Filling the gaps: a research-driven approach to learning computer graphics

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Title: Filling the gaps: a research-driven approach to learning computer graphics
Authors: Novins, Kevin L.1 novins@cs.auckland.ac.nz
Source: Computers & Graphics. Jun2003, Vol. 27 Issue 3, p347. 5p.
Subjects: Computer graphics education, College students
Abstract: This paper describes the design and implementation of a student centered course in advanced undergraduate computer graphics. Instead of providing students with all necessary background before exposing them to recent research, students start with the latest SIGGRAPH proceedings and discover what topics they need to learn to understand them. The power of the group of students is exploited by having each student write a tutorial on one of the topics. Students then trade these written tutorials before being tested on the SIGGRAPH papers themselves. The course aims to nurture lifelong learning skills as well as an understanding of state of the art methods in computer graphics. [Copyright &y& Elsevier]
Copyright of Computers & Graphics is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Engineering Source
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PubType: Academic Journal
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  Data: This paper describes the design and implementation of a student centered course in advanced undergraduate computer graphics. Instead of providing students with all necessary background before exposing them to recent research, students start with the latest SIGGRAPH proceedings and discover what topics they need to learn to understand them. The power of the group of students is exploited by having each student write a tutorial on one of the topics. Students then trade these written tutorials before being tested on the SIGGRAPH papers themselves. The course aims to nurture lifelong learning skills as well as an understanding of state of the art methods in computer graphics. [Copyright &y& Elsevier]
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  Data: <i>Copyright of Computers & Graphics is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.1016/S0097-8493(03)00029-3
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        Text: English
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        StartPage: 347
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              Text: Jun2003
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