Game Changers: Making New Meanings and New Media with Video Games.
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| Title: | Game Changers: Making New Meanings and New Media with Video Games. |
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| Authors: | Burwell, Catherine1 cburwell@ucalgary.ca |
| Source: | English Journal. Jul2017, Vol. 106 Issue 6, p41-47. 7p. |
| Subject Terms: | *Video games in education, *Teaching methods, *Creative teaching, *Instructional innovations, Electronic games industry |
| Abstract: | The article discusses the use of video games as a medium of instruction in the classroom. It states that Let's Play videos (LPs) serve as models for media production and as starting places for critical conversations about the gaming industry. It states that LPs include gameplay footage with audio recorded or video recorded commentary by the player to capture the emotional and physical reactions of the player. |
| Database: | Education Research Complete |
| FullText | Text: Availability: 0 |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 124343515 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Game Changers: Making New Meanings and New Media with Video Games. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Burwell%2C+Catherine%22">Burwell, Catherine</searchLink><relatesTo>1</relatesTo><i> cburwell@ucalgary.ca</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22English+Journal%22">English Journal</searchLink>. Jul2017, Vol. 106 Issue 6, p41-47. 7p. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Video+games+in+education%22">Video games in education</searchLink><br />*<searchLink fieldCode="DE" term="%22Teaching+methods%22">Teaching methods</searchLink><br />*<searchLink fieldCode="DE" term="%22Creative+teaching%22">Creative teaching</searchLink><br />*<searchLink fieldCode="DE" term="%22Instructional+innovations%22">Instructional innovations</searchLink><br /><searchLink fieldCode="DE" term="%22Electronic+games+industry%22">Electronic games industry</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: The article discusses the use of video games as a medium of instruction in the classroom. It states that Let's Play videos (LPs) serve as models for media production and as starting places for critical conversations about the gaming industry. It states that LPs include gameplay footage with audio recorded or video recorded commentary by the player to capture the emotional and physical reactions of the player. |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=ehh&AN=124343515 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.58680/ej201729180 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 7 StartPage: 41 Subjects: – SubjectFull: Video games in education Type: general – SubjectFull: Teaching methods Type: general – SubjectFull: Creative teaching Type: general – SubjectFull: Instructional innovations Type: general – SubjectFull: Electronic games industry Type: general Titles: – TitleFull: Game Changers: Making New Meanings and New Media with Video Games. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Burwell, Catherine IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 07 Text: Jul2017 Type: published Y: 2017 Identifiers: – Type: issn-print Value: 00138274 Numbering: – Type: volume Value: 106 – Type: issue Value: 6 Titles: – TitleFull: English Journal Type: main |
| ResultId | 1 |