A Shape-Aware Model for Discrete Texture Synthesis.

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Title: A Shape-Aware Model for Discrete Texture Synthesis.
Authors: Landes, Pierre‐Edouard1,2, Galerne, Bruno2,3, Hurtut, Thomas1,2
Source: Computer Graphics Forum. Dec2013, Vol. 32 Issue 4, p67-76. 10p. 1 Illustration, 11 Diagrams, 1 Chart.
Subjects: Three-dimensional imaging, Vector graphics, Computer graphics, Algorithms, Parameter estimation
Abstract: We present a novel shape-aware method for synthesizing 2D and 3D discrete element textures consisting of collections of distinct vector graphics objects. Extending the long-proven point process framework, we propose a shape process, a novel stochastic model based on spatial measurements that fully take into account the geometry of the elements. We demonstrate that our approach is well-suited for discrete texture synthesis by example. Our model enables for both robust statistical parameter estimation and reliable output generation by Monte Carlo sampling. Our numerous experiments show that contrary to current state-of-the-art techniques, our algorithm manages to capture anisotropic element distributions and systematically prevents undesirable collisions between objects. [ABSTRACT FROM AUTHOR]
Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: A Shape-Aware Model for Discrete Texture Synthesis.
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  Data: <searchLink fieldCode="JN" term="%22Computer+Graphics+Forum%22">Computer Graphics Forum</searchLink>. Dec2013, Vol. 32 Issue 4, p67-76. 10p. 1 Illustration, 11 Diagrams, 1 Chart.
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  Data: We present a novel shape-aware method for synthesizing 2D and 3D discrete element textures consisting of collections of distinct vector graphics objects. Extending the long-proven point process framework, we propose a shape process, a novel stochastic model based on spatial measurements that fully take into account the geometry of the elements. We demonstrate that our approach is well-suited for discrete texture synthesis by example. Our model enables for both robust statistical parameter estimation and reliable output generation by Monte Carlo sampling. Our numerous experiments show that contrary to current state-of-the-art techniques, our algorithm manages to capture anisotropic element distributions and systematically prevents undesirable collisions between objects. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.1111/cgf.12152
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      – Code: eng
        Text: English
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        PageCount: 10
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      – SubjectFull: Three-dimensional imaging
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      – SubjectFull: Vector graphics
        Type: general
      – SubjectFull: Computer graphics
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      – SubjectFull: Algorithms
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      – SubjectFull: Parameter estimation
        Type: general
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      – TitleFull: A Shape-Aware Model for Discrete Texture Synthesis.
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            NameFull: Landes, Pierre‐Edouard
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            NameFull: Galerne, Bruno
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              Text: Dec2013
              Type: published
              Y: 2013
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