Programming Concepts in Playful Programming Products.

Saved in:
Bibliographic Details
Title: Programming Concepts in Playful Programming Products.
Authors: Allsopp, Benjamin Brink1,2, Ejsing-Duun, Stine2,3
Source: Proceedings of the European Conference on Games Based Learning. 2016, Vol. 1, p1-10. 10p. 2 Color Photographs.
Subject Terms: *Student interests, *Concepts, *Student development, *Digital divide, Computer programming software, Scratch (Computer program language)
Abstract: There is wide recognition that teaching children to program is immensely important. A new digital divide is potentially defined in terms of competencies to create programs rather than access to computers. In this context perseverance and motivation needed to acquire programming skills are gatekeepers as are appropriate learning materials. Thus a new category of software products that attempts to turn learning to programme into play is of special interest. These playful programming products are the focus of our research program trying to bring perspective to their potential. A mid level goal of this program is to comprehensively compare different products against a stable list of skills and understandings supported by the category of playful programming software. This paper aims to initiate systematic development of this list of skills and takes inspiration from Brennan & Resnick (2012) where a model of computational thinking is held up against features of the visual programming language Scratch. However, we refine this model by assessing another playful programming product against it. The changing model is represented in a series of concept specialisation maps to support greater overview and transparency. A final relatively stable map is discussed with respect to the larger research projects goals. [ABSTRACT FROM AUTHOR]
Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
FullText Links:
  – Type: pdflink
Text:
  Availability: 0
Header DbId: ehh
DbLabel: Education Research Complete
An: 118258783
AccessLevel: 6
PubType: Conference
PubTypeId: conference
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: Programming Concepts in Playful Programming Products.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Allsopp%2C+Benjamin+Brink%22">Allsopp, Benjamin Brink</searchLink><relatesTo>1,2</relatesTo><br /><searchLink fieldCode="AR" term="%22Ejsing-Duun%2C+Stine%22">Ejsing-Duun, Stine</searchLink><relatesTo>2,3</relatesTo>
– Name: TitleSource
  Label: Source
  Group: Src
  Data: <searchLink fieldCode="JN" term="%22Proceedings+of+the+European+Conference+on+Games+Based+Learning%22">Proceedings of the European Conference on Games Based Learning</searchLink>. 2016, Vol. 1, p1-10. 10p. 2 Color Photographs.
– Name: Subject
  Label: Subject Terms
  Group: Su
  Data: *<searchLink fieldCode="DE" term="%22Student+interests%22">Student interests</searchLink><br />*<searchLink fieldCode="DE" term="%22Concepts%22">Concepts</searchLink><br />*<searchLink fieldCode="DE" term="%22Student+development%22">Student development</searchLink><br />*<searchLink fieldCode="DE" term="%22Digital+divide%22">Digital divide</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+programming+software%22">Computer programming software</searchLink><br /><searchLink fieldCode="DE" term="%22Scratch+%28Computer+program+language%29%22">Scratch (Computer program language)</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: There is wide recognition that teaching children to program is immensely important. A new digital divide is potentially defined in terms of competencies to create programs rather than access to computers. In this context perseverance and motivation needed to acquire programming skills are gatekeepers as are appropriate learning materials. Thus a new category of software products that attempts to turn learning to programme into play is of special interest. These playful programming products are the focus of our research program trying to bring perspective to their potential. A mid level goal of this program is to comprehensively compare different products against a stable list of skills and understandings supported by the category of playful programming software. This paper aims to initiate systematic development of this list of skills and takes inspiration from Brennan & Resnick (2012) where a model of computational thinking is held up against features of the visual programming language Scratch. However, we refine this model by assessing another playful programming product against it. The changing model is represented in a series of concept specialisation maps to support greater overview and transparency. A final relatively stable map is discussed with respect to the larger research projects goals. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=ehh&AN=118258783
RecordInfo BibRecord:
  BibEntity:
    Languages:
      – Code: eng
        Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 10
        StartPage: 1
    Subjects:
      – SubjectFull: Student interests
        Type: general
      – SubjectFull: Concepts
        Type: general
      – SubjectFull: Student development
        Type: general
      – SubjectFull: Digital divide
        Type: general
      – SubjectFull: Computer programming software
        Type: general
      – SubjectFull: Scratch (Computer program language)
        Type: general
    Titles:
      – TitleFull: Programming Concepts in Playful Programming Products.
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Allsopp, Benjamin Brink
      – PersonEntity:
          Name:
            NameFull: Ejsing-Duun, Stine
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 01
              Text: 2016
              Type: published
              Y: 2016
          Identifiers:
            – Type: issn-print
              Value: 20490992
          Numbering:
            – Type: volume
              Value: 1
          Titles:
            – TitleFull: Proceedings of the European Conference on Games Based Learning
              Type: main
ResultId 1