Massively Parallel Hierarchical Scene Processing with Applications in Rendering.

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Title: Massively Parallel Hierarchical Scene Processing with Applications in Rendering.
Authors: Vinkler, Marek1 xvinkl@fi.muni.cz, Bittner, Jiří2 bittner@fel.cvut.cz, Havran, Vlastimil2 havran@fel.cvut.cz, Hapala, Michal2 hapalmic@fel.cvut.cz
Source: Computer Graphics Forum. Dec2013, Vol. 32 Issue 8, p13-25. 13p.
Subjects: Parallel algorithms, Computer graphics software, Three-dimensional imaging, Ray tracing algorithms, Sequential analysis
Abstract: We present a novel method for massively parallel hierarchical scene processing on the GPU, which is based on sequential decomposition of the given hierarchical algorithm into small functional blocks. The computation is fully managed by the GPU using a specialized task pool which facilitates synchronization and communication of processing units. We present two applications of the proposed approach: construction of the bounding volume hierarchies and collision detection based on divide-and-conquer ray tracing. The results indicate that using our approach we achieve high utilization of the GPU even for complex hierarchical problems which pose a challenge for massive parallelization. The results indicate that using our approach we achieve high utilization of the GPU even for complex hierarchical problems which pose a challenge for massive parallelization. [ABSTRACT FROM AUTHOR]
Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: Massively Parallel Hierarchical Scene Processing with Applications in Rendering.
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  Data: <searchLink fieldCode="JN" term="%22Computer+Graphics+Forum%22">Computer Graphics Forum</searchLink>. Dec2013, Vol. 32 Issue 8, p13-25. 13p.
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  Data: <searchLink fieldCode="DE" term="%22Parallel+algorithms%22">Parallel algorithms</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+graphics+software%22">Computer graphics software</searchLink><br /><searchLink fieldCode="DE" term="%22Three-dimensional+imaging%22">Three-dimensional imaging</searchLink><br /><searchLink fieldCode="DE" term="%22Ray+tracing+algorithms%22">Ray tracing algorithms</searchLink><br /><searchLink fieldCode="DE" term="%22Sequential+analysis%22">Sequential analysis</searchLink>
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  Data: We present a novel method for massively parallel hierarchical scene processing on the GPU, which is based on sequential decomposition of the given hierarchical algorithm into small functional blocks. The computation is fully managed by the GPU using a specialized task pool which facilitates synchronization and communication of processing units. We present two applications of the proposed approach: construction of the bounding volume hierarchies and collision detection based on divide-and-conquer ray tracing. The results indicate that using our approach we achieve high utilization of the GPU even for complex hierarchical problems which pose a challenge for massive parallelization. The results indicate that using our approach we achieve high utilization of the GPU even for complex hierarchical problems which pose a challenge for massive parallelization. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.1111/cgf.12140
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        Text: English
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        PageCount: 13
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        Type: general
      – SubjectFull: Computer graphics software
        Type: general
      – SubjectFull: Three-dimensional imaging
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      – SubjectFull: Ray tracing algorithms
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      – SubjectFull: Sequential analysis
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      – TitleFull: Massively Parallel Hierarchical Scene Processing with Applications in Rendering.
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              Text: Dec2013
              Type: published
              Y: 2013
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