Physically Motivated Environmental Sound Synthesis for Virtual Worlds.
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| Title: | Physically Motivated Environmental Sound Synthesis for Virtual Worlds. |
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| Authors: | Menzies, Dylan1 rdmg@dmu.ac.uk |
| Source: | EURASIP Journal on Audio Speech & Music Processing. 2010, Vol. 2010, p1-11. 11p. 14 Diagrams. |
| Subjects: | Computer sound processing, Video games, Application software, Computer software, Signal processing |
| Abstract: | A system is described for simulating environmental sound in interactive virtual worlds, using the physical state of objects as control parameters. It contains a unified framework for integration with physics simulation engines and synthesis algorithms that are tailored to work within the framework. A range of behaviours can be simulated, including diffuse and nonlinear resonators, and loose surfaces. The overall aim has been to produce a flexible and practical system with intuitive controls that will appeal to sound design professionals. This could be valuable for computer game design and in other areas where realistic environmental audio is required. A review of previous work and a discussion of the issues which influence the overall design of the system are included. [ABSTRACT FROM AUTHOR] |
| Copyright of EURASIP Journal on Audio Speech & Music Processing is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: egs DbLabel: Engineering Source An: 63486498 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Physically Motivated Environmental Sound Synthesis for Virtual Worlds. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Menzies%2C+Dylan%22">Menzies, Dylan</searchLink><relatesTo>1</relatesTo><i> rdmg@dmu.ac.uk</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22EURASIP+Journal+on+Audio+Speech+%26+Music+Processing%22">EURASIP Journal on Audio Speech & Music Processing</searchLink>. 2010, Vol. 2010, p1-11. 11p. 14 Diagrams. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+sound+processing%22">Computer sound processing</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink><br /><searchLink fieldCode="DE" term="%22Application+software%22">Application software</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+software%22">Computer software</searchLink><br /><searchLink fieldCode="DE" term="%22Signal+processing%22">Signal processing</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: A system is described for simulating environmental sound in interactive virtual worlds, using the physical state of objects as control parameters. It contains a unified framework for integration with physics simulation engines and synthesis algorithms that are tailored to work within the framework. A range of behaviours can be simulated, including diffuse and nonlinear resonators, and loose surfaces. The overall aim has been to produce a flexible and practical system with intuitive controls that will appeal to sound design professionals. This could be valuable for computer game design and in other areas where realistic environmental audio is required. A review of previous work and a discussion of the issues which influence the overall design of the system are included. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of EURASIP Journal on Audio Speech & Music Processing is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=egs&AN=63486498 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1155/2010/137878 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 11 StartPage: 1 Subjects: – SubjectFull: Computer sound processing Type: general – SubjectFull: Video games Type: general – SubjectFull: Application software Type: general – SubjectFull: Computer software Type: general – SubjectFull: Signal processing Type: general Titles: – TitleFull: Physically Motivated Environmental Sound Synthesis for Virtual Worlds. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Menzies, Dylan IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Text: 2010 Type: published Y: 2010 Identifiers: – Type: issn-print Value: 16874714 Numbering: – Type: volume Value: 2010 Titles: – TitleFull: EURASIP Journal on Audio Speech & Music Processing Type: main |
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