An Overview on Base Real-Time Shadow Techniques in Virtual Environments.
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| Title: | An Overview on Base Real-Time Shadow Techniques in Virtual Environments. |
|---|---|
| Authors: | Kolivand, Hoshang1, Sunar, Mohd Shahrizal1 shahinkey@yahoo.com |
| Source: | Telkomnika. 2012, Vol. 10 Issue 1, p171-178. 8p. 3 Color Photographs, 3 Diagrams, 1 Chart. |
| Subjects: | Real-time computing software, Virtual reality, Algorithms, Radiosity, Digital image processing, Computer graphics, Ray tracing algorithms |
| Abstract (English): | Shadows are elegant to create a realistic scene in virtual environments. Variety types of shadow techniques encourage us to prepare an overview on all base shadow techniques. Non real-time and realtime techniques are big subdivision of shadow generation. In non real-time techniques ray tracing, ray casting and radiosity are well known and deeply described. Radiosity implemented to create very realistic shadow on non real-time scene. Although traditional radiosity algorithm is difficult to implement, we have proposed a simple one. The proposed pseudo code is easier to understand and implement. Ray tracing used to prevent of collision of movement objects. Projection shadow, shadow volume and shadow mapping are used to create real-time shadow in virtual environments. We have used projection shadow for some objects are static and have shadow on flat surface. Shadow volume used to create accurate shadow with sharp outline. Shadow mapping that is the base of most recently techniques is reconstructed. The reconstruct algorithm gives some new idea to propose another algorithm based on shadow mapping. [ABSTRACT FROM AUTHOR] |
| Abstract (Indonesian): | Bayangan (shadow) adalah sangat bagus untuk menciptakan suasana realistis pada lingkungan virtual. Bervariasinya teknik shadow mendorong Penulis untuk mempersiapkan tinjauan pada semua teknik shadow dasar. Teknik shadow dapat dikategorikan dua kelas besar, teknik waktu-nyata dan teknik non waktu-nyata. Pada jiplakan sinar teknik non waktu-nyata, pemilihan jiplakan dan radiositas adalah sangat dikenal, dan dijelaskan secara mendalam. Radiositas diterapkan untuk menciptakan bayangan yang sangat realistis pada teknik non waktu-nyata. Karena algoritma radiositas tradisional sulit diimplementasikan, Penulis mengusulkan sesuatu yang sederhana untuk menangani hal ini. Kode pseudo yang diusulkan lebih mudah untuk dipahami dan diimplementasikan. Jiplakan sinar digunakan untuk mencegah tabrakan objek-objek bergerak. Bayangan proyeksi, banyaknya bayangan dan pemetaan bayangan digunakan untuk membuat bayangan waktu-nyata pada lingkungan virtual. Bayangan proyeksi telah digunakan untuk beberapa objek statis dan memiliki bayangan pada permukaan datar. Banyaknya bayangan digunakan untuk membuat bayangan yang akurat dengan garis tajam. Pemetaan shadow yang merupakan teknik dasar dari semua teknik terkini, direkonstruksi. Algoritma rekonstruksi ini memberikan beberapa ide baru untuk mengusulkan algoritma lain berdasarkan pemetaan bayangan. [ABSTRACT FROM AUTHOR] |
| Copyright of Telkomnika is the property of Department of Electrical Engineering, Ahmad Dahlan University and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: egs DbLabel: Engineering Source An: 74462876 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: An Overview on Base Real-Time Shadow Techniques in Virtual Environments. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Kolivand%2C+Hoshang%22">Kolivand, Hoshang</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Sunar%2C+Mohd+Shahrizal%22">Sunar, Mohd Shahrizal</searchLink><relatesTo>1</relatesTo><i> shahinkey@yahoo.com</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Telkomnika%22">Telkomnika</searchLink>. 2012, Vol. 10 Issue 1, p171-178. 8p. 3 Color Photographs, 3 Diagrams, 1 Chart. