Implementation of Martian virtual reality environment using very high-resolution stereo topographic data
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| Title: | Implementation of Martian virtual reality environment using very high-resolution stereo topographic data |
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| Authors: | Kim, Jung-Rack1 kjrr001@gmail.com, Lin, Shih-Yuan2, Hong, Jeong-Woo3, Kim, Young-Hwi4, Park, Chin-Kang5 |
| Source: | Computers & Geosciences. Jul2012, Vol. 44, p184-195. 12p. |
| Subjects: | Virtual reality, Geomorphology, Performance evaluation, Computer software, Parallel processing, Microprocessors, Martian surface, Mars (Planet) |
| Abstract: | Abstract: Topography over terrestrial or other planetary surfaces is an important base data for virtual reality construction. In particular, with inaccessible topography such as the Martian surface, virtual reality provides great value not only for public interaction but also for scientific research. For the latter application, since field surveys are essential for the geological and geomorphological researches, the virtual reality environment created based on verified topographic products provides an alternative solution for planetary research. The performance of virtual reality implementation over a planetary surface can be assessed by two major factors: (1) The geodetically controlled base topographic products, such as DTM and ortho-image, and (2) Technological integration of topographic products into virtual reality software and hardware. For the first aspect, the multi-resolution stereo analysis approach has already provided a solid basis so that specific topographic data sets over testing areas were generated by the hierarchical processor. To address the second problem, a parallel processor with multiple screen display combining 3D display software was employed in this research. As demonstrated in this paper, the constructed Martian virtual environment showed highly detailed features over the Athabasca Valles (one of former potential Mars Exploration Rover landing sites) and Eberswalde crater (one of the main original landing candidates for the NASA’s rover mission scheduled to launch in late 2011). The employment of such virtual reality environments is expected to be a powerful simulator after integrating a 3D Martian model, engineering and environment constraints for Martian geological and geomorphic researches including landing site selection and rover navigation. [Copyright &y& Elsevier] |
| Copyright of Computers & Geosciences is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
| FullText | Text: Availability: 0 |
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| Header | DbId: egs DbLabel: Engineering Source An: 76494301 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Implementation of Martian virtual reality environment using very high-resolution stereo topographic data – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Kim%2C+Jung-Rack%22">Kim, Jung-Rack</searchLink><relatesTo>1</relatesTo><i> kjrr001@gmail.com</i><br /><searchLink fieldCode="AR" term="%22Lin%2C+Shih-Yuan%22">Lin, Shih-Yuan</searchLink><relatesTo>2</relatesTo><br /><searchLink fieldCode="AR" term="%22Hong%2C+Jeong-Woo%22">Hong, Jeong-Woo</searchLink><relatesTo>3</relatesTo><br /><searchLink fieldCode="AR" term="%22Kim%2C+Young-Hwi%22">Kim, Young-Hwi</searchLink><relatesTo>4</relatesTo><br /><searchLink fieldCode="AR" term="%22Park%2C+Chin-Kang%22">Park, Chin-Kang</searchLink><relatesTo>5</relatesTo> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Computers+%26+Geosciences%22">Computers & Geosciences</searchLink>. Jul2012, Vol. 44, p184-195. 12p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink><br /><searchLink fieldCode="DE" term="%22Geomorphology%22">Geomorphology</searchLink><br /><searchLink fieldCode="DE" term="%22Performance+evaluation%22">Performance evaluation</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+software%22">Computer software</searchLink><br /><searchLink fieldCode="DE" term="%22Parallel+processing%22">Parallel processing</searchLink><br /><searchLink fieldCode="DE" term="%22Microprocessors%22">Microprocessors</searchLink><br /><searchLink fieldCode="DE" term="%22Martian+surface%22">Martian surface</searchLink><br /><searchLink fieldCode="DE" term="%22Mars+%28Planet%29%22">Mars (Planet)</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Abstract: Topography over terrestrial or other planetary surfaces is an important base data for virtual reality construction. In particular, with inaccessible topography such as the Martian surface, virtual reality provides great value not only for public interaction but also for scientific research. For the latter application, since field surveys are essential for the geological and geomorphological researches, the virtual reality environment created based on verified topographic products provides an alternative solution for planetary research. The performance of virtual reality implementation over a planetary surface can be assessed by two major factors: (1) The geodetically controlled base topographic products, such as DTM and ortho-image, and (2) Technological integration of topographic products into virtual reality software and hardware. For the first aspect, the multi-resolution stereo analysis approach has already provided a solid basis so that specific topographic data sets over testing areas were generated by the hierarchical processor. To address the second problem, a parallel processor with multiple screen display combining 3D display software was employed in this research. As demonstrated in this paper, the constructed Martian virtual environment showed highly detailed features over the Athabasca Valles (one of former potential Mars Exploration Rover landing sites) and Eberswalde crater (one of the main original landing candidates for the NASA’s rover mission scheduled to launch in late 2011). The employment of such virtual reality environments is expected to be a powerful simulator after integrating a 3D Martian model, engineering and environment constraints for Martian geological and geomorphic researches including landing site selection and rover navigation. [Copyright &y& Elsevier] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Computers & Geosciences is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1016/j.cageo.2011.09.018 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 12 StartPage: 184 Subjects: – SubjectFull: Virtual reality Type: general – SubjectFull: Geomorphology Type: general – SubjectFull: Performance evaluation Type: general – SubjectFull: Computer software Type: general – SubjectFull: Parallel processing Type: general – SubjectFull: Microprocessors Type: general – SubjectFull: Martian surface Type: general – SubjectFull: Mars (Planet) Type: general Titles: – TitleFull: Implementation of Martian virtual reality environment using very high-resolution stereo topographic data Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Kim, Jung-Rack – PersonEntity: Name: NameFull: Lin, Shih-Yuan – PersonEntity: Name: NameFull: Hong, Jeong-Woo – PersonEntity: Name: NameFull: Kim, Young-Hwi – PersonEntity: Name: NameFull: Park, Chin-Kang IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 07 Text: Jul2012 Type: published Y: 2012 Identifiers: – Type: issn-print Value: 00983004 Numbering: – Type: volume Value: 44 Titles: – TitleFull: Computers & Geosciences Type: main |
| ResultId | 1 |