Teaching a modern graphics pipeline using a shader-based software renderer
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| Title: | Teaching a modern graphics pipeline using a shader-based software renderer |
|---|---|
| Authors: | Fink, H.1 hfink@cg.tuwien.ac.at, Weber, T. t.weber@cg.tuwien.ac.at, Wimmer, M.1 wimmer@cg.tuwien.ac.at |
| Source: | Computers & Graphics. Feb2013, Vol. 37 Issue 1/2, p12-20. 9p. |
| Subjects: | Computer graphics education, Computer software, Curriculum, Computer programming, Algorithms, Java programming language |
| Abstract: | Abstract: This paper presents the syllabus for an introductory computer graphics course that emphasizes the use of programmable shaders while teaching raster-level algorithms at the same time. We describe a Java-based framework that is used for programming assignments in this course. This framework implements a shader-enabled software renderer and an interactive 3D editor. Teaching shader programming in concert with the low-level graphics pipeline makes it easier for our students to learn modern OpenGL with shaders in our follow-up intermediate course. We also show how to create attractive course material by using COLLADA, an open standard for 3D content exchange, and our approach to organizing the practical course. [Copyright &y& Elsevier] |
| Copyright of Computers & Graphics is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
| FullText | Text: Availability: 0 |
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| Header | DbId: egs DbLabel: Engineering Source An: 86154444 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Teaching a modern graphics pipeline using a shader-based software renderer – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Fink%2C+H%2E%22">Fink, H.</searchLink><relatesTo>1</relatesTo><i> hfink@cg.tuwien.ac.at</i><br /><searchLink fieldCode="AR" term="%22Weber%2C+T%2E%22">Weber, T.</searchLink><i> t.weber@cg.tuwien.ac.at</i><br /><searchLink fieldCode="AR" term="%22Wimmer%2C+M%2E%22">Wimmer, M.</searchLink><relatesTo>1</relatesTo><i> wimmer@cg.tuwien.ac.at</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Computers+%26+Graphics%22">Computers & Graphics</searchLink>. Feb2013, Vol. 37 Issue 1/2, p12-20. 9p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+graphics+education%22">Computer graphics education</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+software%22">Computer software</searchLink><br /><searchLink fieldCode="DE" term="%22Curriculum%22">Curriculum</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+programming%22">Computer programming</searchLink><br /><searchLink fieldCode="DE" term="%22Algorithms%22">Algorithms</searchLink><br /><searchLink fieldCode="DE" term="%22Java+programming+language%22">Java programming language</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Abstract: This paper presents the syllabus for an introductory computer graphics course that emphasizes the use of programmable shaders while teaching raster-level algorithms at the same time. We describe a Java-based framework that is used for programming assignments in this course. This framework implements a shader-enabled software renderer and an interactive 3D editor. Teaching shader programming in concert with the low-level graphics pipeline makes it easier for our students to learn modern OpenGL with shaders in our follow-up intermediate course. We also show how to create attractive course material by using COLLADA, an open standard for 3D content exchange, and our approach to organizing the practical course. [Copyright &y& Elsevier] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Computers & Graphics is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1016/j.cag.2012.10.005 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 9 StartPage: 12 Subjects: – SubjectFull: Computer graphics education Type: general – SubjectFull: Computer software Type: general – SubjectFull: Curriculum Type: general – SubjectFull: Computer programming Type: general – SubjectFull: Algorithms Type: general – SubjectFull: Java programming language Type: general Titles: – TitleFull: Teaching a modern graphics pipeline using a shader-based software renderer Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Fink, H. – PersonEntity: Name: NameFull: Weber, T. – PersonEntity: Name: NameFull: Wimmer, M. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 02 Text: Feb2013 Type: published Y: 2013 Identifiers: – Type: issn-print Value: 00978493 Numbering: – Type: volume Value: 37 – Type: issue Value: 1/2 Titles: – TitleFull: Computers & Graphics Type: main |
| ResultId | 1 |