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Real-time+computing+software%22">Real-time computing software</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink><br /><searchLink fieldCode="DE" term="%22Algorithms%22">Algorithms</searchLink><br /><searchLink fieldCode="DE" term="%22Radiosity%22">Radiosity</searchLink><br /><searchLink fieldCode="DE" term="%22Digital+image+processing%22">Digital image processing</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+graphics%22">Computer graphics</searchLink><br /><searchLink fieldCode="DE" term="%22Ray+tracing+algorithms%22">Ray tracing algorithms</searchLink> – Name: Abstract Label: Abstract (English) Group: Ab Data: Shadows are elegant to create a realistic scene in virtual environments. Variety types of shadow techniques encourage us to prepare an overview on all base shadow techniques. Non real-time and realtime techniques are big subdivision of shadow generation. In non real-time techniques ray tracing, ray casting and radiosity are well known and deeply described. Radiosity implemented to create very realistic shadow on non real-time scene. Although traditional radiosity algorithm is difficult to implement, we have proposed a simple one. The proposed pseudo code is easier to understand and implement. Ray tracing used to prevent of collision of movement objects. Projection shadow, shadow volume and shadow mapping are used to create real-time shadow in virtual environments. We have used projection shadow for some objects are static and have shadow on flat surface. Shadow volume used to create accurate shadow with sharp outline. Shadow mapping that is the base of most recently techniques is reconstructed. The reconstruct algorithm gives some new idea to propose another algorithm based on shadow mapping. [ABSTRACT FROM AUTHOR] – Name: Abstract Label: Abstract (Indonesian) Group: Ab Data: Bayangan (shadow) adalah sangat bagus untuk menciptakan suasana realistis pada lingkungan virtual. Bervariasinya teknik shadow mendorong Penulis untuk mempersiapkan tinjauan pada semua teknik shadow dasar. Teknik shadow dapat dikategorikan dua kelas besar, teknik waktu-nyata dan teknik non waktu-nyata. Pada jiplakan sinar teknik non waktu-nyata, pemilihan jiplakan dan radiositas adalah sangat dikenal, dan dijelaskan secara mendalam. Radiositas diterapkan untuk menciptakan bayangan yang sangat realistis pada teknik non waktu-nyata. Karena algoritma radiositas tradisional sulit diimplementasikan, Penulis mengusulkan sesuatu yang sederhana untuk menangani hal ini. Kode pseudo yang diusulkan lebih mudah untuk dipahami dan diimplementasikan. Jiplakan sinar digunakan untuk mencegah tabrakan objek-objek bergerak. Bayangan proyeksi, banyaknya bayangan dan pemetaan bayangan digunakan untuk membuat bayangan waktu-nyata pada lingkungan virtual. Bayangan proyeksi telah digunakan untuk beberapa objek statis dan memiliki bayangan pada permukaan datar. Banyaknya bayangan digunakan untuk membuat bayangan yang akurat dengan garis tajam. Pemetaan shadow yang merupakan teknik dasar dari semua teknik terkini, direkonstruksi. Algoritma rekonstruksi ini memberikan beberapa ide baru untuk mengusulkan algoritma lain berdasarkan pemetaan bayangan. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Telkomnika is the property of Department of Electrical Engineering, Ahmad Dahlan University and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.12928/telkomnika.v10i1.775 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 8 StartPage: 171 Subjects: – SubjectFull: Real-time computing software Type: general – SubjectFull: Virtual reality Type: general – SubjectFull: Algorithms Type: general – SubjectFull: Radiosity Type: general – SubjectFull: Digital image processing Type: general – SubjectFull: Computer graphics Type: general – SubjectFull: Ray tracing algorithms Type: general Titles: – TitleFull: An Overview on Base Real-Time Shadow Techniques in Virtual Environments. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Kolivand, Hoshang – PersonEntity: Name: NameFull: Sunar, Mohd Shahrizal IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 03 Text: 2012 Type: published Y: 2012 Identifiers: – Type: issn-print Value: 16936930 Numbering: – Type: volume Value: 10 – Type: issue Value: 1 Titles: – TitleFull: Telkomnika Type: main |
| ResultId | 1 |