A Model Driven Architecture MDA Approach to Facilitate the Serious Game Integration in an e-Learning Environment.

Saved in:
Bibliographic Details
Title: A Model Driven Architecture MDA Approach to Facilitate the Serious Game Integration in an e-Learning Environment.
Authors: Aouadi, Nada1 nadaaouadi@yahoo.fr, Pernelle, Philippe2 philippe.pernelle@univ-lyon1.fr, Marty, Jean-Charles1 jean-charles.marty@liris.cnrs.fr, Carron, Thibault3 thibault.carron@lip6.fr
Source: Proceedings of the European Conference on Games Based Learning. 2015, Vol. 1, p15-24. 10p.
Subject Terms: *Mobile learning, *Educational games, *Educational technology, *Video games, *Metadata
Abstract: The development of serious games has increased remarkably in recent years. Serious games provide motivation, dynamism and attractiveness and as a result, they have been integrated more and more into e-learning practices. This integration involves the creation of adapted and entertaining scenarios resulting from the gamification of learning processes and potentially of industrial processes. These game-based scenarios are generally executed thanks to a serious game environment but they should also be integrated more broadly into general learning paths. The creation and integration of serious games represent an expensive process in terms of time and funding. A conventionally simplified approach consisted in using standards. Many standards exist for pedagogical scenarios. Unfortunately there are almost none defined for gamification and/or game-based scenario integration in order to reuse their elements. In this article, we propose a contribution that offers a suitable design and smooth integration of game-based scenarios into learning environments by (re)using existing standards and an engineering model-driven approach. Specifically, we use the methodology proposed by the OMG MDA. Several e-learning standards have been proposed, such as LOM, SCORM and IMS-LD. LOM is a standard used for describing interoperable and reusable learning objects in order to be able to exchange information. These standards are not capable of representing all of the dimensions of serious games as they neglect the fun aspects such as the type of the game, motivation and the integration of games in e-learning environments. However, several studies propose metadata schemes based on the LOM standard to describe serious games (LOMFR-SG, SG-LOM). From these two approaches, we propose a generic enriched description of metadata for serious games in order to characterize a generic meta-model. This meta-model represents an independent level of abstraction. Then, according to MDA, we propose a meta-model suitable for our generic Learning Adventure platform, as well as the Claroline Connect one (LMS). Our contribution permits a smooth integration of serious games in e-learning environments. We propose the use of MDA to facilitate the implementation of generic concepts within an existing Serious game platform and e-learning environment. [ABSTRACT FROM AUTHOR]
Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
FullText Links:
  – Type: pdflink
Text:
  Availability: 0
Header DbId: ehh
DbLabel: Education Research Complete
An: 114725692
AccessLevel: 6
PubType: Conference
PubTypeId: conference
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: A Model Driven Architecture MDA Approach to Facilitate the Serious Game Integration in an e-Learning Environment.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Aouadi%2C+Nada%22">Aouadi, Nada</searchLink><relatesTo>1</relatesTo><i> nadaaouadi@yahoo.fr</i><br /><searchLink fieldCode="AR" term="%22Pernelle%2C+Philippe%22">Pernelle, Philippe</searchLink><relatesTo>2</relatesTo><i> philippe.pernelle@univ-lyon1.fr</i><br /><searchLink fieldCode="AR" term="%22Marty%2C+Jean-Charles%22">Marty, Jean-Charles</searchLink><relatesTo>1</relatesTo><i> jean-charles.marty@liris.cnrs.fr</i><br /><searchLink fieldCode="AR" term="%22Carron%2C+Thibault%22">Carron, Thibault</searchLink><relatesTo>3</relatesTo><i> thibault.carron@lip6.fr</i>
– Name: TitleSource
  Label: Source
  Group: Src
  Data: <searchLink fieldCode="JN" term="%22Proceedings+of+the+European+Conference+on+Games+Based+Learning%22">Proceedings of the European Conference on Games Based Learning</searchLink>. 2015, Vol. 1, p15-24. 10p.
– Name: Subject
  Label: Subject Terms
  Group: Su
  Data: *<searchLink fieldCode="DE" term="%22Mobile+learning%22">Mobile learning</searchLink><br />*<searchLink fieldCode="DE" term="%22Educational+games%22">Educational games</searchLink><br />*<searchLink fieldCode="DE" term="%22Educational+technology%22">Educational technology</searchLink><br />*<searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink><br />*<searchLink fieldCode="DE" term="%22Metadata%22">Metadata</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: The development of serious games has increased remarkably in recent years. Serious games provide motivation, dynamism and attractiveness and as a result, they have been integrated more and more into e-learning practices. This integration involves the creation of adapted and entertaining scenarios resulting from the gamification of learning processes and potentially of industrial processes. These game-based scenarios are generally executed thanks to a serious game environment but they should also be integrated more broadly into general learning paths. The creation and integration of serious games represent an expensive process in terms of time and funding. A conventionally simplified approach consisted in using standards. Many standards exist for pedagogical scenarios. Unfortunately there are almost none defined for gamification and/or game-based scenario integration in order to reuse their elements. In this article, we propose a contribution that offers a suitable design and smooth integration of game-based scenarios into learning environments by (re)using existing standards and an engineering model-driven approach. Specifically, we use the methodology proposed by the OMG MDA. Several e-learning standards have been proposed, such as LOM, SCORM and IMS-LD. LOM is a standard used for describing interoperable and reusable learning objects in order to be able to exchange information. These standards are not capable of representing all of the dimensions of serious games as they neglect the fun aspects such as the type of the game, motivation and the integration of games in e-learning environments. However, several studies propose metadata schemes based on the LOM standard to describe serious games (LOMFR-SG, SG-LOM). From these two approaches, we propose a generic enriched description of metadata for serious games in order to characterize a generic meta-model. This meta-model represents an independent level of abstraction. Then, according to MDA, we propose a meta-model suitable for our generic Learning Adventure platform, as well as the Claroline Connect one (LMS). Our contribution permits a smooth integration of serious games in e-learning environments. We propose the use of MDA to facilitate the implementation of generic concepts within an existing Serious game platform and e-learning environment. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=ehh&AN=114725692
RecordInfo BibRecord:
  BibEntity:
    Languages:
      – Code: eng
        Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 10
        StartPage: 15
    Subjects:
      – SubjectFull: Mobile learning
        Type: general
      – SubjectFull: Educational games
        Type: general
      – SubjectFull: Educational technology
        Type: general
      – SubjectFull: Video games
        Type: general
      – SubjectFull: Metadata
        Type: general
    Titles:
      – TitleFull: A Model Driven Architecture MDA Approach to Facilitate the Serious Game Integration in an e-Learning Environment.
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Aouadi, Nada
      – PersonEntity:
          Name:
            NameFull: Pernelle, Philippe
      – PersonEntity:
          Name:
            NameFull: Marty, Jean-Charles
      – PersonEntity:
          Name:
            NameFull: Carron, Thibault
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 01
              Text: 2015
              Type: published
              Y: 2015
          Identifiers:
            – Type: issn-print
              Value: 20490992
          Numbering:
            – Type: volume
              Value: 1
          Titles:
            – TitleFull: Proceedings of the European Conference on Games Based Learning
              Type: main
ResultId 1