Innovative Arts Programs Require Innovative Partnerships: A Case Study of STEAM Partnering between an Art Gallery and a Natural History Museum.

Saved in:
Bibliographic Details
Title: Innovative Arts Programs Require Innovative Partnerships: A Case Study of STEAM Partnering between an Art Gallery and a Natural History Museum.
Authors: Grant, Jacqualine1 (AUTHOR) jacqualinegrant@suu.edu, Patterson, Delaney2 (AUTHOR)
Source: Clearing House. Jul-Oct2016, Vol. 89 Issue 4/5, p144-152. 9p.
Subject Terms: *Arts education, *Motion picture animation education, *Educational programs, *Educational innovations, Natural history museums, Critical thinking ability testing
Abstract: The arts animate learning because they are inherently experiential and because of their potential to develop creative and critical thinking skills in students. These same skills are valued in science, technology, engineering, and math (STEM) education, but the arts have not been consistently included in STEM lessons. We transformed our STEM programming into STEAM programming (STEM plus arts) by creating an innovative partnership between two informal learning environments, the Braithwaite Fine Arts Gallery and the Garth and Jerri Frehner Museum of Natural History at Southern Utah University. The partnership resulted in a STEAM learning program that integrated art and science for K-12 students. We incorporated an art exhibition, a hands-on lesson in art, and an immersive lesson in science that culminated in a student project that merged concepts from both art and science. Through programs each fall from 2012 through 2014, we helped over 6,000 students from southern Utah use concepts from art to deepen their understanding of caterpillar defenses, fish ecomorphology, and pollinator biology. [ABSTRACT FROM PUBLISHER]
Copyright of Clearing House is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
Full text is not displayed to guests.
FullText Links:
  – Type: pdflink
Text:
  Availability: 1
Header DbId: ehh
DbLabel: Education Research Complete
An: 118911540
AccessLevel: 6
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: Innovative Arts Programs Require Innovative Partnerships: A Case Study of STEAM Partnering between an Art Gallery and a Natural History Museum.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Grant%2C+Jacqualine%22">Grant, Jacqualine</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> jacqualinegrant@suu.edu</i><br /><searchLink fieldCode="AR" term="%22Patterson%2C+Delaney%22">Patterson, Delaney</searchLink><relatesTo>2</relatesTo> (AUTHOR)
– Name: TitleSource
  Label: Source
  Group: Src
  Data: <searchLink fieldCode="JN" term="%22Clearing+House%22">Clearing House</searchLink>. Jul-Oct2016, Vol. 89 Issue 4/5, p144-152. 9p.
– Name: Subject
  Label: Subject Terms
  Group: Su
  Data: *<searchLink fieldCode="DE" term="%22Arts+education%22">Arts education</searchLink><br />*<searchLink fieldCode="DE" term="%22Motion+picture+animation+education%22">Motion picture animation education</searchLink><br />*<searchLink fieldCode="DE" term="%22Educational+programs%22">Educational programs</searchLink><br />*<searchLink fieldCode="DE" term="%22Educational+innovations%22">Educational innovations</searchLink><br /><searchLink fieldCode="DE" term="%22Natural+history+museums%22">Natural history museums</searchLink><br /><searchLink fieldCode="DE" term="%22Critical+thinking+ability+testing%22">Critical thinking ability testing</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: The arts animate learning because they are inherently experiential and because of their potential to develop creative and critical thinking skills in students. These same skills are valued in science, technology, engineering, and math (STEM) education, but the arts have not been consistently included in STEM lessons. We transformed our STEM programming into STEAM programming (STEM plus arts) by creating an innovative partnership between two informal learning environments, the Braithwaite Fine Arts Gallery and the Garth and Jerri Frehner Museum of Natural History at Southern Utah University. The partnership resulted in a STEAM learning program that integrated art and science for K-12 students. We incorporated an art exhibition, a hands-on lesson in art, and an immersive lesson in science that culminated in a student project that merged concepts from both art and science. Through programs each fall from 2012 through 2014, we helped over 6,000 students from southern Utah use concepts from art to deepen their understanding of caterpillar defenses, fish ecomorphology, and pollinator biology. [ABSTRACT FROM PUBLISHER]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Clearing House is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=ehh&AN=118911540
RecordInfo BibRecord:
  BibEntity:
    Identifiers:
      – Type: doi
        Value: 10.1080/00098655.2016.1170453
    Languages:
      – Code: eng
        Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 9
        StartPage: 144
    Subjects:
      – SubjectFull: Arts education
        Type: general
      – SubjectFull: Motion picture animation education
        Type: general
      – SubjectFull: Educational programs
        Type: general
      – SubjectFull: Educational innovations
        Type: general
      – SubjectFull: Natural history museums
        Type: general
      – SubjectFull: Critical thinking ability testing
        Type: general
    Titles:
      – TitleFull: Innovative Arts Programs Require Innovative Partnerships: A Case Study of STEAM Partnering between an Art Gallery and a Natural History Museum.
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Grant, Jacqualine
      – PersonEntity:
          Name:
            NameFull: Patterson, Delaney
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 07
              Text: Jul-Oct2016
              Type: published
              Y: 2016
          Identifiers:
            – Type: issn-print
              Value: 00098655
          Numbering:
            – Type: volume
              Value: 89
            – Type: issue
              Value: 4/5
          Titles:
            – TitleFull: Clearing House
              Type: main
ResultId 1