A Practical Approach to the Agile Development of Mobile Apps in the Classroom.
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| Title: | A Practical Approach to the Agile Development of Mobile Apps in the Classroom. |
|---|---|
| Alternate Title: | Un acercamiento práctico al desarrollo ágil de aplicaciones móviles en el aula. |
| Authors: | Roque Hernández, Ramón Ventura1, Herrera Izaguirre, Juan Antonio1, López Mendoza, Adán1, Salinas Escandón, Juan Manuel1 |
| Source: | Journal Educational Innovation / Revista Innovación Educativa. ene-abr2017, Vol. 17 Issue 73, p97-114. 18p. |
| Abstract (English): | This article presents a study where two groups of university students learned the principles of the agile development of mobile applications. The participating university students built their own version of an application in Java for Android following the principles of two agile methodologies: SCRUM and Extreme Programming (XP). Each team of students was assigned either a SCRUM or XP methodology for the development of their application in two iterations. In the second iteration the requirements were intentionally modified to provoke changes in the software being developed by each team. After the completion of the development process, a questionnaire was applied, and interviews with participants were conducted. The purpose of the questionnaire and the interviews was to gain insight into the participating students' perceptions about teamwork, the methodologies used, their personal motivation, and their attitude towards changing requirements. A Mann-Whitney test was performed on the acquired data. The results show that the team that implemented the XP methodology accepted the changing requirements more than the SCRUM team. Moreover, higher levels of participation and cooperation were observed among participants who used the XP methodology than among those who used SCRUM. [ABSTRACT FROM AUTHOR] |
| Abstract (Spanish): | Este artículo presenta un estudio en el que dos grupos de estudiantes universitarios aprendieron los principios de la agilidad en el desarrollo de aplicaciones móviles y construyeron su propia versión de una aplicación en Java para Android siguiendo los principios de dos metodologías ágiles: SCRUM y Programación Extrema (XP). A cada equipo se le asignó una metodología: SCRUM o XP para el desarrollo de su aplicación en dos iteraciones, En la segunda iteración, los requerimientos fueron modificados intencionalmente para provocar cambios en el software que cada equipo creaba. Después de terminar el proceso de desarrollo, se administró un cuestionario y se condujeron entrevistas con el propósito de investigar la percepción de los estudiantes acerca de: el trabajo de equipo, las metodologías utilizadas, su motivación personal, y su actitud acerca de los requerimientos cambiantes. Se realizó la prueba de Mann-Whitney con los datos obtenidos. Los resultados muestran que el equipo que implementó la metodología XP aceptó mejor los requerimientos cambiantes que el equipo que usó SCRUM. Además, también se observó mayor participación y cooperación entre los participantes de la metodología XP que entre los que usaron SCRUM. [ABSTRACT FROM AUTHOR] |
| Copyright of Journal Educational Innovation / Revista Innovación Educativa is the property of Instituto Politecnico Nacional and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
| FullText | Text: Availability: 0 |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 123125709 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: A Practical Approach to the Agile Development of Mobile Apps in the Classroom. – Name: TitleAlt Label: Alternate Title Group: TiAlt Data: Un acercamiento práctico al desarrollo ágil de aplicaciones móviles en el aula. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Roque+Hernández%2C+Ramón+Ventura%22">Roque Hernández, Ramón Ventura</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Herrera+Izaguirre%2C+Juan+Antonio%22">Herrera Izaguirre, Juan Antonio</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22López+Mendoza%2C+Adán%22">López Mendoza, Adán</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Salinas+Escandón%2C+Juan+Manuel%22">Salinas Escandón, Juan Manuel</searchLink><relatesTo>1</relatesTo> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Journal+Educational+Innovation+%2F+Revista+Innovación+Educativa%22">Journal Educational Innovation / Revista Innovación Educativa</searchLink>. ene-abr2017, Vol. 17 Issue 73, p97-114. 18p. – Name: Abstract Label: Abstract (English) Group: Ab Data: This article presents a study where two groups of university students learned the principles of the agile development of mobile applications. The participating university students built their own version of an application in Java for Android following the principles of two agile methodologies: SCRUM and Extreme Programming (XP). Each team of students was assigned either a SCRUM or XP methodology for the development of their application in two iterations. In the second iteration the requirements were intentionally modified to provoke changes in the software being developed by each team. After the completion of the development process, a questionnaire was applied, and interviews with participants were conducted. The purpose of the questionnaire and the interviews was to gain insight into the participating students' perceptions about teamwork, the methodologies used, their personal motivation, and their attitude towards changing requirements. A Mann-Whitney test was performed on the acquired data. The results show that the team that implemented the XP methodology accepted the changing requirements more than the SCRUM team. Moreover, higher levels of participation and cooperation were observed among participants who used the XP methodology than among those who used SCRUM. [ABSTRACT FROM AUTHOR] – Name: Abstract Label: Abstract (Spanish) Group: Ab Data: Este artículo presenta un estudio en el que dos grupos de estudiantes universitarios aprendieron los principios de la agilidad en el desarrollo de aplicaciones móviles y construyeron su propia versión de una aplicación en Java para Android siguiendo los principios de dos metodologías ágiles: SCRUM y Programación Extrema (XP). A cada equipo se le asignó una metodología: SCRUM o XP para el desarrollo de su aplicación en dos iteraciones, En la segunda iteración, los requerimientos fueron modificados intencionalmente para provocar cambios en el software que cada equipo creaba. Después de terminar el proceso de desarrollo, se administró un cuestionario y se condujeron entrevistas con el propósito de investigar la percepción de los estudiantes acerca de: el trabajo de equipo, las metodologías utilizadas, su motivación personal, y su actitud acerca de los requerimientos cambiantes. Se realizó la prueba de Mann-Whitney con los datos obtenidos. Los resultados muestran que el equipo que implementó la metodología XP aceptó mejor los requerimientos cambiantes que el equipo que usó SCRUM. Además, también se observó mayor participación y cooperación entre los participantes de la metodología XP que entre los que usaron SCRUM. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Journal Educational Innovation / Revista Innovación Educativa is the property of Instituto Politecnico Nacional and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Languages: – Code: spa Text: Spanish PhysicalDescription: Pagination: PageCount: 18 StartPage: 97 Titles: – TitleFull: A Practical Approach to the Agile Development of Mobile Apps in the Classroom. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Roque Hernández, Ramón Ventura – PersonEntity: Name: NameFull: Herrera Izaguirre, Juan Antonio – PersonEntity: Name: NameFull: López Mendoza, Adán – PersonEntity: Name: NameFull: Salinas Escandón, Juan Manuel IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Text: ene-abr2017 Type: published Y: 2017 Identifiers: – Type: issn-print Value: 16652673 Numbering: – Type: volume Value: 17 – Type: issue Value: 73 Titles: – TitleFull: Journal Educational Innovation / Revista Innovación Educativa Type: main |
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