Sketch-to-Design: Context-Based Part Assembly.

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Title: Sketch-to-Design: Context-Based Part Assembly.
Authors: Xie, Xiaohua1,2 sysuxiexh@gmail.com, Xu, Kai1,3 kevin.kai.xu@gmail.com, Mitra, Niloy J.4 niloym@gmail.com, Cohen‐Or, Daniel5 cohenor@gmail.com, Gong, Wenyong1,6 gongwenyong@gmail.com, Su, Qi1,7 suqi87@gmail.com, Chen, Baoquan1,2,8 baoquan.chen@gmail.com
Source: Computer Graphics Forum. Dec2013, Vol. 32 Issue 8, p233-245. 13p.
Subjects: Three-dimensional imaging, Scratch (Computer program language), Object-oriented methods (Computer science), Computer graphics software, Computational geometry
Abstract: Designing 3D objects from scratch is difficult, especially when the user intent is fuzzy and lacks a clear target form. We facilitate design by providing reference and inspiration from existing model contexts. We rethink model design as navigating through different possible combinations of part assemblies based on a large collection of pre-segmented 3D models. We propose an interactive sketch-to-design system, where the user sketches prominent features of parts to combine. The sketched strokes are analysed individually, and more importantly, in context with the other parts to generate relevant shape suggestions via adesign galleryinterface. As a modelling session progresses and more parts get selected, contextual cues become increasingly dominant, and the model quickly converges to a final form. As a key enabler, we use pre-learned part-based contextual information to allow the user to quickly explore different combinations of parts. Our experiments demonstrate the effectiveness of our approach for efficiently designing new variations from existing shape collections. [ABSTRACT FROM AUTHOR]
Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: Sketch-to-Design: Context-Based Part Assembly.
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  Data: <searchLink fieldCode="AR" term="%22Xie%2C+Xiaohua%22">Xie, Xiaohua</searchLink><relatesTo>1,2</relatesTo><i> sysuxiexh@gmail.com</i><br /><searchLink fieldCode="AR" term="%22Xu%2C+Kai%22">Xu, Kai</searchLink><relatesTo>1,3</relatesTo><i> kevin.kai.xu@gmail.com</i><br /><searchLink fieldCode="AR" term="%22Mitra%2C+Niloy+J%2E%22">Mitra, Niloy J.</searchLink><relatesTo>4</relatesTo><i> niloym@gmail.com</i><br /><searchLink fieldCode="AR" term="%22Cohen‐Or%2C+Daniel%22">Cohen‐Or, Daniel</searchLink><relatesTo>5</relatesTo><i> cohenor@gmail.com</i><br /><searchLink fieldCode="AR" term="%22Gong%2C+Wenyong%22">Gong, Wenyong</searchLink><relatesTo>1,6</relatesTo><i> gongwenyong@gmail.com</i><br /><searchLink fieldCode="AR" term="%22Su%2C+Qi%22">Su, Qi</searchLink><relatesTo>1,7</relatesTo><i> suqi87@gmail.com</i><br /><searchLink fieldCode="AR" term="%22Chen%2C+Baoquan%22">Chen, Baoquan</searchLink><relatesTo>1,2,8</relatesTo><i> baoquan.chen@gmail.com</i>
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  Data: <searchLink fieldCode="JN" term="%22Computer+Graphics+Forum%22">Computer Graphics Forum</searchLink>. Dec2013, Vol. 32 Issue 8, p233-245. 13p.
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  Data: <searchLink fieldCode="DE" term="%22Three-dimensional+imaging%22">Three-dimensional imaging</searchLink><br /><searchLink fieldCode="DE" term="%22Scratch+%28Computer+program+language%29%22">Scratch (Computer program language)</searchLink><br /><searchLink fieldCode="DE" term="%22Object-oriented+methods+%28Computer+science%29%22">Object-oriented methods (Computer science)</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+graphics+software%22">Computer graphics software</searchLink><br /><searchLink fieldCode="DE" term="%22Computational+geometry%22">Computational geometry</searchLink>
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  Label: Abstract
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  Data: Designing 3D objects from scratch is difficult, especially when the user intent is fuzzy and lacks a clear target form. We facilitate design by providing reference and inspiration from existing model contexts. We rethink model design as navigating through different possible combinations of part assemblies based on a large collection of pre-segmented 3D models. We propose an interactive sketch-to-design system, where the user sketches prominent features of parts to combine. The sketched strokes are analysed individually, and more importantly, in context with the other parts to generate relevant shape suggestions via adesign galleryinterface. As a modelling session progresses and more parts get selected, contextual cues become increasingly dominant, and the model quickly converges to a final form. As a key enabler, we use pre-learned part-based contextual information to allow the user to quickly explore different combinations of parts. Our experiments demonstrate the effectiveness of our approach for efficiently designing new variations from existing shape collections. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.1111/cgf.12200
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        Text: English
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      – SubjectFull: Scratch (Computer program language)
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      – SubjectFull: Object-oriented methods (Computer science)
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      – SubjectFull: Computer graphics software
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      – SubjectFull: Computational geometry
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      – TitleFull: Sketch-to-Design: Context-Based Part Assembly.
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              Text: Dec2013
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              Y: 2013
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