Developing and Testing a Mobile Learning Games Framework.

Saved in:
Bibliographic Details
Title: Developing and Testing a Mobile Learning Games Framework.
Authors: Busch, Carsten1 carsten.busch@htw-berlin.de, Claßnitz, Sabine1 sabine.classnitz@htw-berlin.de, Selmanagić, André1 andre.selmanagic@htw-berlin.de, Steinicke, Martin1 martin.steinicke@htw-berlin.de
Source: Electronic Journal of e-Learning. Mar2015, Vol. 13 Issue 3, p151-166. 16p. 2 Color Photographs, 1 Illustration, 3 Diagrams, 3 Charts, 3 Graphs.
Subject Terms: *Mobile learning, *Curriculum, Mobile games, Social support
Geographic Terms: Germany
Abstract: In 2010 1.1 million pupils took private lessons in Germany, with 25% of all German children by the age of 17 having attended paid private lessons at some point in their school career (Klemm & Klemm, 2010). The high demand for support for learning curricular content led us to consider an integrated solution that speeds up both the design of mobile learning games as well as their implementation and adaption. This paper describes the iterative development of a game development framework for touch-based mobile learning games. The framework focuses on touch-controlled interaction due to the fact that in 2014 more than 87% of German teenagers possessed a smart phone with touch input (Feierabend, Plankenhorn, Rathgeb, 2014) as well as the possibility to engage in short bursts of learning experiences during their idle time, e.g. when commuting. The framework consists of a conceptual component that specifies five different game modes for casual mobile learning games. The technical part of the framework builds on the Unity game engine and offers an architecture that mirrors the game modes and objects from the conceptual part as well as a layer of service building blocks that cover generic functionality like logging, high score management or social media integration. The development of the framework is iterative and cyclic in that each produced game enriches the framework, which in turn accelerates the prototyping and development of further games. Additionally the games themselves are developed and tested iteratively -- both concerning usability/user-experience and transfer, which is described in this paper. [ABSTRACT FROM AUTHOR]
Copyright of Electronic Journal of e-Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
FullText Links:
  – Type: pdflink
Text:
  Availability: 0
Header DbId: ehh
DbLabel: Education Research Complete
An: 103197081
AccessLevel: 6
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: Developing and Testing a Mobile Learning Games Framework.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Busch%2C+Carsten%22">Busch, Carsten</searchLink><relatesTo>1</relatesTo><i> carsten.busch@htw-berlin.de</i><br /><searchLink fieldCode="AR" term="%22Claßnitz%2C+Sabine%22">Claßnitz, Sabine</searchLink><relatesTo>1</relatesTo><i> sabine.classnitz@htw-berlin.de</i><br /><searchLink fieldCode="AR" term="%22Selmanagić%2C+André%22">Selmanagić, André</searchLink><relatesTo>1</relatesTo><i> andre.selmanagic@htw-berlin.de</i><br /><searchLink fieldCode="AR" term="%22Steinicke%2C+Martin%22">Steinicke, Martin</searchLink><relatesTo>1</relatesTo><i> martin.steinicke@htw-berlin.de</i>
– Name: TitleSource
  Label: Source
  Group: Src
  Data: <searchLink fieldCode="JN" term="%22Electronic+Journal+of+e-Learning%22">Electronic Journal of e-Learning</searchLink>. Mar2015, Vol. 13 Issue 3, p151-166. 16p. 2 Color Photographs, 1 Illustration, 3 Diagrams, 3 Charts, 3 Graphs.
– Name: Subject
  Label: Subject Terms
  Group: Su
  Data: *<searchLink fieldCode="DE" term="%22Mobile+learning%22">Mobile learning</searchLink><br />*<searchLink fieldCode="DE" term="%22Curriculum%22">Curriculum</searchLink><br /><searchLink fieldCode="DE" term="%22Mobile+games%22">Mobile games</searchLink><br /><searchLink fieldCode="DE" term="%22Social+support%22">Social support</searchLink>
– Name: SubjectGeographic
  Label: Geographic Terms
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Germany%22">Germany</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: In 2010 1.1 million pupils took private lessons in Germany, with 25% of all German children by the age of 17 having attended paid private lessons at some point in their school career (Klemm & Klemm, 2010). The high demand for support for learning curricular content led us to consider an integrated solution that speeds up both the design of mobile learning games as well as their implementation and adaption. This paper describes the iterative development of a game development framework for touch-based mobile learning games. The framework focuses on touch-controlled interaction due to the fact that in 2014 more than 87% of German teenagers possessed a smart phone with touch input (Feierabend, Plankenhorn, Rathgeb, 2014) as well as the possibility to engage in short bursts of learning experiences during their idle time, e.g. when commuting. The framework consists of a conceptual component that specifies five different game modes for casual mobile learning games. The technical part of the framework builds on the Unity game engine and offers an architecture that mirrors the game modes and objects from the conceptual part as well as a layer of service building blocks that cover generic functionality like logging, high score management or social media integration. The development of the framework is iterative and cyclic in that each produced game enriches the framework, which in turn accelerates the prototyping and development of further games. Additionally the games themselves are developed and tested iteratively -- both concerning usability/user-experience and transfer, which is described in this paper. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Electronic Journal of e-Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=ehh&AN=103197081
RecordInfo BibRecord:
  BibEntity:
    Languages:
      – Code: eng
        Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 16
        StartPage: 151
    Subjects:
      – SubjectFull: Mobile learning
        Type: general
      – SubjectFull: Curriculum
        Type: general
      – SubjectFull: Mobile games
        Type: general
      – SubjectFull: Social support
        Type: general
      – SubjectFull: Germany
        Type: general
    Titles:
      – TitleFull: Developing and Testing a Mobile Learning Games Framework.
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Busch, Carsten
      – PersonEntity:
          Name:
            NameFull: Claßnitz, Sabine
      – PersonEntity:
          Name:
            NameFull: Selmanagić, André
      – PersonEntity:
          Name:
            NameFull: Steinicke, Martin
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 15
              M: 03
              Text: Mar2015
              Type: published
              Y: 2015
          Identifiers:
            – Type: issn-print
              Value: 14794403
          Numbering:
            – Type: volume
              Value: 13
            – Type: issue
              Value: 3
          Titles:
            – TitleFull: Electronic Journal of e-Learning
              Type: main
ResultId 1