Programming Concepts in Playful Programming Products.
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| Title: | Programming Concepts in Playful Programming Products. |
|---|---|
| Authors: | Allsopp, Benjamin Brink1,2, Ejsing-Duun, Stine2,3 |
| Source: | Proceedings of the European Conference on Games Based Learning. 2016, Vol. 1, p1-10. 10p. 2 Color Photographs. |
| Subject Terms: | *Student interests, *Concepts, *Student development, *Digital divide, Computer programming software, Scratch (Computer program language) |
| Abstract: | There is wide recognition that teaching children to program is immensely important. A new digital divide is potentially defined in terms of competencies to create programs rather than access to computers. In this context perseverance and motivation needed to acquire programming skills are gatekeepers as are appropriate learning materials. Thus a new category of software products that attempts to turn learning to programme into play is of special interest. These playful programming products are the focus of our research program trying to bring perspective to their potential. A mid level goal of this program is to comprehensively compare different products against a stable list of skills and understandings supported by the category of playful programming software. This paper aims to initiate systematic development of this list of skills and takes inspiration from Brennan & Resnick (2012) where a model of computational thinking is held up against features of the visual programming language Scratch. However, we refine this model by assessing another playful programming product against it. The changing model is represented in a series of concept specialisation maps to support greater overview and transparency. A final relatively stable map is discussed with respect to the larger research projects goals. [ABSTRACT FROM AUTHOR] |
| Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 118258783 AccessLevel: 6 PubType: Conference PubTypeId: conference PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Programming Concepts in Playful Programming Products. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Allsopp%2C+Benjamin+Brink%22">Allsopp, Benjamin Brink</searchLink><relatesTo>1,2</relatesTo><br /><searchLink fieldCode="AR" term="%22Ejsing-Duun%2C+Stine%22">Ejsing-Duun, Stine</searchLink><relatesTo>2,3</relatesTo> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Proceedings+of+the+European+Conference+on+Games+Based+Learning%22">Proceedings of the European Conference on Games Based Learning</searchLink>. 2016, Vol. 1, p1-10. 10p. 2 Color Photographs. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Student+interests%22">Student interests</searchLink><br />*<searchLink fieldCode="DE" term="%22Concepts%22">Concepts</searchLink><br />*<searchLink fieldCode="DE" term="%22Student+development%22">Student development</searchLink><br />*<searchLink fieldCode="DE" term="%22Digital+divide%22">Digital divide</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+programming+software%22">Computer programming software</searchLink><br /><searchLink fieldCode="DE" term="%22Scratch+%28Computer+program+language%29%22">Scratch (Computer program language)</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: There is wide recognition that teaching children to program is immensely important. A new digital divide is potentially defined in terms of competencies to create programs rather than access to computers. In this context perseverance and motivation needed to acquire programming skills are gatekeepers as are appropriate learning materials. Thus a new category of software products that attempts to turn learning to programme into play is of special interest. These playful programming products are the focus of our research program trying to bring perspective to their potential. A mid level goal of this program is to comprehensively compare different products against a stable list of skills and understandings supported by the category of playful programming software. This paper aims to initiate systematic development of this list of skills and takes inspiration from Brennan & Resnick (2012) where a model of computational thinking is held up against features of the visual programming language Scratch. However, we refine this model by assessing another playful programming product against it. The changing model is represented in a series of concept specialisation maps to support greater overview and transparency. A final relatively stable map is discussed with respect to the larger research projects goals. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 10 StartPage: 1 Subjects: – SubjectFull: Student interests Type: general – SubjectFull: Concepts Type: general – SubjectFull: Student development Type: general – SubjectFull: Digital divide Type: general – SubjectFull: Computer programming software Type: general – SubjectFull: Scratch (Computer program language) Type: general Titles: – TitleFull: Programming Concepts in Playful Programming Products. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Allsopp, Benjamin Brink – PersonEntity: Name: NameFull: Ejsing-Duun, Stine IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Text: 2016 Type: published Y: 2016 Identifiers: – Type: issn-print Value: 20490992 Numbering: – Type: volume Value: 1 Titles: – TitleFull: Proceedings of the European Conference on Games Based Learning Type: main |
| ResultId | 1 |