
| Title: | A Learning Program Which Plays Partnership Dominoes. |
|---|---|
| Authors: | Smith, Michael H. |
| Source: | Communications of the ACM. Aug1973, Vol. 16 Issue 8, p462-467. 6p. 4 Diagrams. |
| Subjects: | Dominoes, Computer game programming, Artificial intelligence, BASIC (Computer program language) |
| Abstract: | Describes a learning program which has been written in BASIC computer language to play four-player partnership dominoes. Application of different principles of artificial intelligence and problem solving; Description of the rules; Utilization of a strategy signature table which classifies board situations throughout the interactions of game parameters. |
| Database: | Engineering Source |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
|---|---|
| Header | DbId: egs DbLabel: Engineering Source An: 5355302 AccessLevel: 6 PubType: Periodical PubTypeId: serialPeriodical PreciseRelevancyScore: 0 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: A Learning Program Which Plays Partnership Dominoes. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Smith%2C+Michael+H%2E%22">Smith, Michael H.</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Communications+of+the+ACM%22">Communications of the ACM</searchLink>. Aug1973, Vol. 16 Issue 8, p462-467. 6p. 4 Diagrams. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Dominoes%22">Dominoes</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+game+programming%22">Computer game programming</searchLink><br /><searchLink fieldCode="DE" term="%22Artificial+intelligence%22">Artificial intelligence</searchLink><br /><searchLink fieldCode="DE" term="%22BASIC+%28Computer+program+language%29%22">BASIC (Computer program language)</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Describes a learning program which has been written in BASIC computer language to play four-player partnership dominoes. Application of different principles of artificial intelligence and problem solving; Description of the rules; Utilization of a strategy signature table which classifies board situations throughout the interactions of game parameters. |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=egs&AN=5355302 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1145/355609.362314 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 6 StartPage: 462 Subjects: – SubjectFull: Dominoes Type: general – SubjectFull: Computer game programming Type: general – SubjectFull: Artificial intelligence Type: general – SubjectFull: BASIC (Computer program language) Type: general Titles: – TitleFull: A Learning Program Which Plays Partnership Dominoes. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Smith, Michael H. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 08 Text: Aug1973 Type: published Y: 1973 Identifiers: – Type: issn-print Value: 00010782 Numbering: – Type: volume Value: 16 – Type: issue Value: 8 Titles: – TitleFull: Communications of the ACM Type: main |
| ResultId | 1 |