Usability of the Implementation of RPG-based Learning Framework.

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Title: Usability of the Implementation of RPG-based Learning Framework.
Authors: Meng Chew Leow1, Lau Siong Hoe1, Lillian Wang Yee Kiaw1, Tan Choo Kim1
Source: Proceedings of the European Conference on Games Based Learning. 2016, Vol. 1, p364-372. 9p. 1 Color Photograph, 6 Charts.
Subject Terms: *Interactive learning, *Computer assisted instruction, *Psychology of learning, Roleplaying games
Company/Entity: Cisco Networking Academy Program
Abstract: This study attempts at assessing the usability of an implementation of the Role-playing Game RPG-based Learning Framework (RPG LF)-the CISCO Aspire Simulation Game. This paper reports the result analysis for the post-task test using the Single-Ease Question (SEQ). The test was divided into two focuses–one on the game usability and the other on the framework usability of the game as an instance of the sample implementation of the RPG LF. Reliability test was run to check the reliability of the questionnaires. Several one-sample t-tests were run to compare the means. After that, gender-based comparison was done using independent sample t-test followed by academic age group comparison using the one-way ANOVA. The study concluded that the game design for CISCO Aspire was good and usability of framework with the game as the implementation of the RPG LF was good too. The study also found out that there were no significant difference of the usability perception of the game and the usability of the framework with the game as the implementation of the RPG LF between the genders and among the academic age groups. [ABSTRACT FROM AUTHOR]
Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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DbLabel: Education Research Complete
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PubType: Conference
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  Data: Usability of the Implementation of RPG-based Learning Framework.
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  Data: <searchLink fieldCode="JN" term="%22Proceedings+of+the+European+Conference+on+Games+Based+Learning%22">Proceedings of the European Conference on Games Based Learning</searchLink>. 2016, Vol. 1, p364-372. 9p. 1 Color Photograph, 6 Charts.
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  Data: *<searchLink fieldCode="DE" term="%22Interactive+learning%22">Interactive learning</searchLink><br />*<searchLink fieldCode="DE" term="%22Computer+assisted+instruction%22">Computer assisted instruction</searchLink><br />*<searchLink fieldCode="DE" term="%22Psychology+of+learning%22">Psychology of learning</searchLink><br /><searchLink fieldCode="DE" term="%22Roleplaying+games%22">Roleplaying games</searchLink>
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  Data: This study attempts at assessing the usability of an implementation of the Role-playing Game RPG-based Learning Framework (RPG LF)-the CISCO Aspire Simulation Game. This paper reports the result analysis for the post-task test using the Single-Ease Question (SEQ). The test was divided into two focuses–one on the game usability and the other on the framework usability of the game as an instance of the sample implementation of the RPG LF. Reliability test was run to check the reliability of the questionnaires. Several one-sample t-tests were run to compare the means. After that, gender-based comparison was done using independent sample t-test followed by academic age group comparison using the one-way ANOVA. The study concluded that the game design for CISCO Aspire was good and usability of framework with the game as the implementation of the RPG LF was good too. The study also found out that there were no significant difference of the usability perception of the game and the usability of the framework with the game as the implementation of the RPG LF between the genders and among the academic age groups. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
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  Data: <i>Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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      – Code: eng
        Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 9
        StartPage: 364
    Subjects:
      – SubjectFull: Interactive learning
        Type: general
      – SubjectFull: Computer assisted instruction
        Type: general
      – SubjectFull: Psychology of learning
        Type: general
      – SubjectFull: Roleplaying games
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      – SubjectFull: Cisco Networking Academy Program
        Type: general
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      – TitleFull: Usability of the Implementation of RPG-based Learning Framework.
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            NameFull: Meng Chew Leow
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            NameFull: Lau Siong Hoe
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            NameFull: Lillian Wang Yee Kiaw
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            NameFull: Tan Choo Kim
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            – D: 01
              M: 01
              Text: 2016
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              Y: 2016
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            – TitleFull: Proceedings of the European Conference on Games Based Learning
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