Teaching a modern graphics pipeline using a shader-based software renderer

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Title: Teaching a modern graphics pipeline using a shader-based software renderer
Authors: Fink, H.1 hfink@cg.tuwien.ac.at, Weber, T. t.weber@cg.tuwien.ac.at, Wimmer, M.1 wimmer@cg.tuwien.ac.at
Source: Computers & Graphics. Feb2013, Vol. 37 Issue 1/2, p12-20. 9p.
Subjects: Computer graphics education, Computer software, Curriculum, Computer programming, Algorithms, Java programming language
Abstract: Abstract: This paper presents the syllabus for an introductory computer graphics course that emphasizes the use of programmable shaders while teaching raster-level algorithms at the same time. We describe a Java-based framework that is used for programming assignments in this course. This framework implements a shader-enabled software renderer and an interactive 3D editor. Teaching shader programming in concert with the low-level graphics pipeline makes it easier for our students to learn modern OpenGL with shaders in our follow-up intermediate course. We also show how to create attractive course material by using COLLADA, an open standard for 3D content exchange, and our approach to organizing the practical course. [Copyright &y& Elsevier]
Copyright of Computers & Graphics is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Engineering Source
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Header DbId: egs
DbLabel: Engineering Source
An: 86154444
AccessLevel: 6
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
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  Data: <searchLink fieldCode="AR" term="%22Fink%2C+H%2E%22">Fink, H.</searchLink><relatesTo>1</relatesTo><i> hfink@cg.tuwien.ac.at</i><br /><searchLink fieldCode="AR" term="%22Weber%2C+T%2E%22">Weber, T.</searchLink><i> t.weber@cg.tuwien.ac.at</i><br /><searchLink fieldCode="AR" term="%22Wimmer%2C+M%2E%22">Wimmer, M.</searchLink><relatesTo>1</relatesTo><i> wimmer@cg.tuwien.ac.at</i>
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  Data: <searchLink fieldCode="JN" term="%22Computers+%26+Graphics%22">Computers & Graphics</searchLink>. Feb2013, Vol. 37 Issue 1/2, p12-20. 9p.
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  Data: <searchLink fieldCode="DE" term="%22Computer+graphics+education%22">Computer graphics education</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+software%22">Computer software</searchLink><br /><searchLink fieldCode="DE" term="%22Curriculum%22">Curriculum</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+programming%22">Computer programming</searchLink><br /><searchLink fieldCode="DE" term="%22Algorithms%22">Algorithms</searchLink><br /><searchLink fieldCode="DE" term="%22Java+programming+language%22">Java programming language</searchLink>
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  Data: Abstract: This paper presents the syllabus for an introductory computer graphics course that emphasizes the use of programmable shaders while teaching raster-level algorithms at the same time. We describe a Java-based framework that is used for programming assignments in this course. This framework implements a shader-enabled software renderer and an interactive 3D editor. Teaching shader programming in concert with the low-level graphics pipeline makes it easier for our students to learn modern OpenGL with shaders in our follow-up intermediate course. We also show how to create attractive course material by using COLLADA, an open standard for 3D content exchange, and our approach to organizing the practical course. [Copyright &y& Elsevier]
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  Data: <i>Copyright of Computers & Graphics is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.1016/j.cag.2012.10.005
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        Text: English
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              Text: Feb2013
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