Design and Implementation of CoAeLearn Modules for Personalized Game Based-Learning within Computer Architecture Course.
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| Title: | Design and Implementation of CoAeLearn Modules for Personalized Game Based-Learning within Computer Architecture Course. |
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| Authors: | KUK, KRISTIJAN1 kristijankuk@viser.edu.rs, JOVANOVIC, DRAGICA2 dr.dragicajovanovic@gmail.com |
| Source: | International Journal of Engineering Education. 2013, Vol. 29 Issue 3, p620-633. 14p. |
| Subjects: | Mobile learning, Computer architecture, Computer software, Adobe Flash (Computer software), Video games, Education |
| Abstract: | This paper presents personalized game-based modules for Computer Architecture eLearning (CoAeLearn Modules) which integrates personalized learning based on students' learning styles and preferences (individual properties, goals and needs) with elements of multimedia games. Modules are intended for effective and efficient learning on the Computer Architecture Course by means of entertainment incorporated into interactive game-based applications. Furthermore, the CoAeLearn Modules should motivate the students and provide them with challenging games, action and victory. Moreover, the modules allow a visualization of computer architecture elements as well as a traceability of actions stored in the memory registers. The challenge for educational researchers is to determine how to design games which would achieve the instructional objective. Here we present an idea of making the components, integrated in CoAeLearn Modules, which explicitly support learning goals via guidance, directive feedback and multimedia presentation essential for efficient learning. Presenting the modules by entertaining interactive approach, along with a visual indication of the task execution flow, enables the students to master the methods of solving the tasks in various subject areas and surmounting different levels of complexity of teaching material. Multimedia Modules are presented in the form of a software package and Adobe Flash CS4 is used to create multimedia content. The Modules can be distinguished by pedagogical parameters such as: the degree of guidance in the module, a module support by HELP and feedback information about the correct answers. [ABSTRACT FROM AUTHOR] |
| Copyright of International Journal of Engineering Education is the property of Tempus Publications and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
| FullText | Text: Availability: 0 |
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| Header | DbId: egs DbLabel: Engineering Source An: 89001331 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Design and Implementation of CoAeLearn Modules for Personalized Game Based-Learning within Computer Architecture Course. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22KUK%2C+KRISTIJAN%22">KUK, KRISTIJAN</searchLink><relatesTo>1</relatesTo><i> kristijankuk@viser.edu.rs</i><br /><searchLink fieldCode="AR" term="%22JOVANOVIC%2C+DRAGICA%22">JOVANOVIC, DRAGICA</searchLink><relatesTo>2</relatesTo><i> dr.dragicajovanovic@gmail.com</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Engineering+Education%22">International Journal of Engineering Education</searchLink>. 2013, Vol. 29 Issue 3, p620-633. 14p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Mobile+learning%22">Mobile learning</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+architecture%22">Computer architecture</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+software%22">Computer software</searchLink><br /><searchLink fieldCode="DE" term="%22Adobe+Flash+%28Computer+software%29%22">Adobe Flash (Computer software)</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink><br /><searchLink fieldCode="DE" term="%22Education%22">Education</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: This paper presents personalized game-based modules for Computer Architecture eLearning (CoAeLearn Modules) which integrates personalized learning based on students' learning styles and preferences (individual properties, goals and needs) with elements of multimedia games. Modules are intended for effective and efficient learning on the Computer Architecture Course by means of entertainment incorporated into interactive game-based applications. Furthermore, the CoAeLearn Modules should motivate the students and provide them with challenging games, action and victory. Moreover, the modules allow a visualization of computer architecture elements as well as a traceability of actions stored in the memory registers. The challenge for educational researchers is to determine how to design games which would achieve the instructional objective. Here we present an idea of making the components, integrated in CoAeLearn Modules, which explicitly support learning goals via guidance, directive feedback and multimedia presentation essential for efficient learning. Presenting the modules by entertaining interactive approach, along with a visual indication of the task execution flow, enables the students to master the methods of solving the tasks in various subject areas and surmounting different levels of complexity of teaching material. Multimedia Modules are presented in the form of a software package and Adobe Flash CS4 is used to create multimedia content. The Modules can be distinguished by pedagogical parameters such as: the degree of guidance in the module, a module support by HELP and feedback information about the correct answers. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of International Journal of Engineering Education is the property of Tempus Publications and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 14 StartPage: 620 Subjects: – SubjectFull: Mobile learning Type: general – SubjectFull: Computer architecture Type: general – SubjectFull: Computer software Type: general – SubjectFull: Adobe Flash (Computer software) Type: general – SubjectFull: Video games Type: general – SubjectFull: Education Type: general Titles: – TitleFull: Design and Implementation of CoAeLearn Modules for Personalized Game Based-Learning within Computer Architecture Course. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: KUK, KRISTIJAN – PersonEntity: Name: NameFull: JOVANOVIC, DRAGICA IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 06 Text: 2013 Type: published Y: 2013 Identifiers: – Type: issn-print Value: 0949149X Numbering: – Type: volume Value: 29 – Type: issue Value: 3 Titles: – TitleFull: International Journal of Engineering Education Type: main |
| ResultId | 1 |