APPS. ACCESSIBILITY AND USABILITY BY PEOPLE WITH VISUAL DISABILITIES.

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Title: APPS. ACCESSIBILITY AND USABILITY BY PEOPLE WITH VISUAL DISABILITIES.
Authors: Olmedo-Moreno, Eva María1, López-Delgado, Adrian1
Source: Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age. 2015, p267-270. 4p.
Subject Terms: Application software research, Mobile apps, Information & communication technologies, Vision disorders, People with visual disabilities
Abstract: The increasing use of ICT devices, such as smartphones and tablets, needs development of properly software or apps to facilitate socio-educative life of citizens in smart cities: Adaptive educational resources, leisure and entertainment facilities or mobile payment services, among others. Undoubtedly, all that is opening a new age with more information and autonomy for each individual, but the point is if these apps are accessible for the whole population. And when we talk about accessibility in an App, we are not only considering if the user is able to switch it on or unfold it main menu, we consider interface aspects that can present difficulties for some users. This study analyzes accessibility and usability of 15 Apps for people with visual dysfunction, because this difficulty has the greatest influence on the effective and efficient use of them. Data are collected through a descriptive scale made by a deductive-inductive process on four categories with a wide use of Apps. Social and specifically social-networking category is the largest consider accessibility on their apps, being highly demand by users and cost-effective for companies. Other categories are evaluated as completely inaccessible by users. [ABSTRACT FROM AUTHOR]
Copyright of Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age is the property of International Association for Development of the Information Society (IADIS) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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  Data: <searchLink fieldCode="DE" term="%22Application+software+research%22">Application software research</searchLink><br /><searchLink fieldCode="DE" term="%22Mobile+apps%22">Mobile apps</searchLink><br /><searchLink fieldCode="DE" term="%22Information+%26+communication+technologies%22">Information & communication technologies</searchLink><br /><searchLink fieldCode="DE" term="%22Vision+disorders%22">Vision disorders</searchLink><br /><searchLink fieldCode="DE" term="%22People+with+visual+disabilities%22">People with visual disabilities</searchLink>
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  Data: The increasing use of ICT devices, such as smartphones and tablets, needs development of properly software or apps to facilitate socio-educative life of citizens in smart cities: Adaptive educational resources, leisure and entertainment facilities or mobile payment services, among others. Undoubtedly, all that is opening a new age with more information and autonomy for each individual, but the point is if these apps are accessible for the whole population. And when we talk about accessibility in an App, we are not only considering if the user is able to switch it on or unfold it main menu, we consider interface aspects that can present difficulties for some users. This study analyzes accessibility and usability of 15 Apps for people with visual dysfunction, because this difficulty has the greatest influence on the effective and efficient use of them. Data are collected through a descriptive scale made by a deductive-inductive process on four categories with a wide use of Apps. Social and specifically social-networking category is the largest consider accessibility on their apps, being highly demand by users and cost-effective for companies. Other categories are evaluated as completely inaccessible by users. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age is the property of International Association for Development of the Information Society (IADIS) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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      – Code: eng
        Text: English
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      Pagination:
        PageCount: 4
        StartPage: 267
    Subjects:
      – SubjectFull: Application software research
        Type: general
      – SubjectFull: Mobile apps
        Type: general
      – SubjectFull: Information & communication technologies
        Type: general
      – SubjectFull: Vision disorders
        Type: general
      – SubjectFull: People with visual disabilities
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      – TitleFull: APPS. ACCESSIBILITY AND USABILITY BY PEOPLE WITH VISUAL DISABILITIES.
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            NameFull: Olmedo-Moreno, Eva María
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            NameFull: López-Delgado, Adrian
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              M: 01
              Text: 2015
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              Y: 2015
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            – TitleFull: Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age
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