Innovative Arts Programs Require Innovative Partnerships: A Case Study of STEAM Partnering between an Art Gallery and a Natural History Museum.
Saved in:
| Title: | Innovative Arts Programs Require Innovative Partnerships: A Case Study of STEAM Partnering between an Art Gallery and a Natural History Museum. |
|---|---|
| Authors: | Grant, Jacqualine1 (AUTHOR) jacqualinegrant@suu.edu, Patterson, Delaney2 (AUTHOR) |
| Source: | Clearing House. Jul-Oct2016, Vol. 89 Issue 4/5, p144-152. 9p. |
| Subject Terms: | *Arts education, *Motion picture animation education, *Educational programs, *Educational innovations, Natural history museums, Critical thinking ability testing |
| Abstract: | The arts animate learning because they are inherently experiential and because of their potential to develop creative and critical thinking skills in students. These same skills are valued in science, technology, engineering, and math (STEM) education, but the arts have not been consistently included in STEM lessons. We transformed our STEM programming into STEAM programming (STEM plus arts) by creating an innovative partnership between two informal learning environments, the Braithwaite Fine Arts Gallery and the Garth and Jerri Frehner Museum of Natural History at Southern Utah University. The partnership resulted in a STEAM learning program that integrated art and science for K-12 students. We incorporated an art exhibition, a hands-on lesson in art, and an immersive lesson in science that culminated in a student project that merged concepts from both art and science. Through programs each fall from 2012 through 2014, we helped over 6,000 students from southern Utah use concepts from art to deepen their understanding of caterpillar defenses, fish ecomorphology, and pollinator biology. [ABSTRACT FROM PUBLISHER] |
| Copyright of Clearing House is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
|
Full text is not displayed to guests.
Login for full access.
|
|
| FullText | Links: – Type: pdflink Text: Availability: 1 |
|---|---|
| Header | DbId: ehh DbLabel: Education Research Complete An: 118911540 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: Innovative Arts Programs Require Innovative Partnerships: A Case Study of STEAM Partnering between an Art Gallery and a Natural History Museum. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Grant%2C+Jacqualine%22">Grant, Jacqualine</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> jacqualinegrant@suu.edu</i><br /><searchLink fieldCode="AR" term="%22Patterson%2C+Delaney%22">Patterson, Delaney</searchLink><relatesTo>2</relatesTo> (AUTHOR) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Clearing+House%22">Clearing House</searchLink>. Jul-Oct2016, Vol. 89 Issue 4/5, p144-152. 9p. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Arts+education%22">Arts education</searchLink><br />*<searchLink fieldCode="DE" term="%22Motion+picture+animation+education%22">Motion picture animation education</searchLink><br />*<searchLink fieldCode="DE" term="%22Educational+programs%22">Educational programs</searchLink><br />*<searchLink fieldCode="DE" term="%22Educational+innovations%22">Educational innovations</searchLink><br /><searchLink fieldCode="DE" term="%22Natural+history+museums%22">Natural history museums</searchLink><br /><searchLink fieldCode="DE" term="%22Critical+thinking+ability+testing%22">Critical thinking ability testing</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: The arts animate learning because they are inherently experiential and because of their potential to develop creative and critical thinking skills in students. These same skills are valued in science, technology, engineering, and math (STEM) education, but the arts have not been consistently included in STEM lessons. We transformed our STEM programming into STEAM programming (STEM plus arts) by creating an innovative partnership between two informal learning environments, the Braithwaite Fine Arts Gallery and the Garth and Jerri Frehner Museum of Natural History at Southern Utah University. The partnership resulted in a STEAM learning program that integrated art and science for K-12 students. We incorporated an art exhibition, a hands-on lesson in art, and an immersive lesson in science that culminated in a student project that merged concepts from both art and science. Through programs each fall from 2012 through 2014, we helped over 6,000 students from southern Utah use concepts from art to deepen their understanding of caterpillar defenses, fish ecomorphology, and pollinator biology. [ABSTRACT FROM PUBLISHER] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Clearing House is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=ehh&AN=118911540 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/00098655.2016.1170453 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 9 StartPage: 144 Subjects: – SubjectFull: Arts education Type: general – SubjectFull: Motion picture animation education Type: general – SubjectFull: Educational programs Type: general – SubjectFull: Educational innovations Type: general – SubjectFull: Natural history museums Type: general – SubjectFull: Critical thinking ability testing Type: general Titles: – TitleFull: Innovative Arts Programs Require Innovative Partnerships: A Case Study of STEAM Partnering between an Art Gallery and a Natural History Museum. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Grant, Jacqualine – PersonEntity: Name: NameFull: Patterson, Delaney IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 07 Text: Jul-Oct2016 Type: published Y: 2016 Identifiers: – Type: issn-print Value: 00098655 Numbering: – Type: volume Value: 89 – Type: issue Value: 4/5 Titles: – TitleFull: Clearing House Type: main |
| ResultId | 1 |